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Ok, so I need some help overcoming the Tau. Yes I expect most of you expert players are saying "Tau? Really? Easy". Well i've got a friend who plays them exceptionally well, and I was wondering does any one have any suggestions? Not so much for a list, but units or upgrades? I don't know whether to take an archon or a succubus. Would Baron Sathonyx work? With the whole making hellions troops : he might make the army faster and more able to get within the assult range of the Tau (hopefully before being destroyed). I think incubi would be a bit of a waste, but dunno.
Definitely not Hellions. Tau have seeker missiles which ignore line of sight. So you actually have to be in area terrain to get cover. It cuts out quite a bit of our cover options. Night shields work well.
The razorwing does wonders if he makes the typical tau suit cluster. In objective games you're at an advantage because he'll actually have to move. In KP you'll need to rely on shooting at first more then anything because he'll have at least one wall of kroot to block assaults and you'll want to disable whatever vehicles you can.
Watch out for rapid fire plasma. And don't assault vehicles with fletchettes.
Give Kroot in the woods a wide birth...they get bonuses for being in there (if the upgrade is bought) Take out Marker Lights as quickly as possible...no need to allow their super shooty death weapons to shoot even better or reduce your cover save. If there are several Fire Warrior squads lined up across the field then just attack from one side to overwhelm the squads on that side and make the other squads come to you and out of their cover (plus marker lights are heavy so they cannot move and shoot them). Put a Haemoculus with a Liquifier Gun with your Wyches to share the pain token and give them a template weapon. Take Wracks and give them a liquifier gun as well...template weapon and they start with a pain token. Send in a Talos (or two). All of their suits have a toughness value so they can be poisoned and then assaulted.
I love Tau. So shooty and so crap at h2h. I often look at the Tau forums and try out some of their tactics. First of all, reserves appear to be discouraged, giving credence to a mass stacked force starting in a corner. Second of all, I have seen a successful mech strategy of moving battlesuits jsj over Tau skimmers which are conveniently about 6 inches long. Wonder if your mate likes that one? I reckon a duke sliscus led army, 5 DE skimmers with whatever payload and 2 haemys, one with a WWP, could be combatitive. Alot may rely on reserve dice rolls but you have the advantage of deploying from your table edge, from half way up the table or deep striking anywhere. It will put too many targets on the table for them all to be marker lit and you will have the speed for a sassy counter jab.
Thanks for the info guys . I've got a 2v2 match with him coming up, I think he's going with a nid player, so should be intresting. Time my archon got his revenge...
Cool, let us know how you did.
Having recently played a few games against Tau myself, I think I can give a few pointers.
1. Don't bring a heavy anti-infantry force. The standard weaponry carried by our Dark Eldar is up to the task. If you can, bring anti-armor.
2. Bring down his long-range firepower first. I'm talking about Ion-cannons and Rail-rifles. These two spell death for everything we can field.
3. Don't worry about Kroot and Vespid. They are downright bad in close combat (weird, I know, seeing the fluff for them). If you do charge a unit
which is in cover, make sure the squad doing so has plasma grenades. Your initiative value is higher and will net you the upper hand.
4. Deepstriking battlesuits are NOT bad. They are units of only 1 model, and you can use whatever is close to either kill it or neutralize it. Don't panic.
Innovation suffuses this hobby like a tea bag in the boiling water of play.
Hi guys.<br>We were going to do a battle mission, so I had a look at a few of the missions.<br>Since he was with a Nid player, I didn't like some of the possible Nid scenarios for DE. They would be the defenders for some missions, and I dont have a great deal of tough stuff.<br>So I mistakenly chickened out of them, and took my Imperial Guard instead. Sadly we were sitting ducks in this, the Nids causing more of a problem than the Tau.<br>I was with an Eldar player, and he would have stood more of a chance if he had been able to put units in reserve, but the mission we did said he couldn't. The mission itself might have well been a trollface <br>It was the Tau Vertical envelopment one... it was an absoulte slaughter, and they lost very little.<br><br>Next time I'll take DE and I'm actaully going with the Tau player. I think it should be quite a good combination.
My biggest failing versus Tau is always insufficient anti-armour. Tau get some neat upgrades on their 'fishes that make it very tedious to knock them down, so my regular opponents' mech-infantry lists prove reliably tough for me to beat. The Tau commander can be a nasty surprise in the late game as well - very good saves, lots of wounds and wargear for FNP can make him surprisingly hard to pull down in assault.
Against Tau I have experimented with 'showing up late' - choosing to go second and arriving from reserves. The theory is that this denies the Tau at least one turn of effective shooting, and with my superior speed I can still close the distance fast. Having my force spread out by reserve rolls still makes it risky though.
Idk that I'd go the reserves route, except for DS units. How about Haywires for knocking down those pesky tanks with stupid saving rolls? Do they still get them against Haywires? You certainly aren't going to outshoot the fishy little beggars that's for sure, Tau are the best gunline of all. And so many of their Crysis etc. suits get poxy drones to give them invulns. I hat the tau, if I had my way I'd just not show up, plant a ship in orbit and nuke the planet out of existence...
I digress. Sorry. But yeah, you need to get rid of his high power shooty stuff early on to stand any chance, that or get in his face before he can bring any of it to bear on you. I always thought maybe rush an Archon up with a WP, and get your wyches etc. out of it asap, if it's close enough to them you'll be charging in before they know it. And if my memory is correct it's treated as a board edge, so you can assault the turn you arrive.