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Hey everyone, Im planning on playing a friendly apocolypse game with a few friends. Just curious as to others experiences converting our new codex rules to apocolypse. If I recall correctly the main apoc book was written while fourth edition was still out. With our new dex alot of our formations are affected differently. One example being the pylon which now is overpriced for what it can do. We could really do with a update or some more apoc love cuz we have hardly any
remember they just released apoc 2 reloaded so its actually got some updated rules IIRC.
Btw, the Ctan may suck in normal games. But hiding a Writhing worldscape Ctan on the board is AWESOME in appoc! We played a 4v4 apoc game and just one Ctan forced their entire team into difficult terrain tests. The whole HQ which makes turn one difficult to dangerous was awesome. We watched as lots of stuff either reserved, didn't move, etc. Forced them to make some decisions...
"There is only do, or do not. There is no try." - Yoda
Immotekh also becomes a superstar if your team consents to his presence. Other close quarter (SoB, Nids, other Crons, some SM/CSM to name a few) armies won't be hindered by the night fighting, while a LOT of your opposing team's long range support will be rendered moot for 2-3 turns. And in that time, I suspect Immotekh's lightning storm will easily be able to earn his points back, maybe even 2x-3x times as much, due to the sheer volume of potential lightning strikes. But, he isn't for every game. Only use him with your team's consent, or if you're playing 1v(however many opponents).
Likewise, Orikhan the Diviner (even in addition to the WW C'tan) becomes a superstar for his first turn DT.
Funny how some of the most under-appreciated models in our Codex become unparalleled champs in Apoc
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Da Moo Kowz is da drinkinest Orks of dem all!
I played a Necron vs Ultramarines Apocalypse set up by the local GW. The scenario was based on Fall of Damnos, so in addition to everything else I brought, I got a beefed-and-pimped-up Imotekh for free while the opponents got an equally "powered-up" version of Sicarius. Its worth noting that while the Imotekh I used in that game had several special rules, none of them came into play during the whole event so he might have as well been the regular codex version.
Imotekh turned out to be quite a killer, destroying at least one Whirlwind, one dreadnought and something like half a dozen marines with lightning bolts alone. In the final stages of the game he also managed to kick a good sized unit of assault termies into fleeing from combat.
My Tomb Stalker also managed to rack quite a score of killed marines before he was brought down by no less than four (!) dreadnoughts ganging up on him.
Revenant Moon Necrons: (W/L/D) 0/1/0 (6th edition: 13/2/2)(5th edition: 14/6/4)(3rd edition Codex: 16/4/7)
XIX Legion: (W/L/D) 0/0/0 (5th edition: 14/12/2)(5th edition Codex: 4/3/0)
Black Legion: (W/L/D) 1/0/0 (6th edition: 2/3/0)
Something Wicked... Reikwald Beastmen: (W/L/D) 10/4/1
Opponents won't like Immotehk nor Solar Pulses in Apoc, especially in larger games so I don't really advise you in using them in large scale Apoc games. In smaller ones, ok...but still, don't use the Solar Pulses. It just makes the game "unfun" for shooting armies just as if you take a Warp-quake GK army (or Disruptor Beacons) against daemons and that's not how Apoc should be.
On the other hand, take Anrakyr on a CCB and get a good laugh when you take control of your opponent's titan for a turn. Afterwards, don't expect him to survive. Lol.
Record: Win - Loss - Draw: Hive Fleet Pandora (New) 32-6-6 Space Wolf 7th Co. 52-11-6
Blood Angels 12-4-2 Daemonhunters 20-8-3
Imperial Guards 12-5-2 Daemons 8-3-2