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I was gazing the GW models when my eye was caught by the "Seer Council" which includes 2 Farseers and 3 Warlocks.I have some questions to be answered because I got really confused yesterday.
1) Is this formation (the 2 farseers and the warlocks) legal? I mean in our codex it's says that we can include for each Farseer up to 10 Warlocks but doesn't state anything about the two Farseers.Also if yes then is this occuping 1 or 2 HQ slots?
2)Assuming that it occupies 1 then can the two Farseer be seperated from each other?
Once again the Codex doesn't say that the Farseer has to be accompanied by his Warlocks.So can I have my Warlocks and one of the Farseers riding on Jetbikes while the other is embarked on a Wave Serpent with some Banshees let's say? Can this "other" Farseer be Eldrad?
3)If all the above are true then can Eldar fill 3 HQ slots after all? here is an example:
1 Farseer with 7 Warlocks riding on Jetbikes
1 Farseer embarkes on a WS
And an Autarch (Avatar,etc)
Last edited by MrRe-roll; May 11th, 2011 at 08:35.
With each farseer you can buy a single squad of warlocks which don't count towards your HQ limit - they occupy the same slot as the farseer they are taken with. They are still seperate units for all other purposes though, including deployment.
I think the Seer Council box came out back in 3rd edition where the rules for Farseers/Warlocks were much different. I never played 3rd but I'm sure I've heard stories of people fielding ungodly amounts of Warlocks and Farseers, limited only by the points limit.
This isn't legal anymore.
Well it's still legal if you take a Farseer with however many Warlocks, and in the other HQ slot you take a single Farseer, and then have him join the first Farseer's squad. It's not a specific "Seer Council" unit but it's the same effect.
The information above is accurate. I just wanted to point out that most people have a hard time telling the difference between those farseers and warlocks. So you can go ahead and buy that set or the "farseer plus warlock bodyguard" box and just use them all as warlocks if you want to build up a squad. To avoid confusion I'd suggest using slightly different colors on the models that are actually farseers and buy one of the other more distinct individual models to be your farseer.
On the 3rd ed note, I think a fair argument against codex creep, at least historically, is the nerfing we got in the new dex compared to our old dex+craftworld combo. I think the percieved codex creep is just GW putting what they would like as top armies back on top in the 5th ed environment.
I think it's fair to think of the craftworld book as one that slipped through the net, like mat ward's fantasy daemons or the CSM siren bomb. 4th ed eldar had some decent cheese of their own with tri-falcons, until the edition change caught up with them.
First of all it didn't "slip through the net" I remember before the dex came out there was a quote from some dev...I forget exactly who or what was said but the upshot was
-they were not pleased with the boxing warlock swarms
-kiss them goodby.
Which of course turned out be true. I believe there was also some smack talk about starcannon spam. And after cities of death the coming fall of pathfinders didn't even need to be said. So I think it's clear that our nerfing was deliberate, and a result of Eldar gaining in popularity at tournaments such that we threatened the marines rightful place.
The other point is that I don't think it's just us. Now, I think Eldar was the only xenos to reach that level tournament presence so I don't think the other dexes were Nerfs. But some of them were really bad before. But while I think IG was deliberately raised up from suckage to be a top army, the xenos are still the fringe armies, just maybe not quite as fringy.
While I'm no expert on the new DE dex, from what I've seen so far this is the case for them (the Dex was an improvement, but nowhere near enough to make DE the army to beat).
Last edited by sunnyside; May 11th, 2011 at 23:05.
You could even argue that our 4th ed flying circus popularity was a glitch resulting from the 'max 1 glancing hit on turbo boost' rule combined with holofield.
Personally, I prefer to be less sceptical, I dont think GW fixes marines at the top, it would certainly make more business sense for them to alternate which race is the uber race as people would have to switch and buy new models.
What makes marines consistently competitive is that they have good stat-lines which are much less vulnerable to changes in the rulebook and metagame. Eldar on the other hand draw their strengths from abusing special rules and certain unit combos which can be much more harshly impacted by a new codex or edition.
My 2 cents.