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If some of the units in a Pathfinder squad (or the leader in another squad) markerlight an enemy unit can models with Railguns and Target Lock in the same squad benefit from the markerlight?
They benefit only against the marked units. Any marked unit can be used, but one shot for each markerlight hit. It doesn't amtter who marks the unit.
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If a Pathfinder squad contains Rail Rifles and Markerlights, markerlight hits from that squad cannot be used to guide the Rail Rifles in the same squad. You can use markerlight hits to guide the Rail Rifles, but they must come from a different squad.
The reasoning behind this is that all of the shooting for a single squad happens simultaneously... thus since the markerlights have not yet hit, any hits they might score cannot be used to guide the Rail Rifles. The technically correct way to roll a squad with mixed weapons like this is to use different colored dice and roll them all together. If you do this, you will realize it is impossible to use the markerlight hits to guide the Rail Rifles.
I thought that you could use the markerlight hits for rail rifles in the same sqaud as long as they had the target lock option.
God does not play dice with the universe - Albert Einstein
That's what i thought too. But if you even use the logic of passing time that still doesnt make sense. A kroot army attacks at the same time, but not all the units are going to hit at the same time. The krootoxes and kroot carnivores are probably going to attack first with guns, and then the kroot hounds hit with melee, and then kroot warriors hit with melee. If this was a real battle, it would make sense, The first line sights, immideatly after railguns get signature and fire. It would take less than a minute. There is a time delay for the tanks too, the delay comes from the distance it travels. So if the markerlight just lights a target, anybody should be able to use that lighted target.
What lies at the bottomless gulf between the soul and the heart?
Sorry. I was disappointed when I found out as well. That's the way it works though. You must declare who is shooting at what all at once... and since your markerlights have not yet hit, they can't be used to guide other weapons in the same squad.
Similar sort of thing with Target Locks. You must declare who is shooting at what before you roll any dice. When I first started playing, I put Target Locks on my Broadsides, and would do something like this:
"Ok, this squad of 2 broadsides has a target lock in it, so I can choose to divide fire if I want. First, one broadside is going to shoot at your Rhino. Oh, crap, I missed. Oh, ok, well, I was going to shoot at your predator with the other broadside, but since I missed with the first one and I really want that Rhino dead, I'll shoot at the Rhino again."
But you can't do that. When you begin shooting with one squad, you have to declare who is shooting at what before you roll any dice. Same thing with Hammerheads and Target Locks. The following is also illegal:
"Ok, that squad of marines has 2 men left. I'm going to shoot the ion cannon on my hammerhead at them. Oh crap, I only killed one! Ok, I'm going to shoot the smart missiles at them too since I really want them dead."
You need to declare before you roll any dice which weapons are shooting at which targets and then roll dice for everything. If you decide that the ion cannon and smart missiles are shooting at two different targets (using the target lock) and then the ion cannon doesn't finish off the marines, you can't then change your mind and have the smart missiles shoot at the marines too.