Welcome to Librarium Online!
The 1st mission is the killpoint scenario and uses nightfighting, followed my a 5 objective mission (nightfighting turn 6), and then a Victory Point mission (with dawn of war)!
Should be plenty of oppurtunity for DE domination for the first round of 'Ard Boyz this year!
Last edited by Gardeth; July 28th, 2011 at 14:21.
I'm looking forward to the first scenario. Pitched battle with nightfight turn 1? That's 2 turns of shooting with minimal retaliation if you go first, also makes it a bad idea for enemies to go all reserve if you get first turn (do night shields still affect night fight sight? <= sounds funny). A nice bonus is that the traitor is Ld 10 and you get a decent BP bonus for getting him into the opponents DZ, too bad he won't be able to fit in a venom till somebody dies (good thing I'm bringing raiders).
Second battle is almost as good. Spearhead (favors mobile armies), objectives (also favors mobile), and the kicker which is a fixed game length so you know exactly when to boost our paper planes in to contest/grab objectives.
Third is DoW (with no infiltrating haha) and Victory Points. And while DE hemorage KPs almost none of our units are worth more than 100ish points (many are considerably lower). It's fairly minor but there's a bonus for killing enemy Fast Attack, I'm planning on bringing 100ish wounds worth of beasts (so good luck with that unless you happen to have brought 3 Deathstrikes) and almost every other army has relatively frail FA choices (things like speeders, deff coptas, attack bikes, etc.)
Those are my first thoughts anyway.
The meat things seek to destroy ourselves. They hunt us as we hunt them but they are weak and uncertain. Bring them understanding of the power of ourselves through our strength and their fear. The inferior flesh will be entirely destroyed, all fragments will be smashed. Ourselves will fight to the last, all weak flesh must be consumed