Welcome to Librarium Online!
I'm pretty new at Necrons, an I just sat up this army which I would like to get some repons on. What can I change, do better, tactics?
HQ: Necron Lord: (100Pts) w/Warscythe (+10Pts) Resurrection Orb (+40Pts) and Veil of
Darkness (+60Pts): 210Pts.
Elites: 6 Pariahs (36Pts/Model): 216Pts.
8 Flayed Ones (18Pts/Model) w/Distruption Field (+3Pts/Model): 168Pts.
Troops: 2*10 Necron Warriors (18Pts/Model): 360Pts.
Fast Attack: 3 Destroyers (50Pts/Model): 150Pts.
4 Scarab Swarms (12Pts/Model) w/Disruption Field (+4Pts/Model): 64Pts.
Heavy Support: 1 Tomb Spyder: 55Pts.
2*1 Heavy Destroyers (65Pts/Model): 130Pts.
1 Monolith: 235Pts.
Total: Pts. 1586Pts.
I'm nOOb, even this Brazilian agree with me;
19:04 Brazilian Pottato: noob yu
two remarks first:
1) army lists go in the section that is called "army lists". weird huh? you need to have a very good reason to stick it in here.
2) it is preffered to just put total unit cost, as opposed to individual unit cost and cost for upgrades as we do not want to violate copyrights...
but since you're new, I'll forgive you. don't do it again!
Well, the VOD is not very useful as you have very few units to use it with. I would recomend VOD'ing a unit of warriors behind the enemy and then blasting them with 20 gauss shots. My Option: take away the VOD in favour of more units and keep him back with the warriors to keep them from being instant killed, and take away the warscythe in favour of a staff of light and 10 more points to use. (res orb)
I would not use the disruption fields on the flayed ones as they are not good to use against tanks, as the weak scarabs are preffered with their massive amount of attacks, something is bound to attack. If you are against any large monsters (Tyrant, Avatar, Carnifex) use the scarabs to keep the big guys in close combat. but, with only 4 this is not a preffered tactic. My Option: use scarabs to blast their way down the field and ram into a tank. If there are no tanks, use them to attack a squad with big guns but not good close combat weapons. Flayed ones are very good to use against troops who are not close combat oriented (don't use them against massive flying fully tooled gaunts of death). So vs eldar guardians, tau firewarriors, and possibly space marines. Leave the DF on scarabs, but remove it from the flayed ones.
Pariahs can work excellent with flayed ones. If possible, keep the pariahs and flayed ones together constantly advancing along a flank. They have gauss blasters whcih are ideal against troops or Elites possibly. But don't waste these shots on heavy things (T6 or above or vehicles) My option: (explained at end)
The destroyers can move 12" and shoot the highest range in the necron army. take advantage of this. Destroyer shots are exellent at slaughtering troops or even Heavy units. But heavy units are best left to Heavy Destroyers, which are the best anti vehicle and anti heavy in the list probably. My option: stick them at the back of the army and fire away constantly. They have your highest range and are very valuable. Make sure they stay alive by not exposing them to mass fire from enemy troops. They are too expensive to loose that way
The monolith is excellent for all its little abilities. It has the only ordnance which is excellent at slaughtering Tau battlesuits, space marines troops,vehicles, or even TMC's(tyranid monstrous creatures) if you're lucky. The portal allows you to quickly move your slow warriors, immortals, etcx around the board. While the gauss flux arc projectors are excellent at killing non marine troops. My option: Deep strike the monolith right into the centre of the enemy troops, use the portal to bring a squad of warriors up, and use the gauss flux arc projectors to blast away at almost all the enemy's models.
Tomb spyders are essential for necron players who have muyltiple squads of the same model. this allows you to spread out your warriors more without having to worry about full squad anhialation. the create scarab abilty seems to weaken the spider now however and i do not suggest it. My option: keep it hovering at the back bewteen your 2 warrior squads and use it to assault anything big and ugly that threatens your warriors.
My over all suggested strategy: Space your warriors out and stick the lord (res orb+ VOD)with one squad. Tomb spyder in the middle. Stick the pariahs and flayed ones in front of the spyder, and keep heavy destroyers and heavys behind the warriors. Put scarabs behind warriors off to the side, and keep monlith in reserves. Make your entire army advance at the same pace (except scarabs) and depending on the size of the table, the following strategy may or may not work. Deep strike your monolith in front of the enemy within teleporting range of your enemis and teleport a squad of warriors up to the monlith. Use the Lord's VOD to deepstrike behind the enemy and have your scarabs zoom ahead to join the front squad. At this point, most of your army is up at the enemy ready for you to blast away at them. This stratey worked very weel for me against the Tau. It may or may not work for you however.
Hoep I've helped, PM me if you have any questions about Necron...
Necron will stand for eternity.Their race has survived aeons by trading their very souls for metal bodies. Now, they will live on through eternity and will vanquish all life from our universe.For they are Necron. Flesh is weak. The machine will rise!
This is a very unusual necrn army. I like your list (in the future, when iĀ“ll finifh my necron colletion i will do some list like this). However i will do some changes:
1 ) Like kendercommander says donĀ“t take disrupting field on flayed ones. It work well only in scarabs cause they have more attacks and they are quicker.
2) if you try to do a CC necron lord, put them a destroyer body. However, in your army i will do a regular lord with res.orb. I donĀ“t know how the VoD work it your army so prove it.
3 ) your face out it too lower.
4 ) I will take out the tomb and add more scarabs. When i started my necron army i thought that the tomb spider was very good. However i am discovered that thay are too slow. The only use is for WBB. For example, if you have 2 destroyer squads.
5) I prefer Destroyer that Heavey. Destroyer.
I will just add to what every body already said
#1. The reason why Flayed Ones will never kill tanks is because tanks go 12" and you go 6". Scarbes go 24" (if you turbo) and they fly over woods and such, and than bye bye tanks.
#2. If you wan't an CC lord he needs to be fast (and have a war sythe), and he needs to have wraiths whith him. This is my Termie killer unit, bastardly 2+ saves.
#3. What im saying reflects, on... One unit that cost 216 for 6 guys, you can get a 12 man sqd for that. Your phase out needs to be to be at the lowest 11, your at like 8.
#4. This is just what i think... Taking a Lith in 1600 points is kinda pushin it, I've seen worse though.
#5. Lose a Heavy and take somthing else.
I'm just throwing this out there. About your Lord I would lose the Res Orb for the Nightmare Shroud, warp in first turn in the heart of their army :wub:
Drop the Disruption Fields on the flayed ones, they're points wasted. The VoD is worthless in that list. 10 man warrior squads just don't seem to fare well as VoD subjects. Drop the heavy destroyers, you've got plenty of anti-tank units already.
That gives you some points to play with. Stick a nightmare shroud on the lord and chuck him in with the pariah and FO. That's an absolute evil squad because a nonfearless enemy in HtH has to take two morale checks each turn. If they fail the nightmare shroud one they have a very good chance of being cut down as they attempt to run. Then flesh out your flayed one squad. If possible take two squads of 7 each. Also if you're going to take scarabs always take at least 5. With 5 scarabs you get 20 attacks on the charge, even against a skimmer you're going to get at least 3 or 4 hits, enough for a good chance at a glancing hit.
As a small side note: Face is the thing on top of your neck and on the front of your head, phase is the word to describe phase out.