Welcome to Librarium Online!
In this dead time on our dedicated forum I thought I'd break the silence and bring a new 'Unit of the Week' series, similar to what Kuffy did a while back, onto the forum. I take a unit every week and make a post about them.
So, the legendary and iconic Hive Tyrant, probably one of the most important creatures of the Tyranid race. How do you kit them? Do you accompany them with Tyrant Guard? What are your tactics for them? Would you ever take two in a game? Those are the kinds of questions you should be answering.
The tyrant (or Swarmlord) usually leads my army. I usually kit him out with 2x TL-Devourers and Old Adversary. I also give him 1 tyrant guard at 1500 or less and 2 at up to 2000pts. I don't normally use my flyrant anymore because he gets shot down too easily. The guard gives him much more resiliency, especially with cover and ablative wounds.
Also, a lot of the time, I use the Swarmlord in place of my hive tyrant, especially when I'm taking my shooty nids.
Record: Win - Loss - Draw: Hive Fleet Pandora (New) 32-6-6 Space Wolf 7th Co. 52-11-6
Blood Angels 12-4-2 Daemonhunters 20-8-3
Imperial Guards 12-5-2 Daemons 8-3-2
I tend to use a Tyrant as my HQ in my games as well. I typically kit him out with either 2 t-l Devourers with Brainleech Worms or 1 t-l Devourer with Brainleech Worms and a Heavy Venom Cannon. I've had a bit more luck with the first, but every so often I just like to change things up a little bit and see if that Heavy Venom Cannon will ever hit anything. I don't give him much in the way of other upgrades other than Hive Commander (so a large-ish unit of close combat warriors can outflank with my genestealers). If have a few points left over I'll buy some shredder shard Beatles (extra flame template attack with rending on top of both or one of my guns can work wonders) and possibly I'll buy implant attack as well (too many other close combat guys have gotten me, so this upgrade sometimes evens the field). For psychic powers I'll usually give him Paroxysm to deal with nearby squads that are either going to shoot me to pieces next turn, or that I intend to to maul in close combat. I'll also typically give him Leech Essence so I can steal back a few wounds later in the game.
I always try to give my Tyrant at least two Tyrant Guard with Lash Whips, although in larger games I upgrade that to 3. I love to hide the lot of them inside of a building or other piece of terrain while the tyrant stays out near the open. This allows me a cover save while I attempt to shoot nearby squads down. When I start running towards combat, I'll stick them in front so that any target that can get into base-to-base with my Tyrant will need to be in base-to-base with my guard as well so I can benefit from their whips (that actually works pretty well combined with implant attack). Of course, when I'm getting shot at its nice to have those guard around, although I do try to put a few wounds on my Tyrant since I need those whips in combat, and unlike the guard my Tyrant can make his wounds back.
I don't honestly know if I'd take two in a larger game or if I'd go for something else. I don't use Tervigons since I fear attempting to make one and I've never had any good luck with a Tyrant Prime, but I might just eschew a second HQ and use those points elsewhere. I don't really get to play games larger than 1750 that often since I keep buying models for other armies which has the great effect of making all the armies I have pretty small independently.
Well I suppose I better contribute to my own thread.
In anything greater than 1750 I have two HQ, usually a Prime and a Tyrant. I rarely go ranged anymore as the Tyrant's potential lies in combat (I mean WS 8 gets pretty hard to beat, seriously). If I have a CC Tyrant I kit him with dual Scything Talons and Wings at least, usually further upgrades such as Adrenal Glands give me that further edge but depending on points value of the game I neglect biomorphs.
If I field a ranged Tyrant I try to give him Tyrant Guard (preferably two) and equip him with either two TL Devourers or TL Devourers and Heavy Venom Cannon. I almost always take Paroxysm and Leech Essence, however sometimes I take Psychic Scream for some variation.
If the game is 3000 points (ha, rarely) then I pleasure myself to two Tyrants, a ranged and combat one as stated before. I like to take the Swarmlord occasionally, and if so I give him two Tyrant Guard and usually have no other HQ choice (unless it's 3000 points, then I might have a Prime). Hive Tyrants are the bomb in my game and never, ever disappoint me. Plus it's great in resin
At 1750 I run my HT with only one tyrant guard, brainleech worms, VC and hive commander. They way I play is I begin the start of the game with onl MCs and hive guard on the field usually and a whole bunch of units outflanking, deepstriking and coming in from reserve.
Because of this my hive tyrant usually only plays a support role, it becomes a meat shield like all my other MCs as the take the brunt of the enemies firepower. However these giant MCs make great distractions nd opponents regularly forget about the genestealers and hormagaunts rolling up on the flanks
Those of you running HVC's on tyrants... a question. Why?
Every way I look at it, taking one just doesnt make any sense. Using it for anti tank is just such a collosal waste of an anti infantry powerhouse and using it on anti infantry youd be better off with a stranglethorn cannon or simply another pair of devourers. There are much much better places to find HVC's, so why take them on tyrants?
Ive always said its a horrible idea, but it seems to be more popular than i thought. Can anyone explain?
Your friendly neighbourhood gargantuan creature
I use a HVC on my hive tyrant because I only use one of them. This gives the hive tyrant added versatility as it can be used in a multiple of roles when required. For example I can use the tyrant to bolster a gun line as it has the ablity to potentially do some damage to AV 12+ armour or run it up with supporting troops.
Also, just to further the argument, there are situations where a HVC and brainleech worms could potentially do more damage as the HVC cause instant death to toughness four and below and also have has the potential to get even more wounds than brainleech worms from tightly-packed troops. The additional range can also be useful.
Fluff wise, having a big gun makes you look more awesome and in charge :p so to conclude the HVC makes the Hive tyrant more versatile and cool (in my opinion)
I agree with Reeses on that one. Another thing is that it gives the Tyrant some healthy range with his gun. And it looks big.
So I use it for variety, because if I field ranged Carnifexes then I always take the Stranglethorn. Harpies I take TL HVCs. And we have plenty of anti-infantry so some anti-heavy infantry is also nice to have.
And dont forget the weapons suffer a -1... theres not a lot you can rely on that sort of tyrant to do against vehicles, especially with both weapons having negative modifiers. God forbid if you glance the thing. And i just dont see how 230+ points is worth stunning or shaking a vehicle for a turn
Your friendly neighbourhood gargantuan creature
Why would brainleech worms be any better against these units you name? Devourers do not have any AP, God forbid if they glance :p For 15 extra points I rather have my hive tyrant be large and in charge than look like he's a T-Rex clutching four dinky weapons. Also the HVC does give it more versatility, however its effectiveness is in question. But it gives my hive tyrant something to do as it closes in on the enemy.