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I just came into some DE models and I think I want to play them. I thought the Grotesques looked pretty decent on paper but what I'm curios about is are they worth their points? and do the fit the army well? Also they are really expensive how many constitutes a good unit? thanks in advance
As with most things Dark Eldar, the answer to all of those questions is....it depends (sorry that's not a very useful answer, but it's the most truthful one I can give). The main things it depends on are what's in the rest of your army, and what army are you playing (ignore that last one if your looking to build a tournamet/all comers list).
With DE there isn't really anything that is a must-take (although ravagers come close) and there isn't really anything that is completely unworkable (although Kheradrukh and his mandrake buddies come REALLY close). Grotesques are a definitely useable, but internal army balance matters a lot for DE. I'd suggest posting a list in the Army List Sub-Forum and you'll probably get some more useful advice.
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In webway portal list grotesques are terrifyingly good, in raider spam they are decent.
Thanks for info guys. When I get my taxes back and before I finish the army off I'll post the desired army list in the sub forum. I think I may pick them up and try to make them work 'cause they are pretty cool.
Incubi > Grotesques. While grots can take a punch they really can't do much in cc since they lack power weapons.
Grotesques start with a pain token, and because of their special rule, will be escorted by a Heamonculus, who also starts with a pain token. Simply put, a unit Grots starts with Feel no Pain and Furious Charge. They are quite effective against vehicles like this, and against an enemy armies standard Troops, you can expect them to hold out pretty well thanks to their toughness and FnP.
For unit size, I would go with 3 or 4 Grots and include a Heamy as standard. I wouldn't bother with upgrades on them. In a non-webwayportal army, you want to put them in a Raider transport.
If you want to take the official Grot models, be my guest, but there are a lot of Citadel models out there who can stand-in for them an be cheaper doing so (like the plastic Beastmen Minotaurs, or the new Vampire Counts Vargheists / Crypt Horrors).
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You don't like to add a Liquifier, or an Abberation w/ Poison Blade or Flesh Gauntlet? Those both seem like pretty good upgrades to me. The PB means that you're reroll wounds (wounding at 2+!) vs everyone and the Flesh Gauntlet is pretty nice for character hunting.
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All in all I think a few Incubi & Haemonculus for the same point cost and does significantly more damage. Incubi get the 3+ and 4+ FNP (against anything not AP 1, AP2, AP3, or S6 and greater). I really see the incubi as a clear winner here given their power weapons. Another great option is to combine incubi with the baron. They get the stealth and they also get grenades.
I'm not convinced what Unit I would prefer: Grots or Incubi, you have a point that Incubi can put out more damage but Grots take damage a lot better without losing efficacy because of the 3 wounds per model. To me the T3 on a 3+ save model is still bad news since S6+ will negate the FnP Save and I see a lot of these weapons around.
If you do the math on points per wound, grots are a lot cheaper than Incubi, about 25% with the S6 upgrade included. Sure, you don't get PW but a LG and 2+ to wound vs T4-, even vs T5- on the charge. Also important is that Grots start with a pain token by themselves, so have the advantage of FC directly.
So it boils down to what you want the unit for: vs power armour, Incubi are better but vs power Weapons Grots are better, since they won't die immediatly and typically those units have good ++ saves (SS anyone?). The grots have the advantage that they can hurt vehicles too and Incubi will most likely only scratch the paint job.
I'm planning on making a Urien army and I feel Urien isn't only about S6 on the Grots but also the extra pain tokens and the fact that he can regenerate one wound per turn, which makes his unit even more survivable.