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It's me. I think. I've had 5 games to evaluate the new Necron codex and so far I'm not liking them. To be fair to them, I don't think I have the right units yet; in fact I'm sure of that. What I need is some experienced players to tell me that the new Necrons are better than I think they are and that all I need is a bit of time and new units to be better with them. I have 10 Lychguard w/ shields, an Overlord, 4 Crypteks, Imotekh, 20 warriors (I converted 4 into the Crypteks), 6 Scarab bases, 5 Immortals w/ tesla and one Destroyer I'm thinking of converting either to a heavy Destroyer or a Destroyer Lord. It's not much yet and with some more units, it will be better right? Of five games played, I had in 4 games the Lychguard run and be swept. I know in 1500 point games I really shouldn't win with the units I have, but I'm not even close in 1000 point games either. In the 3 games using the Immortals, I killed 2 total models with them. The best units I've had was Imotekh's lightning storm busting a bunch of heavies and the Scarabs busting a Landraider, a Predator and a Stormraven (not all in the same game). Just tell me you can win OK with Necrons and I'll keep up trying to get good units. What do you think, some Barges, some Lords for a royal court and some more Scarabs?
I've played 6 games and I've won 4 and drawn 2, so far anyway, got two games coming Sunday. These games were against Dark Eldar, Tau, Chaos Marines.
I usually run Imotekh lists with alot of firepower packed in. Shut down the long range game, close to that 12" to 24" sweet spot and let them have it. I don't take CC units like Lychguard unless my statline beats theirs unless you want a few units held back for counter charges.
I don't have much experience playing less than 2k, my group generally plays at 2 to 2.5k usually. But I think if you added 2 Annihilation Barges and a Ghost Ark or two you'd have better results. That way your opponent will have some AV 13 to distract him and keep the bigger guns off your footsloggers. Also, if I run footsloggers, I try to get them a Veil of Darkness and a Lord with an Orb, if you have the points.
Also, if you haven't, look in to the Abyssal Staff, a favorite weapon of mine for enemy troops. The Voltaic Staff for vehicles , 4 Haywire shots and I can shut down most vehicles no matter their AV. I've had good experiences with both in Ghost Arks and 8 Warriors backing them up.
Last edited by LordChaeron; January 14th, 2012 at 04:24.
I've tried every Cryptek except the Harbinger of Transmog. I played the Crimson Fists today; 2000 points and I had a partner playing Space Wolves. My shining moment was the Despair-tek making Telion and his scouts run from a building and out of cover after failing his morale test against the Nightmare Shroud. We got creamed in that match anyway. I think the new Necrons are so specialized. You really need to scrutinize the codex, weed out the bad units and find clever unit combinations that provide synergy to each other for more effectiveness. In that game, I made a fatal flaw; I put 4 Crypteks, an Overlord and 5 Lychguard together in a unit without a Warscythe. My opponent dropped a Drop Pod with an Ironclad Dread beside me. I was locked in combat and by the time I finished off his group, his Dread caught me. I had no way of fighting back against him save one thing, my Lightning Field. I roll only one hit and then rolled a one to penetrate on that one hit. After, I was screwed. He eventually swept me. I just need to see the bigger picture with Necrons and I need to know other people are winning with them.
Don't lose heart quite yet.
Part of it sounds like having a mis-mash of units with no center direction (though I think you can make a mean deathstar out of those lychguard, an overlord, and a veil.tek), and you're lacking a few of the "money units" that everybody talks so positively about (a&c.barges, wraiths).
And the other part might just being new to it. I'm not sure where I got this impression, but I thought you were failry new(ish) to 40k tabletop. Either way, we're still establishing the necron paradigm and determining the best strategies. Everybody else is playing armies where this has already been done. They've had months to practice and learn the intricacies of their codex. We'll get there, but everything is still being hashed out.
For going forward, ask the guys you play with to build softer lists while you sort out your codex. Not every game has to be a down and dirty slam-fest. Not every game has to have the competitiveness ramped up to 11. Instead of showing up with 4 leman russ tanks for your poor lychguard to try to run across the field at. I mean, seriously. This isn't polite gameplay.
So find some folk to play against that are actually helpful and want to work with you to make you a better player (instead of using it as an excuse to inflate their ego), and pick up a couple barge kits, as I think that's where you should expand from here, considering the list of models you posted above.
Oh, and post a list. Having a list in mind will help you talk about the strategy you're following when using it (along with it's validity) and it will also narrow down your purchases to only essential models. It also helps you see your army as a whole instead of being too hyper-focused on the parts.
