Welcome to Librarium Online!
Firstly I have to say that I'm totally new to WH40k and I also know that I shouldn't probably start Eldar because they are quite difficult to play but I just love this race. I wanted to start Space Marines because I like them too, but everyone plays them so I decided for Eldar.
Please could you recommend me some units for the start? I was thinking about two squads of Storm Guardians and probably a Farseer. I'd also prefer having an army with Howling Banshees, Warp Spiders and maybe a Wraithlord. I don't like Eldar Vehicles a lot...
But of course that I just want to have a decent basic army right now. So please could you recommend me some stuff and maybe give me some advices for the start? Btw I've been playing WFB for some time so I'm not a TOTAL newbie to Warhammer rules just so you know...
Hope you reply, I need help! Thank you.
I'm going forward with the assumption that you don't want a highly competitive army, but still something that plays reasonably well in friendly games. My advice will be with regards to that assumption.
For starters, a Farseer and 2 groups of Storm Guardians is a decent start, kit them out with Flamers and a Warlock with Destructor. Now you say you don't want to go mech, so that just leaves Eldarzilla. For this you should get the Avatar for the fearless bubble so your guys won't run away. You should also get 3 Wraithlords with Bright Lance and E.M.L. (magnetizing is good but not necessary). The Wraithlords are your long range anti-tank. Now for this to survive you should also get another group of Guardians (either type will do, just keep them cheap) to use as cover, give these guys a Warlock with Conceal and put them in from and use the Farseer to Fortune them, this will give you a form of mobile cover for the rest of your guys.
Now additional units, Warp Spiders aren't bad, they aren't great either, but considering you want to avoid mech they are one of your better choices. Banshees are great, but they will have a hard time surviving to the other side of the table on foot, a better alternative given your preference would be Harlequins with a Shadowseer since they are harder to kill at a distance, the Shadowseer also gives you more Psyker coverage for your Wraithlords and Wraithsight.
Again, you won't be able to deal with highly competitive armies with these things, but for casual games it should do fairly well.
Great, thank you! That's exactly what I meant and needed.
I like the Eldar so much and I think I'll really enjoy them, but is it true that I won't have a chance for example against Space Marines or Grey Knights? Because what I read so far they are both better in almost every aspect of fight - melee, durability, shooting, psychics...I mainly want to play for fun as you said but I'd also like to win sometimes you know.
And please, could you also tell me what is the latest edition of the Eldar Codex? I downloaded the Codex from 2006 and I'm not sure whether it's the latest one...
Anyways, thank you again. Your help is appreciated.
The codex from 2006 is the latest one, it was released at the end of the 4th edition of 40k.
Regarding your chances, they are pretty slim if your opponents are playing competitive lists. But if they are like me and play more casually you have decent chances even against top tier armies. I should warn you though that you will probably lose a lot of matches in the beginning, especially since you are playing foot-Eldar, a very difficult army to play correctly. But with patience and learning from your mistakes you will get to where you can win regularly against most casual opponents.
OK, thank you for your help! Looking forward to my first battle.
when it comes to space marines and grey nights etc you need to use the fact that you have more men than they do. ever seen someone overwhelmed by tyranids/orks? same kinda thing but a little more finesse and strategy if you play eldar right you will never lose. well almost never. you need to keep your units kinda together and dont really split up too much. i mean if you split into 2 separate groups that makes sense but dont make in an uncoordinated charge where every unit is too far away to help eachother. when it comes to SM/GK the most devastating thing to do is take a squad or 2 of Dire Avengers and unload bladestorm. but if you have pathfinders/rangers use them first. then once youve softened the target considerably charge! dont ever let them get to you with furious charge. and honestly the extra attacks from you assault ing may save a lot of casualtes. plus you have fleet of foot so use it! if you need anything else then message me and ill help you out
Eldar are generally pretty mechy these days, but you can actually do alright on the ground. "Eldarzilla" is the general trend there.
I didn't see people mentioning wraithguard. They are actually a solid choice as troops, though their cost should limit you to one squad. They are important for a couple reasons.
First of all they provide some anti vehicle/MC shooting which ground pounding Eldar armies have a hard time getting enough of (the BLs on the wraithlords aren't enough). They also provide resliance, both to shooting but also in close combat. They might not win a combat, but they're hard to wipe out, letting you countercharge with Harlequins or whatnot. They can really squat on an objective and score.
How do you feel about jetbikes?
the cost, in points and money for a unit of 10 wraithguard is high, but they really are impressive and daunting to an opponent, if you are going on foot, i really like them
Wraithguard are indeed sturdy and with conceal+Fortune they only get that much harder to take down. They make for a fantastic screen because they will melt anything that gets within range and can generally take quite a beating. If you run banshee's on foot, it's best to keep them close for a counter charge. Scorpions are another unit to consider because they have infiltrate and can get the job done very well on foot. Not to mention they are one of the few units to come with a 3+ save. Dark Reapers are another unit to consider if you're running on foot because while they're not bad, the other heavy options are just better, mainly Prisms.
Also: Wraithlords own in games up to 1500 points. Try taking two in a 1k point game and see what happens xD
40k: Silver Angels of Our Martyred Lady 7/2/3 - Daemons of the Great Squiggle! 3/1/0
Fantasy: Windhost of Athel'Loren 2/0/0 - Daemons of Another Great Squiggle! 0/0/0
Warmahordes: Legion of Everblight (Absylonia)
Something else in favor of wraith units in the current metagame is that we're seeing a lot more popularity with the S6-10 AP4-6 stuff out there, but wraithlord and to a degree wraithguard are largely going to shrug those off with their saves.