Welcome to Librarium Online!
i justgot the codex and came up with this list
x3 harbinger of distruction (solar pulse)165
x2 squads of 10 immortals (tesla)...340
8 warriors...117 (in a ghost ark)...115
3 canoptek wraiths (1 wip coil)...115
x2 squads of canoptek scarabs...90
x2 dooms day arks
please feel free to comment.
HQ: It would be nice to give him a command barge.
Troops: All fine. Do you really need 3 solar pulses as you get rather close to the enemy mid game na dnight fighting isnt going to be that great as the game goes on. 2 pulses yould be enough enabling you to get another harbinger of destruction.
Fast: fine but a bit small.
Heavy: I'm not keen on these because of the static fire. I would prefer 3 anihilation barges (which frees up points for a command barge too).
Quorn! - Protein for the Protein God.
i think i am going to do what you said mad cat with the barges insede of arks also taking off one harbinger of distruction and leving at a cryptec gives me room to put a 4th scarab base in each squad.
thank you for the comments.
Other than that, I'm not a fan of only running a Ghost Ark with Immortals and only 1 unit of Warriors. Seems to me you would want to be able to maximize the Ghost Ark's repair roll, whereas its being wasted in this list as the only unit it can repair is safely tucked away inside a transport. I've also been thinking that Spyders would be superbly awesome with Scarabs, especially after what Dark Trainer has been posting about his experiences.
I've recently become a fan of this thing called Dubstep. And you should too.
Datsik & Flux Pavillion - Crunch (Youtube)
Da Moo Kowz is da drinkinest Orks of dem all!