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I currently have 60 boyz and thinking of getting another 15..... more boyz the better! just after some advice for 1000 point army i was thinking of 3 groups of 25 boyz each with some nobz and lootas to back them up?
not sure i will fit much more in the deployment zone is it best to keep a group in reserve? have all boyz on the table to start and keep the nobz in reserve ? any advice plz
30 boyz upgrade weapons of choice(not necessary) Nob Claw Bosspole. This can pretty much handle anything you'll run into.
Zagman is right on. One tactic that can be useful is staggering your boyz in waves. Against a fast enemy, putting a unit of shootas up front so they can use their shooting range for a round of shooting (plus big shootas). They'll get charged and likely survive, and then sneak in with a charge from your unit of slugga boyz from behind. Not much can withstand that many boyz, and then you can continue your advance.
Nobz in reserve could work if they're mounted in a trukk or battlewagon, but on foot I'd use normal deployment.
Orks CANNOT be run piecemeal. The only thing that should ever be put into reserve would be kommandos and maybe be deff koptas. And that is very debatable, I'd say no, start them on the board too. The green tide needs to be on the board at the start of the game.
If you put shootas on them you dont have to worry about deployment zone
In a perfect world, you'd place everything on the board. But it's never a perfect world, and fitting 90+ boyz, vehicles, kan's, and misc support troops is impossible in most situations. We play on a massive game board (8x6), and it's still not enough when playing teams. As such, I find it useful (especially in objective games) to hold back one group of boyz. Not only does this allow for some tactical flexibility (they can come in anywhere on that 8 foot edge), but it also prevents turn 1 alpha strikes from wiping out half the army.Do not reserve your boyz or nobz.
You can get as much as you want but remember a normal ork army should always out number the foe 2-1, and don't keep you boyz or nobz in reserve, keep them on the table but if your opponent goes first use buildings and terrains as cover (it helps), this my 1000 points army list if it helps you out
1 warboss- power klaw, Twin linked shoota,cybork body, bosspole, armour
5 nobz- 2 big choppas, 1 kombi weapon, 2 armour
60 boyz- (2 mobs of 30) 3 big shoota, 2 rokkit launchaz, 2 nobz, 2 armour (for nobz), 2 power klaws, 2 bosspoles
1 trukk- ram, grot
5 warbikers- 1 nob, power klaw, bosspole
It's an impossible statement to say,
"The only thing that should ever be put into reserve would be kommandos and maybe be deff koptas."
No 2 games are the same and one must adapt to defeat adaptable foes.
Perfect example would be a regular opponent of mine who fields blood angles, storm raven heavy. Holding Nobz and a unit of slugga boyz in reserve has served well as a counter assault contributing to tabling him.
ANYWAY> ON TOPIC -
in answer to your first question; there's nothing wrong with 3 x 25 boyz @ 1000pts. My boys are often the most effective units on the board.
but remember to bring your KFF if cover is often sparce
reserving isn't the be all and end all. It is a tactical commodity that should be used where it provides advantage.
As ever; Know your enemy, know your troops, adapt and overcome.
I started playing chaos daemons regularly now, and have begun reserving 100% of my foot slogging force, only keeping transports/vehicles on the board. This is because the daemons have an incredible force wiping alpha strike, that can completely wipe out 90+ boyz before it's even your turn. If you can survive that first strike however, the game goes MUCH better.
When they're kept off the board, or in vehicles, they tend to survive to assault the flamer units on your turn.