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Well well i hope this isn;t a famous matt ward blunder but it says at th beginning of the movement phase it may have a friendly unengaged necron unit "phase-disembark" from the portal from the battlefield or reserve. the ways its worded suggests it can pull a unit out of reserve regardless of whether its available or not that makes monoliths pretty tasty if of course th rules intended are as they are written!
Win Loss Ratios:
GK: 2:1 Daemons: 5:2 SoB: 5:1 CSM: 1:1 IG: 5:2 BA: 3:1 Deathwing: 6:1 Ravenwing: 1:3 DA 3rd Company: 3:1 SM: 3:1 Necrons: 5:1
You know, I think your interpretation is right!
It specifically says (p. 47), "At the start of the movement phase, choose [a unit] on the battlefield or in reserve. That unit... 'disembarks' from the Monolith's portal."
It says nothing about having to wait for the reserved unit to be available, which would be at the start of the turn anyway. Thus, it seems the Monolith provides a way around the Reserves rule; this would be really deadly in turn 1, when no reserves could normally come in.
However, note that "any models that cannot be placed are removed as casualties"... meaning no phasing in a stack of 20 Warriors around that tiny portal.
That's what it sounds like. It gives an interesting dimension to the necrons. Too bad the monolith is a lot more fragile now since living metal has changed. Also, monoliths are slow, so it may take a while to get your monolith close enough to use it. 20 warriors might be hard to do, but 15 should be doable. Only thing is it's gonna be a juicy target for template weapons since they're pretty much gonna be base to base.
"There is only do, or do not. There is no try." - Yoda
Just skimming the rules and i had a question. Now the monolith can deepstrike. Upon deepstriking it still counts as stationary. Now can we particle whip as well as gauss flux? The gauss flux has been toned down to defensive strength. Also before the portal couldnt be used in conjunction with the particle whip as it was both derived from the power matrix. The new right up makes no such reference so can we use either one of the portals abilities as well as firing both previously mentioned weapons? If so that would be one deadly deepstrike
I think Monolith is a clear winner in new Codex. Nevermind that it ca be meltakilled now, it packs far more firepower and can be used as an instant reserve deployer for a price considerably cheaper than Land Raider. Deploy a pair, reserve two groups of heavily armed Destroyers and you get yourself one hell of a punch.
Revenant Moon Necrons: (W/L/D) 0/1/0 (6th edition: 13/2/2)(5th edition: 14/6/4)(3rd edition Codex: 16/4/7)
XIX Legion: (W/L/D) 0/0/0 (5th edition: 14/12/2)(5th edition Codex: 4/3/0)
Black Legion: (W/L/D) 1/0/0 (6th edition: 2/3/0)
Something Wicked... Reikwald Beastmen: (W/L/D) 10/4/1
Now, my question is: Can you use the Dimensional Corridor when you Deep Strike? Both have to happen at the "start of the Movement Phase"; can you give priority for one over the other? Thus have Reserves happen first and then use the Dimensional Corridor?
But then the ordinance rule states that if you fire that you can't fire other weapons. That is unless it has a special rule to counter that rule like the Leman Russes have lol
I think you will find a few things on the mono when the FAQ comes out
Tau: 6K - W17-D3-L4, Orks: 4K - W9-D0-L2, SM: 7K - W7-D3-L4,CSM: 4K W5-D1-L1, Nids: 3.2K W3-D0-L2
Apoc games (mixture of armies used): W5-D0-L1