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Ive been out of the game for a bit n got destroyed by SM on the weekend so Ive made a new list im looking to build to how does this look...
Farseer-singing spear, 2 powers (undecided), jetbike 143
Farseer- singing spear, 2 powers (undecided) (put in with Dire Avenger squad) 113
5 Scouts- pathfinders 120
10 Dire Avengers- exarch, bladestorm 147
5 Fire Dragons- exarch, fire pike 100
6 Howling Banshees- exarch, executioner, acrobatics 123
2 Fire Prisms- 300
3 War Walkers- missle, scatter laser 195
3 Wave Serpents- twin linked bright lances (carring FD's, HB's & DA+Farseer) 405
3 Singing Spears- 105
First off, welcome to the forums. For future reference these should be posted in the Army Lists section.
The Scouts are doing nothing for your list. You would be far better taking them out and also taking out the Singing Spears (since they're also useless) and adding in another unit of Dire Avengers (10 in WS, Exarch w/Bladestorm and dual cats). If you're running Fire Dragons, there's no need for Brightlances on your Serpents, you'd be better off with the versatility, cheapness and greater range of Eldar Missile Launchers. The War Walkers are a bit arbitrary as well, I'd take them out for another Fire Prism w/Holofields (I'm assuming your other ones have them as well since they are 150 points each). The Farseer does not need a jetbike, put him in with the second unit of Avengers. Both Seers should have Doom as mandatory and then either Guide or Fortune (personally I use Guide but it's up to you). The rest of the list looks absolutely fine, although Acrobatics does basically nothing for Banshees since they should never be being assaulted. If it's just a points filler then no problem.
Hope that helps
Thank you for replying and next time will post in the appropiate place,
sweet thanks for the advice, when i was playing last there none of this mech dominance... so i had an army based around scorpins, banshees and hawks so it was a bit of an awakening. i can see what you mean about the scouts it does seem like a good idea, i did have another question tho with the advice to take the walkers out and replace them with another prism i considered this myself but was reluctant because with all the troops in seperents i would only have 6 skimmers on the field... is this a dangerous way to play?? obviously the speed would be the saving grace so does the advantages outway the risk??