Welcome to Librarium Online!
Join our community of 80,000+ members and take part in the number one resource for Warhammer and Warhammer 40K discussion!
Registering gives you full access to take part in discussions, upload pictures, contact other members and search everything!
In a codex where fast attack choices not only dominate all other slots but also provide us with everything we could ever need, finding a proper balance to a list in this slot is nothing shy of difficult.
We are all fairly aware of the capabilities of all the units in our fast options, wraiths and scarabs obviously leading that poll by a large margin followed by everything else. But recently Iv had my thoughts surrounding another unit, I'm speaking of course about the Tomb Blades.
So what is a Tomb Blade?
Well in a Nutshell its a super fast immortal with a twin linked weapon +1T and a slightly worse save, for only 3 points more. We're limited to 5 in a squad and the upgrades aren't really worth the points but I think any one of us would have a field day with these guys in lower points. They can harass units all day long, they can contest objectives last turn (if used properly) and carries the potential to stun lock vehicles. And they aren't really that expensive for what you get. Point for point I think they are a bargain!
I'm not sure any one of us could justify these guys in a lists upwards of 1500 points just because they aren't the best unit available. However in smaller games for 300 points you can max them out in 3 squads of 5 and they can solve an awful lot of problems.
I think they are great, they don't require a huge point dump, assuming you keep them vanilla. And they are extremely mobile at a fraction of the cost of all our other mobile options and give you decent fire power for what you pay.
Thoughts, Ideas, Comments?
Ps. Sorry if all the writing gets mashed into one paragraph, typing up on IPhone bugs out some times.
I think Tomb Blades look great on paper. You have a relatively cheap jetbike unit, flexible weaponry choices, great selection of upgrades, and so on. You can get some tasty combinations too, like Shadowloom + Turbo Boost giving you a T5, 2+ cover save with 5+ RP. Five of those is going to be tricky to remove. Nebuloscope + Particle Beamer is also rather nice, being a BS5 twin-linked S6 AP5 blast which basically doesn't scatter.
I see these as the 'Land Speeder' equivalent in the Necron Codex. Cheap, disposable harrassment units. Not dangerous enough for the enemy to concentrate on, but too annoying to ignore completely. You force your opponent to deal with them which disrupts his target priority.
The problem with Tomb Blades however, is simply that the Fast Attack slot is filled with so many other great units. I want both Scarabs and Wraiths in my army, like many others, so sadly I don't think Tomb Blades are going to see much play.
I think that they would work best with stealth and blast weapons, especially with a stalker to make the TL. They would be great anti- horde, and even marines would die to template spam.
“The ultimate philosophical question, “Am I human or machine” is answered by many people, “I don’t care, as long as I am”
- Myron Krueger
Here is an interesting thing for them. You can take them in units of one model!
That's a huge change for bikes from the usual 3 minimum.
Honestly at 45 points a pop, it is perfectly reasonable to take 3 fully upgraded tomb-blade (as long as the other FOC choices pick up the slack you're missing from not having heavy destroyers, wraiths, or scarabs).
Because seriously if the enemy wastes an entire squad/unit to shoot down one model......that can get a 2+/5+ and is T5.......that's less shooting at the rest of the army and it may take more than one unit to bring down a single tomb blade. And on top of that a BS5 blast is pretty decent and the thing can maul infantry and take pot-shots at side/rear armor if there's nothing better to shoot at.
Or a cheap 5-man unit for 100 points with TL-Blasters. Still okay at staying alive (make sure they get cover) and can put out a good amount of manueverable anti-infantry fire (which honestly the rest of the codex lacks unless you do something like add a phaeron to blaster immortals.....even that isn't overly mobile, though).
That being said a scarab list and a tomb-blade list are completely different in build and playstyle so it's really hard to draw parallels between the two.
The biggest problem with Tomb Blades is that Wraiths are in the same slot. Tomb Blades are quite good point-for-point but Wraiths are so underpriced for what they do that its not even funny. With the price of 5 Tomb Blades (5 wounds), you can get 3 Wraiths (6 wounds) and while Tomb Blades can hurt infantry and stunlock vehicles, Wraiths can slaughter infantry and rip vehicles apart.
Last edited by Polaria; December 1st, 2011 at 16:40.
Revenant Moon Necrons: (W/L/D) 0/1/0 (6th edition: 13/2/2)(5th edition: 14/6/4)(3rd edition Codex: 16/4/7)
XIX Legion: (W/L/D) 0/0/0 (5th edition: 14/12/2)(5th edition Codex: 4/3/0)
Black Legion: (W/L/D) 1/0/0 (6th edition: 2/3/0)
Something Wicked... Reikwald Beastmen: (W/L/D) 10/4/1
I like those three squads of 1x Tomb Blade. Definitely not ideal for Annihilation, but really, how many objective games have you played where the difference between a victory and a loss is contesting just one more objective? Seems to usually be the case for me, anyways..
I've recently become a fan of this thing called Dubstep. And you should too.
Datsik & Flux Pavillion - Crunch (Youtube)
Da Moo Kowz is da drinkinest Orks of dem all!
Last edited by Dark Trainer; December 1st, 2011 at 16:57.
"There is only do, or do not. There is no try." - Yoda