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I am a complete noob, so maybe I am doing something wrong, but I was recently looking at Karandras and he seems a little insane. In close combat he gets 7 attacks ( A4 +1 for dual wielding +2 for Scorpions Bite). Then, I read about the scorpions claw and found out it was a power fist, which doubles his strength, putting it at 8. The scorpion chainsword says it gives another +1 S to all attacks, putting it at 9.
Am I missing something here? Because 7 attacks at S 9 seems a little insane. Does the power fist only increase strength for that one attack? Or is this guy just a beast in CC?
Edit: As a side note. If a model with a power weapon attacks, does the bypassing armor saves thing apply to every single attack they make, even though some of these attacks are assumed to be from pistols or other random non-power weapon things?
Last edited by ErikM; May 5th, 2011 at 03:26.
no hes S 8 because u cant combine special weapon effects unless otherwise stated. he doesn't get another attack for dual weilding because its a power fist but he does get 1 attack for charge. and yes he will ignore all Armour saves with all his attacks and the strength stays the same.
Oh, ok. Pretty sure the mandiblasters apply though, so 6 attacks at S 8 is still pretty good.
Kharandras is a fun character, but if you consider Prince Y, than you get wound on 2+ with power weapon regardless of opponents' toughness (makes him quite amazing at punishing monstrous creatures), i7, compared to Kharandras' i1 because of power fist, with the TEOW he is very good at stopping a squad of assault marines or berserkers on his own. Prince Y has an ability to throw his str9 weapon at tanks and bad guys as well, that is very helpful, although he cannot infiltrate with the scorpions and is explicitly forbidden to do so. Another advantage of Prince Y is that he is 60 points cheaper.
Kharandras remains a fun choice for me and maybe a fluffy one for a friendly game, Prince Y is a true beast on the battlefield however.
One comment since you're new. Members of a squad with upgrades make for "hidden" powerfists, when wounds are allocated you can chose to put them on the regular guys.
However independent characters are a seperate unit. Which means that if you aren't careful with how the base to base stuff works out there can potentially be a whole lot of attacks directed at them.
Karandas's problem is that without an invulnerable save he's rather vulnerable to getting torn down, this is compounded by attacking (usually) at a low initiative. He's still a beast though, and I think we'd see him in use a fair bit if he was cheaper or if the metagame was oriented toward infantry and assaults as opposed to vehicles.