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When using double overlords has anyone tried using a couple of mono courts with harbringers of storm?
Most often the crypteks/lords seem to be positioned in units leaving the courts empty.
The little Harbringer of Storm doesnt cost that much and is excellent defence against some drop armies, they are also pretty nice against dropping pods or fast vehicles gunning for you line, and as single model units they are easy to hide and only worth 25-40 points if someone wants to waste shots at it instead of everything in between...
also the way droppods are written it seems to me that both the droppod and its contents will get D6 str8 attacks if you decide to go the more expensive way with the Ethercrystal upgrade
My main beef with these guys is the short range. While great for things like dreads, everything else I need anti-tank for, I need to blow up the tank while it's far away from me and not right on top of me. I mean, good luck walking up to a vindicator just to zap it. Or if I zap a rhino when it's 12" away? Congratulations, it just dropped its nasty payload of angry marines within assault range of at least one cryptek.
Sure, I can do as you said and have my cryptek run solo ahead of my army, but he doesn't have near the survivability to be hanging out all alone like that. I mean, I want to like the guy, I just haven't been able to find a use for him that a destro.cryptek or transmog.cryptek can't do better.
Attach them to warriors squads due to nigh-on perfect synergy, but otherwise the other crypteks are better for other uses.
Ye Old Necrons (R.I.P.) (7000pts) W52 D5 L9
New Crons!!! (5000pts) W1 D1 L1
Blood Angels (2500pts) W4 D0 L1
I guess we'll have to disagree then =)
Its a 25 points single model unit that you can hide pretty well that gives you a pretty good chance of messing up CC Dreads, Battlewagons, rhinos etc that wants to get close to your dudes, granted its not for shooting across the board. and NOT for running ahead of your army, its supposed to hide until anything ugly gets close and then zzapp it.
AND it does have Str5 and 4 attacks, so its not half bad at killing some extra orks, Gaunts etc who are getting close.
Its also not totally bad at popping battlewagons that are 1 turn from its assault, or messing up that Landraider that just drove up and dumped its Terminator cargo, using the little 25 point dude to atleast disable the Landraider while you have alot of shooting to do to kill the Terminators isnt half-bad imho.
its only downside is its easy killpoint. Most lists I've seen with 2 HQ havent realy used the Court units, all the Court models goes into troop/elite units.
The other use, putting them in warrior units instead of the lances is perfectly viable (or together with lance), they give 4 extra Infantry shots in rapid fire range besides its other uses.. though in walking warriorunits you have the option of Lightning also as a defensive measure (together with Gaze of flame from the Destruction its a good deterrent for non dedicated CC units)
only time I think it might be worth getting the Lightning upgrade is if
a) its in a Ghost Ark with a warrior unit (this making deepstriking in melta dudes hazardus)
b) its hanging back behind the Ghost ark securing the back of the army against deepstriking
Last edited by Dark Trainer; December 16th, 2011 at 18:43.
"There is only do, or do not. There is no try." - Yoda
The only way to keep charging vehicles at arm's reach is to place your cryptek in before your front lines. And then he's an easy killpoint to something like a rhino's storm bolter.
If you put him in your backfield, same thing. Drop pod dread lands, if he's within 18" he can just get a quick kill point, any further and he's safe. Or if he's just smart about it and lands on the *other side* of your doomsday ark, since he should get 50% cover from your floating vehicle. Either way, he's probably succeeded in what he's designed for, which is to disrupt your back line. Anything like that which comes in the back line solo is designed around only getting one turn of shooting before being blown up.
Not saying that the guy is worthless. He's a cheap upgrade to a warrior squad that does increase their anti-tank quite a bit against any av, with the potential to add a little assault deterrent. I'm just not going to bank on him. Sure, for 25 points if he does anything he'll have earned his points back, but I wouldn't expect that to happen every game.