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Avatar of Khaine
Rune of Warding
Rune of Witnessing
6x Striking Scorpions
Twin Linked Missile Launchers
7x Harlequin Troupe
2x Fusion Pistol's
Twin Linked Missile Launchers
Support Weapon Platform
So I haven't played a game yet with 5th ed, as I'm just getting back into 40K from fantasy, or played with the new Eldar rules. If this list is utter shit just let me know, or if you have any helpful advice it would be much appreciated. I think it's got some punch at range and in CC, and has some mobility, though maybe lacking in staying power. Thanks in advance!
Well, a couple high level things.
-you can't just take 2 warlocks as a unit. 3 is the minimum. Though if you just have two you could have them in the guardian squads as upgrades. However being upgrades is important because
-they are "hidden" in melee
-you don't need a farseer to take them as squad upgrades
You should also be aware that you can't take a wave serpent for harlies. However you can take a serpent for the guardians and the harlies could ride around in it. The only problem is that the harlies can't start the game in the thing, you have to move them in after the game starts.
There's no reason to take Embolden on both Warlocks as there's no cumulative benefit. Also, If you're running them with the Farseer, there's no reason to take Runes Of Witnessing as you can just re-roll any leadership test, which includes psychic powers. This makes the Runes of Wit kind of redundant, as if you're most likely not going to fail a psychic test with two dice twice.
Don't bother with the Heavy Weapon platform. Also don't take one shot weapons for your Guardian platforms. I've found Scatter Lasers work best, as they're cheaper and have 4 shots so something's gonna hit. Shuriken Cannons are cheaper still if you're fine with 3 shots.
Welcome to LO!
Guardians, they are indeed better with multi-shot weapons since they have rather poor BS, using a lance with their squad is taxing as SJPhillyVT noted. I would use S. Laser since you do not want to be shot back at, guardians are very prone to enemy fire, melee, or even a bad look.
You do fall rather short on troops for such a point format, I would include perhaps my favorite - a squad of Dire Avengers in a serpent, they can contest late objectives, shower enemies with ninja-shurikens-of-death and overall a very survivable unit.
If you are going for a gunline feel, maybe a squad of pathfinders will tickle your fancy, but to my liking they are a bit too expensive.
- not enough troops
- too little anti-tank
It is not a super competitive "hard" list, but I can imagine it would be fun to use it within a friendly game.
I can write a version of this list with a bit more optimized FOC slots if you want tomorrow, this is a tad too late for me. Do you really like the idea of mass guardians? Are you set on using an avatar? Write a bit more about your inspiration for this list.
Hope this was of some help.
Last edited by WhiteRussian; May 27th, 2011 at 08:57.
Yea, I tend to think of RoWit as more offensive than defensive, as in, I take them if I want a power to work. But it's also good for it's defensive properties too as sunnyside mentioned.
I'd say only take Runes of Witnessing if you are gonna be casting 2 spells a turn. In general, the farseer's leadership 10, coupled with embolden, should be sufficient, but if you plan on taking 2 powers, then it pays to have that extra insurance since you'll be making that many more psychic tests. If you are using an Avatar, I'd really try to find points to give your farseer spirit stones and fortune. A fortuned Avatar is incredibly tough, and I've seen him wade through whole armies himself as long as you can keep the farseer close by, but safe (tough to do, but worth it if you can). In fact, he'd be right at home with your harlies, since you can keep them close to the avatar since both are footslogging, and the farseer can fortune the avatar, doom anything that might get assaulted by harlies, and benefit from the harlie's veil of tears.
Fire Prisms work best in pairs. And you would probably be better off taking them naked. Holo-fields will help keep them alive, but they are expensive, and any roll on the damage table is still gonna prevent you from shooting. I'd either replace the Wraithlord with another prism, or kit the wraithlord out with a Brightlance and EML and replace the prism with a nightspinner. Prisms want 2, since you can almost count on one getting targeted, and if it doesn't, you can combine beams for all sorts of shooty fun. Nightspinners on the other hand are fine on their own, since they can happily hide out of LOS and launch barrages of their death-web.
I'd try to free up 190 pts to take 5 fire dragons in a wave serpent with cannons and spirit stones. A good place to start would be with the D-cannons, which, as has been pointed out, tend to underperform. You could also probably lose the scorpion wave serpent and give the exarch shadow strike, so they can infiltrate or outflank. Outflanking scorpions can be very effective without even setting foot on the table, since they can really influence how your opponent deploys and moves (they won't want to get within 12" of the short table edges).
Other than that, I think White Russian pretty much has it. Good luck
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