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I'm building my nid army from the ground up. And I am really enjoying the flexibility and options this army makes available. However I'm noticing most of the units I want to use are not synapse. So what are good recommendations for synapse creatures to use, and where to place them.
I'm considering using lictors and mawloc to disturb the opponent while allowing my horms and terms to move across the board, creating a decision for my opponent to have to make tough choices. Disruption is the name of the game for my army. So ideas and recommendations are welcome.
Last edited by Starsplice; July 28th, 2011 at 17:12.
Also to clarify using the synapse creatures. Dropping Doom is an excellent tactic, right in the midst of the enemy. But without synapse he will rage towards the closest enemy unit. Which I don't want. But no synapse creatures will be in range to allow me to control Doom. (should he deep strike turn 2) So I'm trying to figure out a way to keep control of him. Also I want to drop mawloc 1-2 at the same time, hopefully when Doom comes in. And I don't care if they rage at the closest enemy, because that's what they are supposed to do.
Synapse staples are Warriors, Tyrants, Tervigons and Trygon Primes. Zoanthropes also work well though die a lot so are further down in terms of using them for syanpse and Tyranid Primes can be used to shore up holes if needs be. Its quiet hard to advise without knowing what we have to work with though, if you post your list it would be very helpful.
As for Doom, he's LD10 dont forget, the odds of him actually failing a syanpse check are absolutly minimal. Mawlocs however are absolutly not supposed to rage against the closest enemy however. If your mawloc is in combat, youve got a problem. Theyre not what youd call fragile but they cant really dish out the punishment either. You should always hit and run during your opponents turn and then burrow once again unless against a faily weak target.
Lastly a word of advise based on what youve told us your including (and somewhat a general feel I get from your tactics,) whilst disruption heavy lists seem great on paper, they rarely work well at all. You need shedloads of anti tank to pull it off and even then its not going to be the most brutal list around. Provided your fine with that, thats great and best of luck to you but dont expect to be walking over anybody any time soon.
Your friendly neighbourhood gargantuan creature
You are right about the LD check. I had completely forgotten about that. And I'll stray away from the distraction tactics. I'll post the potential list once I have it completely built. But as for mawloc, it can't burrow up then burrow down same turn. So how do you keep it safe for a turn before it can reburrow? Also, is there a better way to make sure the mawloc doesn't scatter when burrowing up against the enemy? (due to deep strike rules)
I would post a list if I could. But I'm currently just buying troops and working on the rest.Originally Posted by Heirodule
I am for sure taking Doom and a Tervagon or two.
I want a Mawloc, and Trygon Prime. Biovores seem useful. But I'm still trying to determine how I want the army to play out.
With mawocs its simply a case of sucking up the fire. It comes in, the enemy shoot, if they assault you hit and run away. Then its your turn, so you burrow. Its T6 with 6 wounds, most opponents are going to struggle to bring that down in a single turn. Lictors are about the only option to stop the scatter but there are so many problems with that its not worth considering.
1. The lictor has to be on the board for a turn first, so no accurate strikes till turn 3 at the earliest
2. The lictor only has a 6" bubble of no scatter, so has to be right in the opponents face which isnt good because...
3. Lictors are fragile and not that good offensivly
4. Elite slots are awsome, filling them with lictors... less so.
Deathleaper excluded from that little list mind you, but i still wouldnt take him simply to help out mawlocs.
Between the problems of scatter and only getting 2-3 blasts a game.... well im no fan of mawlocs. Fun, yes. Competitive, no.
EDIT: Whatever you do, write the list FIRST. Dont buy things untill you know you need them! Nothings more depressing than buying stuff only to find its useless or you dont need it.
Last edited by Heirodule; July 28th, 2011 at 18:14.
Your friendly neighbourhood gargantuan creature
Right. This is my 5th army. So I'm not going to invest in something I won't use. Buy of course I'll buy more units than I can field so I have flexibility in playing the army. Thank you for all the advice. Every little bit helps.