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I am considering in playing in a Warhammer 40k tournamen called the Dark Star Tournament. I need an 1850 points list and it would be helpful if you guys could help me with one. Right now I currently have a squad of 24 hormaguants and a squad of 12 termaguants. (GW should come up with some more creative names for these guys and I get there names mixed up all the time). So here is what I think of running with the units that I still need to get. Lol
Hive Tyrant/Swarm Lord
3x Tyrant Guard
Ymgarl GeneStealers w/ Brood Lord
Doom of Malan'tai w/ Mycetic Spore
2x 30 Hormaguant Brood
1x 12 Termaguant Brood w/ Devourers
1x 18 Termaguant Brood w/ Fleshborers
1x 6 Warrior Brood
1x 20 Genestealer Brood
1x 30 Gargoyle Brood
1x 6 Ravener Brood
(Maybe another Trygon Prime)
Still need to figure out points and bio-morphs but what do you guys think? Would this be a competitive list to run in a tournament.
Thanks in advance.
You really really need to actually read the rules first before you look at a friendly game, never mind a tournament! Your list is totally and utterly illegal as it stands, you cannot have 5 elite choices or 4 heavy supports, theyre capped at 3 each. Also Tyrant guard are not an elites choice, I believe you mean Hive guard.
Also I have to question if you actually have the codex, because without any biomorphs what so ever this currently clocks in at a fair way over 2000 points (2300ish I belive)!!! You also have several options wrong, such as ymgarl genestealers cannot take a broodlord and the above mentioned tyrant/hive guard mix up.
In short, this list is totally illegal, and you really really need to go over both the rules and the codex if you have one with a fine tooth comb. Tournaments will not let you get away with errors in your list or gameplay, so its a really big deal.
In order that im not totally negative, some things to bare in mind are that Carnifexs are useless, trygons are superior in every single way so dont take them. 20 genestealers is just ridiculous, you never need more than 10 and small termaguant broods are catastrophically bad. Also hormaguants should always always take toxin sacs. Lastly you need WAY more anti tank than you put in the list, footslogging zoanthropes (a bad idea at the best of times) and one brood of Hive guard just wont do.
Your friendly neighbourhood gargantuan creature
Okay and thanks. I do have a codex and a rule book so I shall do some brushing up on them. I did not know that you could only have 3 heavy support. Thanks, btw this was my first actual list that I made up. Thanks and I wil try and make a better one then. I will refine then and thanks for telling me this.
You may want to spend some time playing several games against many different armies before even considering a tournament. Not to discourage you, but you really need to have the rule book and your own codex down 100%. Ideally you should probably also know the following codicies 100% in order to compete strongly at tournaments:
And then be familiar with the other codicies. As an example I've been playing for a while and still read sections of the rule book to make sure I'm not missing anything and I've read every codex through at least 5 times (even the ones that aren't usually seen at tournaments).
Read and understand the rulebook and your codex. Get several games in to understand how everything works in practice. Play against a variety of armies to see how your lists/codex matches up against others and identify weaknesses and strengths.
Once you have that down, then start looking at tournaments. I would just hate to see a new player get completely curb-stomped at a tournament and be discouraged from playing. Granted now and then I think a curb-stomping is a good thing as you learn far more about the game and the different armies from a loss than you do from a win.
I really enjoy losing games (hard-fought ones are even better) as I will figure out more of the tricks and nuances of the game.
Thanks, considering what you have told me. I think I will play at my local club for another year since we have a GK player, Orks/ Raven Guard player, Blood Angels player, SM player, and three-five CSM players. So I will probably make a list after I have read the codex and rule book about four times each and then see how that list fares against every one. I would love to include a Doom of Malan'tai in it though and is the Doom worth the points?
Warhammer 40,000 Frequently Asked Questions: Page 2 | Errata and FAQ Articles | Gaming and Collecting Articles | Games Workshop
That being said, the Doom can be a lot of fun, but he needs a Mycetic Spore and no matter how many wounds he builds up, S8 and better will cause instant-death if they get through his save. The Doom does not like missile launchers or powerfists....not one bit....so just keep him safe from strong weapons and you can wreak some good havok.
Thanks for the info. I cant wait to get my hands on a Doom then. lol. Hopefully I can make a good conversion for him out of a couple of Zaonthropes.
Since it sounds like you're going to be buying models to build your army I'll weigh in with a couple thoughts:
* Heirodule is spot on that Trygon are better than Carnifex in the current codex. Point for point they deal out more damage and can absorb more hits. Carnifex models do make great conversion bases for important units in the game, specifically Tervigon and Tyrannofex. The former is an absolute must for any competitive army, the latter can be good, can be bad. A T-fex will rarely earn its points through kills from its Rupture Cannon or Acid Spray, but it does attract a huge amount of enemy fire and is a great psychological weapon. This is not to say Carnifex are completely useless, but they aren't the beasts they used to be. Play them for fun but not for competition.
* Tyranids depend on synergy to win these days. We've got a wealth of versatile Elite units but with only three slots we have to make some tough decisions. We don't have effective anti-armor in every category so your elite slots are typically dedicated to that purpose. You need to consider how one unit can assist another (example: Hive Guard cracks open the Rhino, Raveners rush past their Termagant screen to cut down the marines that pile out.). And never, ever forget about the importance of Synapse. Not enough synapse and your army will turn on you fairly quickly. Good opponents know how to prioritize targets, and if they see minimal or unprotected synapse creatures they'll bring them down. Consider investing in a box of Tyranid Warriors so at the very least you can build a Tyranid Prime or two. Did I mention the Tervigon provides synapse and can be taken as either HQ or a troops choice?
Thanks alot. I have been working on one but I need to trim down the points to around 1500. So here it is. It currently clocks in at around 2125 points.
Hive Tyrant w/ 2x Tyrant Guard
-Lash Whip and Bonesword
-Twin Linked Devourers
-Lash whip and Boneswords
2x Hive Guard
2x Hive Guard
5x Warrior Brood
-Lash whip and Boneswords
-1x Barbed Starngler
-Scything Talons on rest
Carnifex - No. Just no. Lose it lose it lose it. Not worth it. Zilch value. Pointless. Getting the message here?
Tyrant - Dont mix and match on range and CC weapons. Take either 2 cc weapons or two guns, mixing and matching is so ineffective its unreal, you either lose shooting time when in an assault, or you lose shots you could be having if you took two guns. Also on one hand you'll want to run to make the most of OA and the CC upgrade but that means you wasted the gun, if you stop to shoot, you don't get to assault to quickly. Implant attack isnt worth it either for the record. Infact the entire of the tyrant unit is just so excessive at the moment its not worth taking. At 1500 points you just cant be taking such point sink units. Doubly so when you've taken 2 HQ's!!!
Prime - Better off with adrenal glands and dual boneswords for HQ assassination.
Venomthropes - lose, take 2 zoanthropes in a pod.
Warriors - arent a fantastic choice these days, and are just too squishy. Also very very expensive.
Hormaguants - fine
Termaguants - bring them up to 30, put the prime in here.
Tervigon - you dont want him in CC, lose the tallons. If it does get in CC, you should only be taking on fights your sure to win, so no need for tallons.
Genestealers - usually a lot better with toxin sacs.
Raveners - poor choice, lose these.
Trygon - fine.
Also small point, we do have a section for army lists. This is the bit for general tyranid stuff, rather than lists. A link to the list bit can be found above the stickied articles at the top of the forum.
Your friendly neighbourhood gargantuan creature