Stinger Salvo vs Cluster Spines - Warhammer 40K Fantasy
 

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View Poll Results: Stinger Salvo vs Cluster Spines

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  • Stinger Salvo

    8 36.36%
  • Cluster Spines

    14 63.64%
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  1. #1
    Member hbomb1's Avatar
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    Stinger Salvo vs Cluster Spines

    As the question says, stinger salvo or cluster spines both 18" range, both str 5, one with ap 5 other with no ap, but the biggest difference is the assault 4 or the assault 1, large blast. Which do you think is better? And give the reason why, I pick Stinger Salvo due to no scatter.

    Last edited by hbomb1; January 23rd, 2012 at 02:53.

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  3. #2
    Shire can't handle me Warlord Vrrmik's Avatar
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    2085 (x8)

    I think you'll find the majority will choose stinger salvo - they're easier to hit with, and actually have an AP that will break through light armour. Cluster Spines could be useful in a situation where one is likely to face hordes, however the most popular armies now are MEQ.
    Last edited by Warlord Vrrmik; January 23rd, 2012 at 21:03.

  4. #3
    Member Hockeyman506's Avatar
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    Cluster spines. Better chance to hit more stuff. The AP is so low that it doesn't matter either way.

  5. #4
    Blood Boy Leech's Avatar
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    I agree with Hockeyman506. The cluster spines are far more reliable. The stinger salvo will only work well in rare occasions. The cluster spines have far more flexibilty for a weapon that in our swarms will always be a backup weapon to any cluster spine using unit's abilities or purpose.

  6. #5
    I am a free man! number6's Avatar
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    Quote Originally Posted by Hockeyman506 View Post
    Cluster spines. Better chance to hit more stuff. The AP is so low that it doesn't matter either way.
    Exactly. Stinger Salvo is a bad choice 90% of the time.
    ninjabackhand: point and click, again, really? even after i give you an military term "shock tactic" you still call it point and click.
    RIP Warhammer 40,000: 21 Sep 1998 - 24 May 2014

  7. #6
    Shire can't handle me Warlord Vrrmik's Avatar
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    2085 (x8)

    Quote Originally Posted by number6
    Exactly. Stinger Salvo is a bad choice 90% of the time.
    It's always served me quite well....

  8. #7
    Member Steve Hunter's Avatar
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    I've chosen Stinger salvo because it eliminates the chance for FF. Since the only thing to take it for me is usually the tervigon (which is always close to my gaunts) I'd rather take the 50/50 chance to hit rather than the scatter upto 9". If I were to field a tyrannofex, i might be tempted to take clusters, but otherswise noe. With the way my scatter dice are rolling recently, I'd avoid such a close range blast.

  9. #8
    Member Tyrannicus Gladius's Avatar
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    I chose Stinger Salvo, due to the fact that in the past 12 rolls with a scatter dice, only 1 of them rolled a hit. I can see why people take Cluster Spines though. Just depends what units I have and also what I'm up against.

  10. #9
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    Quote Originally Posted by Steve Hunter View Post
    I've chosen Stinger salvo because it eliminates the chance for FF. Since the only thing to take it for me is usually the tervigon (which is always close to my gaunts) I'd rather take the 50/50 chance to hit rather than the scatter upto 9". If I were to field a tyrannofex, i might be tempted to take clusters, but otherswise noe. With the way my scatter dice are rolling recently, I'd avoid such a close range blast.
    This plus it gives four shots on vehicles (as I can struggle with lists that are full of Ork Trukks and Dark Eldar Raiders) instead of just one.

  11. #10
    Senior Member Horowitz Tal's Avatar
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    for me, HG, maybe the Prime and the Fexes(tyranno, normal, harpy are the AT) and the HT, so the Tervi can focus their time on pooping stuff, FnP-ing our broods(hence no shooting) so I wont waste my not so much available template for the Rhino popping likelihood.
    P.S. if its close enough for the Tervi to shoot and they have more targets left for the HG, Tyranno and the rest... something isn't going right....

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