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Hello after a lot of thinking I finally begun my DE army.
I got my first box of Kabalites but I am struggling to choose between the special weapons and if the Sybarite is usefull at all.
What do you think guys should I assemly all of their special weapons or not?
The same about Wyches!
Thanks in advance.
Right, generally your Kabalites are going to be Raider-mounted, and having a Dark Lance in this case is useless as it cant be fired if the raider moves, which it will be doing. So that gives you splinter cannon as you heavy option, which is great for piling on the wounds. Now, depending on the amount of Lances you are going to have in your force decides whether you take shredders or blasters. If you're getting plenty of lances in the form of Ravagers, venom mounted trueborn, reavers, scourges etc, then you may want to take shredders, as they will assist in killing units of horde, whilst still wounding MEQs on a 2+. However, we do need plenty of lances (generally at least 1 per 100 points, its a good rule to keep to) so you may want to take blasters should you feel you are lacking. Anti-horde duty can be given to Wracks/Haemys and general mass splinter fire, so the special weapon choice is, depending on the other things you intend to get, up to you in my opinion.
In my honest opinion, Wych weapons, if you take them at all, are simply preference. The Shardnet is good if you're using your wyches to hold things in combat, stall them out and eventually run them down, and is good for neutering elite combat troops, but if you intend to be more agressive, go for Gauntlets or Razorflails, whichever one you like more. Remember you can only take 1 Special wych weapon per 5 wyches, and you'll have to get 2 boxes should you want squads with 2 matching weapons, but its up to your idea of how you will be using them.
Hope it helps =).
Last edited by Non Marine Player; November 17th, 2011 at 21:54.
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I could see doing 1-2 DL on a warrior squad if you wanted to sit back and hold an objective. But most people just run 10 warriors in a raider which means you move and shoot. Go with the SC & Blaster and you won't look back.
What the Sybarite essentially does is upgrading the leadership of the unit. As Dark Eldar are rarely Fearless, you want a high leadership to get those oh so important 25% casualty checks.
I say yes, take them in your squad!
Innovation suffuses this hobby like a tea bag in the boiling water of play.
If you're always worried about crushing the ants beneath you...you won't be able to walk.
I agree with Kantoken and dizzie. If you play your squads right, you can control your opponents momentum a little bit with your warrior squads. but if you decide to bait and(switch) with your warriors(venom blade on sybarite), I'd suggest having a wyche squad(hekatrix w/agoniser and phantom grenade launcher) very close by, to mop up what your warriors dont kill. Make sure your opponent is attacking on Your terms.
Now since you have bought your first box, you will notice that your warrior squad came with the Phantom Grenade Launcher....Save that for your wych squad, they will need it. If you are looking for a Venom Blade, those come with the scourge box sets. But you would rather have one without buying scourges, we all know there is ebay. Also you ma find spare special/heavy weapons available after a squad of scorges, they come 5 to a box.
I completely understand your dilemma on how to start your first few squads. i was in that same boat when i decided to jump back into DE after all the years. And btw since I havent noticed anyone else say it, Welcome to the dark side of our kin. =)
I typically keep my warrior squads cheap. I'll give them a blaster and a splinter cannon and put them in a Raider. but, sometimes i'll do a 20 strong blob in a webway portal when i field Duke Sliscus. In that case i will upgrade to a Syberite for the leadership, but otherwise, no. I mirror dizzie's suggestion. Venom blades are cheap and great for causing that extra 1-2 wounds. Leave the more expensive Agonizers to the units with enough attacks to make them work.
For Wyches i will take 1 squad with 2 Shardnets for lockdown duty. They will also have heywire grenades in case there is a meddlesome walker(s) that needs to be locked down in combat. The other squads are hydra gauntlets, but Bloodbrides are 3 Razorflails. The extra 1 attack on the Bloodbrides goes further with the razorflails. And other than the coveted re-roll to wound result on the combat drugs table (great for overcoming S3, and basically all Wyches should have an Agonizer) Razorflails will combine any other roll to really horrific results. Kill them all!
Stab it, slash it, bite, tank shock and smash it. If that fails, shoot it.
Now all of your comments are great but what about Venoms. I mean the most of the DE players tend to prefer Venoms against Raiders so would blasters,SC and Dark Lances be a viable weapon selection in a Venom spam list?
And I keep in mind that some of my Kablite would be used as Trueborn. What weapons to give them?
HQ- Should increase Troop/Elite abilities
Troops- Rank and file designed to kill enemy troops
Elite- Designed to pop vehicles
Heavy- Designed to pop vehicles
Fast- Designed to kill enemy elites
So if you play your troops with the design to kill enemy troops and you want to focus on shooting here's what you have
Option A- Raider w FF and 10 warriors (1 with SC & Blaster)
Option B- Venom w SC and 5 warriors (1 w Blaster)
So shooting at enemies 24 inches away (Turn 1)
Option A gives 8 Splinter rifle shots, 0 blaster, 6 SC and 1 DL. = 2.111 dead SM
Option B gives 4 Splinter Rifle Shots, 0 blaster, 12 SC shots= 2.222 dead SM
Now considering the point cost of both options this is why I favor Option B with the setup above
Last edited by mrvegas; November 20th, 2011 at 17:00.
So shooting ability at 12 inches or less
Option A gives 16 Splinter Rifle, 1 blaster, 6 SC and 1 DL= 2.77 dead SM
Option B gives 8 Splinter Rifle, 1 blaster, 12 SC=2.77 dead SM
When you consider moving and shooting at long distances then option B seems even better in my mind. The only advantage I see on Option one is after the vehicle explodes or when you need to hold objectives.
Last edited by mrvegas; November 20th, 2011 at 17:01.