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Having never run them I was wondering how everyone composes their beastmaster units. Clawed fiends or no etc.
"LET'S COMMENCE PREPARATIONS FOR RUMBLING!" Mono-Tzeentch 1:1:1
I like the idea of only clawed fiends and beastmasters. Then your opponnent needs S10 to double tough.
Khymerae and razorwings are the favoured beasts simply because you can get more than one per beastmaster, making it easier for the unit to take damage on approach.
A common setup I have seen is 2 beastmasters, 5 khymerae and 2 razorwing flocks - it has a bit of everything, is dirt cheap and is an all round solid unit. I'm a fan of khymerae/clawd fiend mixes so you can simply pound on infantry, but the rending of razorwings is hard to ignore versus good saves (namely 3+) as giving the beastmasters power weapons makes them awfully expensive when they are so fragile.