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This thread is designed to answer the commonly (and uncommonly) asked questions concerning the Eldar codex.
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Just a quick question about Wraithguard, do they have to be run in squad of 10 (with a Spiritseer... that is), to be classed as a troops choice or can they run in any amount as long as they have a Spiritseer to be classed as troops? thanx
It must be a full unit of 10 with the Spiritseer to be counted as a Troops unit.
Just wondering, if you reserve a Farseer (in a Wave Serpent for example) and he comes onto the board turn 2. Can you use Fortune/Guide/Doom the turn he arrives?
Consider the fact that reserves and these powers have to occur at the start of the movement phase.
ok the new faq states that runes of warding cause you enemy to take psychic tests on an extra dice so would two of these stack to cause them to take it on 4d6?
That's how I read it. The Codex says "All enemy psychic tests must be taken on 3D6, suffering a Perils of the Warp attack on any roll of 12 or higher." They replaced that sentence in the errata with, “All enemy Psykers must
roll an extra dice when taking Psychic tests, suffering Perils of the Warp on any roll of 12 or above.” By removing the specific number of dice you test with (3D6) and replacing the value with the word EXTRA can only mean they intend to allow multiple modifiers. If they did NOT to intend this de-buff to stack, they would have left the wording in the codex alone.
There is no other reason for the change. No psychic tests are normally taken on 1D6 or 3D6 and in which instance would require the word "extra" to be used instead of a static number.
Clearly this is a step towards how 6th edition where psychic tests get modified or taken in some other fashion. But for now, read as written my Eldar friends! Spread the word and nerf the hell outta enemy psykers!