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I'm planning to play in an upcoming tournament that consists of four rounds starting at 200 points going up to 1500 points. The first two rounds are Kill Team (200 pts) and Combat Patrol (400 pts).
After each round you may add new units, increase the size of existing units, add extra weapons to units/vehicles where legal, and add wargear where legal.
You cannot remove models, remove units, swap upgrades already chosen, swap psychic abilities, remove wargear, remove unit upgrades, or change force organisation slots.
I want to run Dark Eldar. That's easy enough to plan at the 750 and 1500 point levels, but tricker in Kill Team and Combat Patrol.
For Kill Team I was thinking:
- 1x Khymerae
5x Kabalite Warriors
-Venom (2x splintercannons)
Total 200 points
Beasts should be pretty scary in Kill Team with a 12 inch assault, the Venom can churn out a lot of poisoned attacks, and the three Incubi are pretty dangerous in combat against any MEQ that might show up. I need to take Kabalite Warriors so that I have a Troops choice for Combat Patrol (see below). Not sure which USRs to take under "Specialist Troopers"; Infiltrate, Hit andRun, and Scout seem appealing, perhaps on the Incubi.
For Combat Patrol I am considering:
- 2x Khymerae
5x Kabalite Warriors
-Venom (2x splintercannons, night shields)
1x Razorwing Jetfighter (1x Splinter Cannon, 2x Shatterfield Missiles, Flickerfield)
Total: 397 points
The Razorwing is a bit of a cheeky choice, as most codices won't be able to take much mech - maximum armour for all facings is 32. However, I know from experience that it can very effectively wipe out entire units. I suspect that the Beastmaster unit is more of a liability in Combat Patrol, but hoping to make up for that with insane firepower.
What are the force org requirements at the 200 and 400 point levels?
Kill Team is 01 Elites, 0-2 Troops, and 0-1 Fast Attack.
Combat Squad is 0-1 HQ, 0-2 Elite, 1-6 Troops, 0-2 Fast Attack, 0-2 Heavy Support.
There are some other restrictions (no more than 2 wounds unless possessing Swarm, no better than 4+ Invulnerable, no vehicles with a total Armour value greater than 33, a few others).
What do you plan to do if your kill team army runs into ANY enemy vehicles? You hyave no anti tank weapons, if I was playing in the tournament with my imperial guard for example i'd be using a meltavet squad in a chimera and a sentinel with an autocannon, you have no way of dealing with that.
IG Best Gen 1st overall of 10 DE 4th overall of 6
Eldar 3rd Overall/Best General of 26--2nd Overall/Best General of 7--1st Overall/Best General of 11
I would make use of our vehicles even at the 200 point level. DE in the open are just plain dead. I'd probably have some warriors in a venom and some trueborn with dark lances.
Or 2 sets of warriors with blasters in venoms.
At 400, a ravager or razorwing should be an auto-include. I'd probably go ravager though.