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Having almost completed my Eldar army (about 7000 pts) I think it's time to start a new army and Tyranids is an appealing choice.
I don't intend to make one big army but I would like to make 1-2 army lists that I like from different armies.
These are my questions:
1)Why to choose Tyranids?
2)I would like to experience something different but I would like to have an at least semi-competitive army.Is a Tyranid army a competitive one?
3)Also I prefer the Nidzila built or the Horde!!! These lists are very different from my Eldar lists and I like them a lot. But how well are they doing in tourneys?
4)Last but not least what do you suggest me to buy?
They're arguably one of the coolest looking armies in the game, some of the models are gorgeous. They play entirely differently to everything in the game thanks to a complete lack of tanks and the relative disposable nature of so many of your troops as well as being forced to use synergy between units rather than just taking individually powerful stuff. They have cool fluff and you'll find yourself playing your army very much in the fashion described with your units being very much a disposable horde which is in stark contrast to Eldar. I actually used to play Eldar before and equally would feel saddened by every death in both 'fluff' terms and that even losing a few models can be a big blow to an Eldar army. Seeing the look on your opponents face as you lay down your horde of models is always good fun as well.
2. This is the big one. Sadly, not really. Tyranids just aren't that competitive in the current environment due to multiple things. Lack of good anti-tank units in a mech dominated enviroment, no frag grenades on an army based around assault, multiple useless units and abilities such as Pyrovores, Lictors or the Trygon tunnel ability which just don't do anything, multiple units that are grossly over costed primarily our monstrous creatures but also other units for example Shrikes. Carnifexes for example are now so overpriced they're basically never worth taking. Even our Hive Tyrant is so expensive that he can only be justified in large games. The likes of Shrikes themselves are a prime example of a unit that is costed with the logic that in game wounds> armour save where in reality the opposite is true. A shrike costs over twice as much as an assault marine but thanks to a 5+ save is far less survivable even with multiple wounds, it also of course suffers from instant death.
The codex is a mess basically and forming a competitive army out of it is very hard work. It's a fun challenge though and it's doable to a degree just don't expect to win any tournaments and expect games to be very hard and very close to the wire as most of your units will just die.
I think our main issue is that we're forced to take one or two lists to be competitive and we just have very little variety to try new things. For example all our good anti-tank is wedged into the elite section along with a whole host of other interesting units that just stop being viable when you realise you need the anti-tank over them.
3. Nidzilla is pretty much dead thanks to how much fexes cost. Though toughness 6 spam is okay and has a similiar idea behind it, but uses the likes of Tervigons and Hive guard. Horde can work as well but you tend to again need to use Tervigons to give support with feel no pain as well as to create hordes. In fact, competitive lists that don't use Tervigons and equally Hive Guard are very much rare.
4. If you don't mind e-bay loads of people are selling nids thanks to how underwhelming the codex was so you can pick up models cheap there. As for where to start you'd need to work out what lists you want. As I've Said Tervigons and Hive Guard are both pretty essential units so I'd get some of those ( you'll have to convert the Tervigons from Carnifexes or whatever else) You'd need termagants as well if you're going down that route. Other than that pick whatever you like I guess, whatever you like the look of. Genestealers are still a very awesome and powerful unit even though they've been nerfed again and again.
Also find a copy of the codex and have a look for yourself to see how you feel about the army and units. And take what I say with a pinch of salt too. Tyranids aren't entirely unplayable and I've had some success with them as I enjoy the challenge and they are an awesome and fun army to play and in regular games are still great.
Last edited by Twitch; October 31st, 2011 at 21:35.
1) Choose Tyranids for choices between army builds of great flexibility and variety of playstyle. Also, if you enjoy custom conversions and great opportunities to personalize and make your army unique, nothing beats the 'nids for bits possibilities.
2) Yes, but conditionally. It's very possible for a Tyranid list to be competitive, but you have to have a quality list, though I suppose that goes for any army.
3) I'm not sure I can help you on that one, as I don't go into the tourney scene. From what I've heard though, variations of either do reasonably well.
4) First, never the Battleforce-- EVER. That out of the way, you can almost never go wrong with a Tyrant or two and a Tyrant guard or two. They're the cornerstone of most every Nidzilla OR Horde list, and are pretty sweet models to boot. For Nids, Termagants are the staple Troop, so I find that you can almost never have too many, so a few to start with is usually safe. If you look around here long enough too, you'll find that Hive Guard are very nearly a must-have for most any army type. Lastly, if you plan on doing conversions at all, the Carnifex kit is the most versatile one for making those MC units without GW models yet. Or, you know, for making a Carnifex. XD
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1 - Pick Tyranids because they are interesting to play as and opponents always have to change tactics to fight you. Plus, being from Eldar, you will find the Tyranids play completely different.
2 - Yes, don't be fooled by doom prophets on the forum. If you know your list, and have a lot of practice, you will win, often. You need to know the units inside and out, Tyranids are like Eldar, they are not friendly to noobs.
3 - With this book you can't think of your list as Nidzilla or Horde. You have to pick units that work together. If you only pick Monstrous creatures, you will be out numbered, out gunned. Hoard only and you'll find tanks and elite units a problem. A little of everything is what i find works every time. Pick well once you find a play style.
4 - Tough question, since they took the Carnifex model out of the Battle force the Tyranids are expensive to buy. Guants, Carnifexes (To use as Tervigons and Tyrannofexes) and Tyrants are great choices to start. I take them in every game and are the models i got when i started. From there you should develop a style of play that will tell you instantly if you need more anti-tank, or more speed in your units. Take it very slow, you'll probably get units you won't use in every game but still like having around. (Like my Lictors) Seriously, I don't think you can go wrong with a Hive Tyrant (or Warriors if you want a Tyranid Prime), 2 Carnifexes (Make them as eather a Tervigon or a Tyrannofex), and 2 boxes of regular Guants. (Make Termiguants out of them or Devour armed Guants, best all around builds and the Termiguants can be spawned from a Tervigon)
Also, when building the Monsterous Creatures look for tutorials on magnetizing models. You'll be thankful you did when you start tweaking builds.
Army's used: Space Wolves, Tomb Kings, High Elves, Tyranids, Tau and Eldar.