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I know Genestealers can't fleet but do you feel they should after all there not much bigger than Gaunts smaller than warriors and both these can fleet with leaping. So i say lets hope the new codex gives the stealers the chance to leap they are multi limbed like the rest, stands to reason they should.. your thoughts .... :shifty:
If it lives it will be consumed
I do gree with you on that, then again I can imagine that our foodsource is going to scream cheese at us.
Infiltrate in cover, move, FoF, assault, making sandwiches.
Will also make them a few points more expensive
What I am hoping is that the new Codex allows you to modify EVERY creature in in at least several ways. Kind of like the veteran skills do for marines and the doctrines do for the Imperial Guard. That way you can create a leaping genestealer, toughness 5 stealer or whatever you may want.
If you think about it, it makes as much sense as any other army, the Tyranids are constantly evolving and changing. If regular genestealers kept getting shot up before making it into combat, the hive fleet would adapt and FIND a way to make a leaping stealer. In game terms GW just has to figure out how may points it would cost.
To me, that is one of the problems with the existing codex, it is rigid and fairly unadaptable. I find it ironic that the Tyranids are supposed to evolve at a frightening rate and here we are with one strategy for the army, IE "Run up there and assault and pray that you don't get shot to hell doing it"
That needs to change. Nids should be Shooty if they need to be, tough as nails if they need to be, thousands in number if they need to be. The adaptation of the Hive Fleet SHOULD be scary to our opponents. They should be wondering which tactic we are going to use when we show up just like we have to wonder when we play Space Marines.
The adaptation of the Hive Fleet should be constant and our opponents should be scared at what we might place on the table for a battle.
<a href='http://gallery.librarium-online.com/Tyranids/aan' target='_blank'>Orange & Black Nids</a>
<a href='http://gallery.librarium-online.com/Imperial-Guards/afh' target='_blank'>Cadain 8th</a>
<a href='http://gallery.librarium-online.com/Imperial-Guards/afi' target='_blank'>8th Officer</a>
I would lose the infiltrate for fleet any day as you have to wait for the other troops to catch up before you can use them !! As for the new codex i would ove to see all things for all broods and some new TMC's and bugs rather than new models of the old ones
If it lives it will be consumed
I think they should be able to - but I would hate to face them!
I'd say gain FOC, lose Infiltration... Within a Tyranid swarm, the 'Stealers are shock troops! So why are they sneaking around?
In a Genestealer Cult list Infiltrating 'Stealers would be much more at home.
As for the 'Nids in general, I would also like to see way more options, like what has been done with Chaos, IG and now the upcoming SM trait system.
"The meat things seek to destroy ourselves. They hunt us as we hunt them but they are weak and uncertain. The inferior flesh will be entirely destroyed, all biomatter consumed. Ourselves will fight to the last, all weak flesh must be devoured."
I agree with Uzi, because they are way too slow. Or they should have leaping and fleet of claw, but be 22pts and only ws5
Thats combining fluff with rules and often doesn't make sense. The nids can adapt so quickly, why not adapt them all to be extremely tough and powerful then destroy the galaxy? Because the rules won't allow it.If you think about it, it makes as much sense as any other army, the Tyranids are constantly evolving and changing. If regular genestealers kept getting shot up before making it into combat, the hive fleet would adapt and FIND a way to make a leaping stealer. In game terms GW just has to figure out how may points it would cost.
Genestealers are slow because they are nearly unstoppable in combat, on charge they can thrash almost anything. GW needs to balance it, so if they get FoC they will probably cost more. Since they die easily I prefer not to pay more points for them. Either they need to be mutable genus completely or stay the same, they still die as easily as a gaunt in shooting remember.
What is evolution? Think about it. evolving occurs when a given developed trait fails to confer some benefit to the creature. If running up to the enemy and killing them in close combat works, which I believe any veteran Tyranid player will tell you is very effective and wins often, then why should they evolve some other method of killling.Originally posted by WARMACHINE@Oct 10 2004, 10:26
To me, that is one of the problems with the existing codex, it is rigid and fairly unadaptable. I find it ironic that the Tyranids are supposed to evolve at a frightening rate and here we are with one strategy for the army, IE "Run up there and assault and pray that you don't get shot to hell doing it"[snapback]227051[/snapback]
I understand having fleet would be nice for genestealers and would make sense, however we will just have to give GW the time to test new rules and give us our new codex. *Fingers crossed*
I dunno, I don't want nids overpowered but at the same time I think they need some sort of alternate strategies. They have the mutable Genus which seems like they are really customizable but they aren't. So I dunno what they should do about it but I'll let them do that cause that's their jobs .