Last edited by Klajorne; January 14th, 2012 at 06:14.
I've played 11 games with new Necrons and I've lost only three (3). The lost games and why I lost them were:
1) 1000 point footslogging Warriors and Destroyes with C'Tan against Tyranids. The 'nids have this strange weapon that is directed fire and can shoot without a line-of-sight. So he deployed everything in big pile behind a large wall so I could not shoot him and shot down my C'Tan. When I finally got line-of-sight for my destroyers every unit he had got cover from the other units (I'm not even sure if this is legal?) because they were mixed around into big ball of models and with cover saves and FNPs I couldn't kill even termagants. So yeah... I had bad list and he had... Ummm... Shenanigans?
2) Apocalypse game against marines. The problem was that this was an "open to all players" game with Marines on the other side and Necrons on the other. So I brought Necrons and everyone else brought Marines. And more and more marines came in during the day. By the time we ended there was 4500 points of Marines on the table against my 2500 to 3000 points.
3) 500 point game against Wolves which I was almost winning when his Vindicator (he had only that and 4 long fangs left) hit my Annihilation Barge and killed 3 Warriors. At which point the Anni Barge exploded and I rolled 12 on the Leadership, causing my 10 Warriors to run off the table. Pure bad luck.
In cases 2) and 3) I lost purely because of bad luck and things that have nothing to do with actual BRB and Codex rules. In case 1) had I left C'tan home and ran my current list the two Annihilation Barges would have slaughtered the big ball of 'nids as their TL-TD would have Arced all over possibly hitting his whole army with one shot.
TL;DR version: Our current Codex is fine. I lose more games while running my heavily mechanized marines. However, a bad list or bad luck still loses games like with everyone else.
Last edited by Polaria; January 14th, 2012 at 08:02.
Revenant Moon Necrons: (W/L/D) 0/1/0 (6th edition: 13/2/2)(5th edition: 14/6/4)(3rd edition Codex: 16/4/7)
XIX Legion: (W/L/D) 0/0/0 (5th edition: 14/12/2)(5th edition Codex: 4/3/0)
Black Legion: (W/L/D) 1/0/0 (6th edition: 2/3/0)
Something Wicked... Reikwald Beastmen: (W/L/D) 10/4/1
Do you have a list up anywhere? We could help out a bit better that way.
Out of 5 games I've won 4. I run small units of warriors (6) with crypteks and a maxed out unit of immortals that I beef up with Szeras and Anrakyr. I use night scythes as transports because Twin-Linked Tesla Destructors are the bomb diggity. I also run a Doom Scythe that has been pretty nasty too. I've been doing fairly well with a Writhing Worldscape/Transdimentional thunderbolt C'tan shard but people have mixed feelings about them. I haven't used any scarabs or spyders so far but I'm thinking of dropping my Triarch Stalker out to put some in but the stalker does brilliantly too. It really helps the Immortals out by tagging a unit for twin-linkage. It also drops vehicles left and right with it's double multi-melta shots. You just have to try different units out. Ask you opponents if you don't mind substituting models to count as something else so you can try them out. That's how I came upon my own rather random set up.
"LET'S COMMENCE PREPARATIONS FOR RUMBLING!" Mono-Tzeentch 1:1:1
Other stand out units are:
- Annihilation Barges (although the 'Arc' special rule has never actually worked yet...except once, but that was on one of my own units! Typical!),
- Destruction Crypteks with Eldritch Lances,
- Scarabs (just 6 bases managed to strip 7 points of armour off a space marine tank, and then exploderized it with the hits that got through).
I wouldn't advise using really expensive assault troops like 10 Lychguard in anything less than 2000 points. The army wide Initiative of 2 really sucks, and they're waaaay too expensive to lose in smaller games. I've tried using both types of Destroyers too, but I'm really going off them because they are overpriced and easy to kill. You're also paying points for the completely pointless (until new rulebook anyway) 'Preferred Enemy' rule too. So I'm going to stop using them until they're worth 40/60 points a model. I think lots of scarabs backed up with Spyders can take care of armour much more effectively than a couple of heavy gauss shots a turn.
Finally, Warscythes! These are almost a must for Overlords and Lords, I don't know why you'd want to give them anything else!
Oh, finally finally; Resurrection Orbs! Also a must. Reanimation on a 5+? Rubbish, never works. Reanimation on a 4+? Far better!
"Peace, through superior firepower."