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A couple of days ago I decided that I wanted to start my ork army so I got out a load of the stuff I had and read through. The book I decided I want a list of models I like but want them competitive. I like the idea of a footslogger list overall.
The issue I have is I'm not sure what I want to do as my list.
For the first 500 points I was thinking:
warboss with powerclaw cybork body and 'eavy armour
deff dread skorcha and ccw additional
20 boys with nob pk and bosspole
30 grots with attendant runtherders
or something along those lines
now in my collection I have the AOBR orks and 18 old orks and 33 old gretchin, a dred, bunches of bits but I could probably knock out a wartrack and a skorcha as well.
The reason this is here and not army lists is that I'd like some advice not just on the list but also on what is good to add to the army to get to a decent 1500 point force?
Are meganobs any good at all? as I absolutely love the idea of them and want to model some.
Anyway pointers and advice on creating a proper list for the army list section would be greatly appreciated.
More boyz! Big groups of 30, a few of em, with PK/Bosspole nobz. These are the core of any slogging force. The gretchin will help fill out the ground force too. Warboss is good, though the eavy armor is a bit superfluous. Coptas and rokkit buggies are great anti-tank harrassment and distractions. The dred is powerful but will often get taken down by enemy shooting. I recommend a big mek with custom forcefield to provide you with cover saves. Skorchas rule on buggies, underused in my opinion, largely because orks have more trouble with vehicles than infantry, but they can really do some damage against the right enemy.
Get more boyz!
Either look at going for a ton of boys on foot behind gretchin or KFF, ton of boys behind Kanz and a KFF, or a ton of Battlewagons/Trukkz filled with boyz/nobz and a KFF. So he next step would be getting a Big Mek with a KFF since at least one makes it into almost any Ork list. Most people go for double Big mek but having a Warboss or Weirdboy for your second HQ still works. For Gretchin I recommend squads of 19 for them, or 29 tops. At 20 and 30 you need to purchase another runtherder so stopping just below that point saves you points for a few pieces of gear. Lootas would be the next unit I would look at getting/converting. By 1.5k tanks will become more prevalent, and we have problems with tanks. Lootas can crack open anything short of AV14 and also gives your boyz some long range fire support.
To repeat Seanchadith, more boyz is usually the first step to take to expanding an ork army. No matter how you build your army, you're still looking at fielding close to 100 Boyz (Bonus is that if you ever play Apoc you'll always be able to do a Green Tide). After you got your boyz you can look at some different boyz.
-Nobz are pretty good if kitted out right, even better if on bikes also
-Meganobz I'm not sure about since I've only ever seen them in Battlewagon lists as a way to take another Battlewagon.
-Burna Boyz are ok. They are really good at what they do but almost the entire army is already good at killing infantry
-Tankbustas are, ironically, best when there are no vehicles on the table
-Lootas are awesome
-Kommandos are ok on their own, awesome with Snikrot
-Stormboyz and warbikes are really good if you're building a fast mobile army
-Warbuggies and Deffkoptas both make decent mobile gun platforms
-Battlewagons are awesome. Paint them red, give it a deff rolla, and throw on a big shoota
-Dreads are ok. Lower points they'll probably work fine, but at higher points they'll be taken down pretty easily
-Killa Kans are really good gun platforms, and can cover your advance very well with a KFF near-by
Welcome to the wonderful world of Orks (the angry algae?!) both Boshea and Sean bring up good points on what everything is and does =)
Personally i run a list with cheese and i milk it for what ive got. 3 battlewagons, 20 boys in 2 of them and 19 in the other, i personally love ork shooting (TERRIBLE) so i played on it to make it my strength (cause we already do decent in close combat) so ive tossed the sluggas and went all shootas. i have a big mek with the Kustom Force field to help keep my little babies rollin, ive got 4 rokkit buggies to pop bigger guys, aaaand a warboss with a squad of nob bikers with painboy. i also run a squad of 7 lootas and 7 kommandos to outflank with snikrot and cause trouble. the other little bits ive left open to customize as i see fit. either bustas or burnas or just random crap.
from my personal experience, the ork codex is a wonderfully fun and balanced world of mayhem and orky goodness. so my suggestion is this. do you want a hordey horde of foot slogging gitz? or freaky nut cases rushing on ramshackle debaucheries what can pass for vehichles? me since im a speed addict ive got big wagons, bikes, and buggies. what kind of person are you? the orks can match it (unless your a sissy git who plays Eldar too... O_o) haha again play test and have fun. ask yer friends if you can proxy stuff and test stuff out. =)
Im gunna keep this short and sweet and not baffel you with a paragraph and words like kFF and so o
fill your fast attack with copters twin linked rockits to kill tanks
Take 2 warbosses ghazkull and a normal warbos give him a pk
Then fill the rest of your troop slots with boys blobs of 20 each blob shoul have a nob with a power claw if the points get high like 2500 points make the blobs into 30s
Then paint them black with white cheks mix chaos black with water and chedder cheese 30/30/40
This list will set you back about £120 will also piss your oponant off and you will tire of playing orks unless the chief goal is to win.
Mork bless the day aobr is no longer the noob box