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I've been reading up on spore mines as the fast attack cluster you can purchase an then Deep Strike before the game starts. Two questions.
1) How useful are they really? In terms of controlling where the enemy now has to setup his units.
2) When the opponent places their units on the board after the mines are set. Do they explode after each unit or vehicle is placed (if the enemy is foolish enough to be touching a mine with a troop unit), or do the mines explode simultaneously after the opponent has set all their units up. Assuming the mines are close enough to the enemy to even trigger their explosions.
Per the Living Bomb rules on p. 48 of the codex, you test for spore mine explosions at the end of any Movement phase. Deployment happens before any Movement phase (it happens before Turn 1), so deploying does nothing other than force an opponent to deploy at least 1" away from wherever your spore mines land.Originally Posted by Starsplice
ninjabackhand: point and click, again, really? even after i give you an military term "shock tactic" you still call it point and click.
RIP Warhammer 40,000: 21 Sep 1998 - 24 May 2014
So then they really aren't worth eating up a fast attack slot.
When in doubt, use more genestealers!
Yeah if you have 30 odd points to spare there is no harm in just chucking in a random Spore Mine Cluster. It's a little pointless, but hey, at least I have a little control on where my opponent deploys.