Welcome to Librarium Online!
I don't play Tyranids, but my oldest son does. He has slowly been collecting them and Orks for three years now. But he has never really had much luck with Tyranids, so much so he thought of selling them and collecting a new army. I as a father am preaching patience and believe firmly that he needs to tweek his strategy and some units to be successful. I don't think I'm wrong in saying that Tyranid lists involve a lot of thought to be successful. They aren't like a typical Space Marine spam that is more forgiving in error. So what I need is feedback to how he needs to proceed. First he has currently: 2 Trygons, 2 Carnifex, 1 Hive Tyrant, 1 Zoanthrope, 1 Deathleaper, 10 Gargoyles, 41 Genestealers, 1 Broodlord, 35 Termagants, 26 Hormagaunts, 8 Ripperswarms, 3 Mycetic Spores, 1 Harpy and 8 Spore Mines. I think from reading some of the Tactica, he needs 2 more Zoanthropes and Tervigons seem to be a good spam with Termagants. Biovores seem to be a good choice as well. We are going to use the Tactica section on this forum for upgrade selections. Also, why is it better to outfit the Hive Tyrant with two sets of scything talons rather than a Lash Whip and Bone Sword as so many seem to suggest?
As far a strategy, my son seems to be trying to outflank or deep strike as much as he can and he is getting slaughtered doing it. He had one good experience doing things this way against an Ork army once and he seems to be stuck on it even though it hasn't be working. He is going against a 2000 point Necron army tomorrow and I have encouraged him not to outflank anything but the Genestealers. He will be dropping three Zoanthropes (two as proxies) in a Mycetic Spore but that's it. In deploying a Tyranid army, is it best to put your big Bugs up front and your smaller units behind to shield them? Or advance them in one big wave?
I appreciate any help we can get. Thanks.
A little bit of a mess to read there, please use paragraphs and proper grammar.
Anywho, lets look at this.
At 2000 points most people will field either 9 Hive Guard or 6 Hive Guard and 2 Zoanthropes in a Mycetic Spore (and honestly it's still not enough anti-tank as you can only engage three targets at a time). Close-combat is just not a good way to kill vehicles.
Tyranids are very difficult to play as the codex honestly isn't good at all. That's not to say you can't win...just that it's very much an uphill battle. The entire army (more than other) needs to work perfectly as a single unit. You can just take a bunch of stuff and slap it into a list and expect to do well.Tervigons are great, but don't fit in all lists. And personally I think that 2 zoans are enough to do what they're supposed to (bust open AV13/14).I think from reading some of the Tactica, he needs 2 more Zoanthropes and Tervigons seem to be a good spam with Termagants. Biovores seem to be a good choice as well. We are going to use the Tactica section on this forum for upgrade selections.Because you should probably already be hitting first in CC with I5....and if you're going against I5 or better you're probably doing something wrong (or you're fighting eldar....just be sure to stay away from Wyches with the Tyrant as they will tarpit the crap out of him).Also, why is it better to outfit the Hive Tyrant with two sets of scything talons rather than a Lash Whip and Bone Sword as so many seem to suggest?
You don't really need the ID either as Tyrants are best at chewing through infantry and shouldn't be used for going after characters. Even if you are in CC with a character, more hits will probably kill it more reliably or you should just be attacking the squad and forcing a morale test at a leadership penalty.You need to have Hive Commander on the Tyrant to do this well. Even then DS is unreliable and doesn't really help an assaulty army. Can you post up an army list as an example? We could probably help you out better.As far a strategy, my son seems to be trying to outflank or deep strike as much as he can and he is getting slaughtered doing it.Generally one big wave is better is as it makes it harder to pick targets. That being said if you don't have Tervigons to provide Feel-no-Pain coverage. Getting cover saves is very important.In deploying a Tyranid army, is it best to put your big Bugs up front and your smaller units behind to shield them? Or advance them in one big wave?
I appreciate any help we can get. Thanks.
Like I said if you could post up a list, that'd be great.
I really appreciate the help although I'm not sure about the paragraphs and grammar crap is about. I've seen a lot worse on this forum. I'll get together his list soon and post it. First comment aside, I value your input and will put some of it to good use in his next game.
Anyway theres very little that needs to be added to what Hockeyman has already pointed out, other than that some of his units aren't good at all in terms of size or usefulness and if he's using them it would be like shooting himself in the foot. Namely the 10 gargoyles, the 41 genestealers, Carnifexs and rippers. Rippers are just awful at the best of times, 10 gargoyles is too few to achieve anything other than giving away a free kill point and 41 genestealers is just too much to be useful. You dont need more than 10 stealers in most lists, outflank them and slap toxin sacs on them and your laughing. Having too many broods of stealers starts to be very ineffective as the targets they can reasonably take out are very limited. Horde units in particular give them all sorts of trouble and hitting units that are too weak will simply result in a sweep and the stealers being shot to death next turn. Taking into account the fact they wont survive footslogging and its really a case of too many cooks spoiling a broth. Stealers are shock troopers, not an army staple. If your son is using them as such, that will contribute to his loosing streak.
Finally carnifexs just dont work anymore. They're too expensive, too slow, too fragile for common use, and the fact they're so badly outperformed by trygons just nails to coffin down further.
Other things worth of note would be that the tyrant is very fragile currently. A Tyrant Guard is essentially required for tyrants to survive these days, the extra wounds and cover save shenanigans are vital. A T6 4 wound beast will die very quickly against todays armies of Grey Knights, Dark eldar, Wolves, Angels and Guard. Without a guard, you'll be dead very quickly.
You also seem to have a lacking of synapse there. I count 3 synapse (The trygons, assuming primes and tyrant, the thrope is too fragile to be worth considering) which isn't nearly enough for a 2k game.
But as said, if you post a list up we can critique further, thats just what I spotted that Hockeyman hadn't already gone over.
Your friendly neighbourhood gargantuan creature