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Well the thread title really says it all.
I cant decide if I want a unit of Lychguard with dispersion shields ( to help them survive incoming power weapon attacks before they get to swing), or Triarch Praetorians ( their movement lets them target units they would excel against and the voidblade and particle caster option gives them more attacks and a high strength pistol shot apiece).
On that note should I even waste points trying to get a close combat unit in our shooty army or should I just go with 2 units of Deathmarks for the cost of one of the above?
"I am the architect of fate!"
what about a triarch stalker or 2? Cool weapons options and the " targeting relay" rule makes all other shoots twin-linked on the same taget. something devasating couold come out of this
I think it depends a lot on what you need the unit for. Lychguard and Praetorians have very different roles. Lychguard with shields are the kind of unit you will take to counter-assault something that has power weapons... something like Terminators, for example. Praetorians have two very different roles, depending on weapons: Staff of Covenant makes them an "executioner unit". You drop near a squad and shoot. AP2 will take care of rest. Particle Caster and blade makes them anti-tank, jump behind vehicle, unload a bunch of S6 shots and finish it up with Entropic Strikes.
Revenant Moon Necrons: (W/L/D) 0/1/0 (6th edition: 13/2/2)(5th edition: 14/6/4)(3rd edition Codex: 16/4/7)
XIX Legion: (W/L/D) 0/0/0 (5th edition: 14/12/2)(5th edition Codex: 4/3/0)
Black Legion: (W/L/D) 1/0/0 (6th edition: 2/3/0)
Something Wicked... Reikwald Beastmen: (W/L/D) 10/4/1
The Guard serve one purpose and one purpose only. they are there to absorb incoming attacks, the shield is a PHENOMENAL piece of gear and is great for protecting your HQ, I think of these guys more like Tyrant Guard then anything.
The C'tan Shards are going to be absolutely devastating, very hard to kill very customizable, a little hefty in cost but with some abilities that can prove invaluable for the rest of your army. (like exploding melta!) these are most likely going to be a staple in any tournament lists in the future, probably not more then a 2 of but as a power unit they are incredible.
Finally the Stalker, Armour 13 front and side is CRAZY this guy is a dreadnought with 60000 years of upgrades, and his targeting relay is going to be very good with a shooting intensive army, he is a little pricy at 150 points but i think he will prove to be worth it.
My favourite unit though would have to go to the C'tan, they are going to be very hard to kill if played right and once we find the perfect combination in war gear they are going to be the heart of a successful Necron army
Triarch stalkers will Definitly be going in my army, however until I scratch build one I want some stuff to use in the meantime. My overlord will be commanding from a Barge so I am leaning towards the praetorians
"I am the architect of fate!"
I had the same problem. I'm initially only going to field what I own, which left me with four Elite choices: Deathmarks, Lychguard, Praetorians, and Flayed Ones (I own no C'Tan). For obvious reasons, we'll drop the Flayed Ones; they may have a role (infiltration or deepstriking 20 does sound fun) but right now there's more fun (and cooler looking) units to field.
Deathmarks are just plain nasty and I'm curious to see how I can use them: either as a counter to flanks/deep strikes... or to mark someone's high point, high toughness model and shred it with rapidfire.
Lychguards go well as a CC defensive unit; I prefer Hyperphase Swords and Dispresion Shields. Put them with a Warscythe Lord and Res Orb, and you can move your way across the board, deflecting shots and getting up. Once you get into close combat, you've got good survivability (shields + boosted reanimation protocols) until you can return the favor; up to 20 attacks defending (30 attacks charging), all at good WS, high Strength, and ignore armor? Not to mention the Lord?
Triarch Praetorians are an awesome CC assault unit; I actually prefer the Rod of Covenant over the other. Sure, the Particle Blasters are a nasty and the Voidblades give Entropic Strike and Rending... but you have better things to go after vehicles. The Rod of Covenant will give you 10 high Strength, low AP shots followed by an assault of up to 20 attacks, again at good WS, high Strength, and ignoring armor.
Now, eventually I will replacing the Deathmarks with a C'Tan Shard. I just need to figure out what two abilities I want to take...
Why not grab 3 c'tan shards... I would definitely consider bringing 3 of these guys and having them wreck havoc on the board. Writhing Worldscape is definitely deadly. Entropic Touch is pretty much usesless, considering most enemies will be 1 wound.
I second Lychguard with swords, shields and a lord with warscythe and orb but I would also add a Cryptek with "chronometron", the ability to re-roll a d6 per phase is massive. You could make all the difference on the damage role for a vehicle or that last wound needed to finish those terminators off. Of course it is pretty pricey but hey I'm gonna use this setup in a 750 list, only 5 lychguard though.
If you ask me the praetorians are meant to accompany a destroyer lord while the lychguard accompany a normal one on foot. That way the destroyer lord kind of makes up for the fact the praetorians only have 1 attack base because he has preferred enemy.
The triarch stalker looks good but in reality it only has one 24 inch gun. Quantum shielding is nice but the fact that it's open topped means a penetrating hit will have a 50/50 chance of destroying it and god forbid if it's ap1. Wrecked on a 3+.
Deathmarks look like they would be fielded best in a unit of ten to make full use of the sniper's rending ability and might make a good counter to enemy vehicles, seeing as they can immediately deepstrike behind enemy armor when your opponent brings something in from reserve.
C'tan seem to have 6 powers worth taking to me. Gaze of death, Grand illusion, Lord of fire, Sentient singularity, Time's arrow and Writhing worldscape. Take 3 C'tan shards and you can have all 6 of these powers which interfere with enemy movement and reserves, removes models instantly, let's you redeploy, makes any weapon involving flames or melta gets hot on a 1 and 2, and regenerates wounds on your shard while whittling down your opponents in CC. All are worthwhile in my opinion.
Flayed ones unfortunately seem to have suffered from poor FoC placement. Had they been in troops I'm sure we would see lots but they compete too much with other things. They are still a decent unit, it's just a case of "why would I take them when I can take a C'tan?"
Just my 2 cents and considerably more
I haven't seen any ability like the Deceiver had where he could just avoid assault or even hit and run like. I mastered that strategy and wish some form was still there.
"There is only do, or do not. There is no try." - Yoda