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Do you think either is more effective than the other. I was wondering because I have been pondering whether to start DE or not but the Kabalite warriors splinter rifles hitting and wounding on 1/3 shots they seem better? also how do you make a poll?
It's hard to compare to the two units I find. Wyches being dedicated close combat troops and kabalite warriors being shooting troops, it then goes to your preferred fighting style maybe?
I find I always take both units in my armies and they can combine well together. So I find really that they aren't units that can be compared as such.
There is nothing more annoying when your Wyches with Plasma Grenades get "Always strikes First" for their combat drugs!
Wyches benefit from a Raider or Venom transport as they have no ranged weaponry to speak of (pistols only) and need to close with the enemy fast. Without a transport, you want them to run as much as possible and use Fleet to get into close combat.
Having access to assault weapons with a greater range than pistols (the splinter cannon and shredder), you can have Warriors walking to a target and have them shoot as well. As these shots are few, however, you want them stationary. This counts especially when your Warriors are equipped with a Dark Lance. When given a Raider, you can create a firing platform and upgrade the Raider accordingly (splinter racks, for example).
Wyches are limited in the shooting phase, having pistols (which only give one shot) and only a few ranged weaponry upgrades. Their effective shooting range is between 6 and 12". Being shot at without cover spells doom for Wyches, as their save of 6+ will be ignored in most cases. They need at least one pain token to survive being shot at.
Warriors have the rapid fire splinter rifle, access to the splinter cannon, dark lance, blaster and shredder, which gives them an effective shooting range between 12 and 24", and the possibility to extend this to even 36". The armour save of Warriors is just one point higher than Wyches and their survival rate of being shot at is just a little bit higher than the Wyches.
A close combat weapon & pistol, drugs which improve their close combat capabilites and a 4+ invulnerable save mean this is the place for Wyches. They get a lot of attacks with a high initiative, which means they have the numbers to bring down better armoured or better equipped enemies through the amount of saves they can force.
With only the character upgrade able to get close combat weaponry, you don't want them in close combat without support of another unit. They can probably defeat Guardsmen or models with similar stats, but don't bet on it.
Wyches rely on movement and close combat to be effective. Warriors rely on shooting. Hope this helps!
Innovation suffuses this hobby like a tea bag in the boiling water of play.
You could compare them, but I don't really see the point; it's not an MEQ book, which means taking one doesn't preclude or limit your ability to take the other. Wyches can tar-pit dangerous CC units to prevent them hitting your Warriors, whereas the Warriors bring Lances and Blasters to shoot down moving vehicles that your Haywire Grenades might not catch.
So, which one is more effective than the other? Depends what you want to do with them :-D
I take both, the warriors will do the majority of my killing and grab objectives while the wyches are used to give me more battlefield control, often you win or lose by taking the centre in the mid to late game and to do this you will usually need either assault units or unkillable rocks. Nobody's ever been shy to rush an objective guarded by 5 warriors in a venom, but 8 wyches in a raider with a character...
IG Best Gen 1st overall of 10 DE 4th overall of 6
Eldar 3rd Overall/Best General of 26--2nd Overall/Best General of 7--1st Overall/Best General of 11
Kantoken has some solid points. If you were to compare, you'd have to compare each phase for them. But I dont see the validity of compare the two. They both play different roles. Everything in our codex Excels at something. And utilizing the synergy of their strengths is what makes each one of them useful. Recently I caught myself doing the same comparing Hellions to either of those two, figuring up points costs, movement, and tactics. Out of all the years that I have played Dark Eldar, I have never ran one without the other, its just how they work so well.