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Thats where all the info is, the things i picked up are super heavy tanks get -3 to the damage table, so hopefully that means that the monolith being a heavy will also have some sort of negative modifier. And no more wound allocation tricks for multi-wound models equipped differently.
According to those "rules:, the Monolith will have a structure point that you will ne to crack FIRST before you can attempt to destroy it. JotWW isn't AS vicious to Necrons since they can roll for RP/EL.
Notable Achievements: Farseer w/ SS taking down a Monolith all by itself in one shooting phase. A Warlock w/ SS in a Guardian squad on an objective taking down a Soul Grinder in one Shooting phase. 2nd turn 2 DSing Trygon Primes going from 6-0 wounds during turn 3.
There was a LEAKED 6th edition rule book recently, been flipping through it...my god if this is real (which it looks legit), wow...quite a few changes.
"There is only do, or do not. There is no try." - Yoda
The changes to rapid fire and sniper rules make me think we'll see a lot more death marks. They are gonna be fantastic for picking out the hidden power weapons in squads. I think the 24" range however is going to make sure they aren't OP. Phaeron lord + Veil-tek with deathmarks just became a great combo. Deep strike within 18"-12", rapid fire, rending, pinning, plus you get to choose where the wounds land.
Noticed two things. The Death Ray got a boost. "If a unit can be singled out by an attack (JotWW) it becomes it’s own unit. Shielded (USR) ignores that rule."
"some units can cause Terror which triggers a morale check" - wonder if this will be applied to our fliers considering both of the fluff entries talk extensively about how the whine of their engines makes enemies cower...
Sweeping advance changes would mean Necrons are even more universally gimped in Cc.
After review, i'm not holding my breath. Looks like a complete re-write.
Last edited by falldowngoboom; January 12th, 2012 at 13:59.
According to the possible 6th ed rules, characters can pick their targets within a unit both in combat and at close range with shooting attacks. Is it just me or does this make anyone armed with a staff of light (which only fires at close range) pretty horrible? Assuming you get the shots off before being charged (or charging yourself), you can effectively wave goodbye to upgrade characters such as marine sergeants and nobs before they ever get to use their funky CCW. With a Warscythe, you get to kill power fists before they strike too... Also noticed that if an effect targets a single model, that model is counted as seperate from it's unit in all respects - majority toughness and leadership tests spring to mind. makes sniping warlocks in Wraithguard units or mindshackling ork Nobs far easier - mindshackle test on ld 7 on 3d6 sir?
Have to admit, I'm in two minds over how accurate this stuff might be - there's enough stuff there to make it look legit, but the large amounts of changes (and, dare I say it, the amount of typos and errors in the document) make it seem somewhat suspect... Although oddly, the fact that all the references to armour, honour etc being spelt the English way rather than the American way (which I assume to be more common internationally) gives me a little hope...
Although it's a lot to take in, from what I've been able to absorb of the changes it sounds pretty interesting (although I doubt we'd ever see Immortals with tesla carbines anymore!)
Ooh, just noticed - open topped doesn't give bonuses on the damage chart, and the flyers rule seems to make Doom Scythes more viable too. Only skimmed them so far though, I'll need to go over them again later.
"Ah, curse your sudden but inevitable betrayal!"
"Ha Ha Ha! Mine is an evil laugh... now DIE!"
I have mixed feelings, if these are the new rules.
On the one hand they look pretty sweet! I've only skimmed them but it does give you a lot of tactical options.
My one disapointment though is that the new shooting system appears to make doomsday arks alot worse due to remaining stationary. I finally got this unit working well and the new edition looks to ruin it, all I've got to say is KHANNN!!!!
(Its good job I made the dooms so they can be rebuilt as ghosts).
Also, just realised praetorians are now looking a bit better in combat with a 5++ save from having a power weapon. Still wouldn't through them up against a TH+SS termie squad, but they can handle the odd hidden power fist/weapon a bit better now.
I’d say both Lychguard and Prętorians are looking hotter with Alpha Strike!
However, the fact that the rulebook quotes rules for Tesla weaponry (released to the public in November 2011) but was last edited in May 2011 indicates that it was written by somebody with inside knowledge of the game.