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This week's units are all the unique ones!
This can include the Swarmlord if you wish, but I believe people covered that in my previous thread.
Do you include them? What do you use them for? Are they worth it? Those are the kinds of questions you need to be answering.
Ive converted a Deathleaper and I really want too use him in all my games from now on, to help lowering LD on all those annoying space wolf rune priest that I encounter >_< gerrr, and to chop up all those heavy weapon troopers hiding in cover (longfangs).
I think the Deathleaper would help us immensely all round, great abilities there, worth the points.
Old one Eye not worth it at all. tho I have the model all nicely painted up, never in a million years would I take him, unless I wanted to lose purposely.
Dont know much about the Parasite, I guess it would fit in nicely as a stronger flying warrior and join a brood of them, but I don't have any at the moment.
Ive been told and shown what the Doom of Malan'tai can do if given a spore, and MY GOD that's an OP unit totally worth its points, I want to convert one and use it in my games but I feel that its just plain too harsh on my opponent, maybe vs the wolves id use it, but friendly games id leave it at home.
Yay I'm getting back into the hobbie! 14/1/2011
I use the Swarmlord regularly (perhaps every third or fourth game) and he has done me wonders. Just look at his stat line and abilities - nothing more needs to be said.
I don't really use Old One Eye, mainly because of what people have said about him. I would like to try it some day.
Now the Doom of Malan'tai. It just, well, the best way to describe it is a 12" Aura of Death. It just kills everything. Full stop. Don't use this unit if you want friends though - only in tournaments and other competitive games.I mean seriously it is way overpowered especially seeing as it is 90 points. Put it in a Spore and bam in the middle of the battlefield he's sucking life out of everyone.
@ AJ Tyrant regarding the Parasite, it isn't an independent character so it can't join units. Plus it mainly revolves around Rippers, and the abilities sound nice but Rippers are just... wastes of biomass.
I have't used Deathleaper. I'd like to give him a go as well.
Yes I have converted a lovely Swarmlord too and I use him almost every game, Totally worth the points If you look at its abilities closely.
Swarm leader: basically if you know your Hormagaunts or whatever Tyranid you are using are going to benefit and use the furious charge, (or that lovely Preferred enemy rule) why not save points on not buying the biomorph, and instead pick and choose who needs it and when with this awesome power, for every time you put this ability out there, you are saving 40+ points depending on the size of your broods
The swarm lord is focused, its all melee. none of this "should I shoot my range weapons or run" nonsense, Its got all the important stats high enough to make it a pain, Its got a High enough ws meaning Ws 4 enemies hit on 5+ now. Its Initiative beats the other common Hq Initiative of 5, another wound over the normal Tyrant, its got a very nice Inv save in cc AND Instant Death + re-roll your successful inv save thank you very much, .
Give it two Tyrant guard and your set.
The ability to use two psychic powers a turn, add +1 to reserve and allow a re-roll for flanker and having a 18 inch Synapse rage the party dosn't stop
When the average normal Tyrant it around 240 points, I cant see its points cost (Swarlord) its been given in the codex a problem.
Yay I'm getting back into the hobbie! 14/1/2011
The doom of malan'tai is wonderful. I love to suck out peoples brains...
I also really like the deathleaper as his abilities is awesome and he has the coolest names on the special rules^^ to bad he is an elite choice
Doom is hit or miss. But his point costs are so low, there is no reason not to take him.
I've seen him blown up immediately after podding in...but last game I played him, he lasted 5 rounds...he was responsible for wiping out almost 1000 points of enemy units.
He single handedly killed...
12 daemon flamers
20 ork boyz.
The only thing that threatened him was the nob PK...and I kept making his saves. He was amazing.
Death leaper on the otherhand? His reduce LD skill is awesome...but his lack of multiple ranged attacks makes him rather pointless.
He drops in, he gets to shoot twice, then all holy hell unleashes on him and kills him.
The only unit I've tried using on this list is DOOM, and as people have commented, it's often hit-or-miss. If he drops in on Turn 2 before I've really blown up enemy transports, he is useless. Also since I play a lot of marines with 10 Leadership, it's a 50/50 chance that he will even hurt them.
That being said, when he does his job, it's simply amazing. In a recent game used him to wipe out a 10-man assault squad, Wreck a Razorback, then destroy a Walker after making his Invuln saves, all in a 1k point game. When he works, he's the MVP.
I've seen people run the Swarm Lord, but it's too slow to be useful. People either avoid it completely (not hard to do when it can't fly), or find a way to tarpit it. If he had wings, I would absolutely use him. But without, he's not worth the point. It's possible that he's more valuable in a larger game where there is less room to run away... but I've seen one do near nothing in 2k points. (similar problem with giant Eldar units, though I forget the name).
Last edited by Warlord Vrrmik; July 14th, 2011 at 23:33.
I've only used the doom. My results have not usually been great. As soon as he hits the field every squad with S8 weapons is taking shots at him. all he has to do is fail 1 invuln save. And he's not even a synapse creature.
Yes he can cause pure havoc when he works, but for me it's been about 1 in 3 games that he even makes 130 points back (him plus spore.)
Now in 500 point games... Ha.