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After some reflection on Boss Gorestompa's thread which thouched on this, I thought I'd open it for discussion.
Since it's required, but takes the same wargear, what should an XV8 Shas'el/'o bring to the table?
Tau Empire - 4000 Points: 23W/6D/0L - Ko'vash Shi, Tau'va!
Inquisition - 2250 Points: 9W/2D/0L - They are the eye that sleepeth not.
Necrons - 3000 Points: 13W/0D/0L - Death stands above me, whispering low...
In 1500pt and lower battles I pretty much always run a single 'El with standard fireknife loadout, Plasma rifle, missile pod, targetting array, HW-Multi-tracker
Relatively cheap and effective at mid-long range
Nothing else just seems to do it for me
What VampireCabbage said. Only I rarely use the targeting array anymore either. It's worth it, burt 10 pts often means a significant upgrade on a vehicle or two, and I'd rather take that than increase the BS from 4 to 5. YMMV.
Furthermore, doesn't matter what the points level of the game is. A Fireknife 'el is always a good choice. Occasionally a deathrain suit HQ might be better, but that usually means you're building an entire army of deathrains with attached gun drones as well. A decent build, but not a common one, and I find that fireknives means you can tweak your army lists more often and easier than if you build using only deathrains.
ninjabackhand: point and click, again, really? even after i give you an military term "shock tactic" you still call it point and click.
RIP Warhammer 40,000: 21 Sep 1998 - 24 May 2014
Targeting arrays are good because 2+ to hit is vital for such an important heavy hitter unit. The El's are your go to unit for taking down anything that is tough and getting close to any other units that would struggle to handle the threat.
I take targeting arrays on Deathrains as well because accuracy is everything for the Tau, if you haven't put a severe dent in an opponents forces (transports especially) and slowed the army down by end of turn two then you have probably lost. Remember you cannot damage something unless you hit it first.
The Shas'El Fireknife and TA Deathrains mean you are well equipped to pull of this slowing down of the opponents forces.
Another point illustrated by the last statement is the fact that you should never look at the HQ as a unit in isolation, you should always look at how the HQ build synergises and meshes with the rest of your army (especially the XV8 contingent).
Here is a guide line to what your HQ and XV8's should be achieving:
Turn 1 and 2: The XV8's should be pouring Missile pod fire into enemy transports and other fast units. You should be aiming to stop as much movement of the opponents army as possible, you should be moving any blockading units forward.
Turn 3 and 4: You should have the blockading elements of your army in place to prevent any transported or fast enemy units that survived from getting to your more vulnerable units. The XV8's should still be hitting with the missile pods and the El's can move forward to hit with the Plasma.
Turn 5, 6 and above: XV8's should be working to mop up units by focussing fire, the El's should be hitting any tough units and moving to protect any vulnerable units that may well be pressuring your lines.
If your HQ cannot contribute to the above then it is a waste of points. Any XV8 should be able to contribute throughout the whole of the game and certain builds simply cannot do this, if your XV8 suit cannot contribute offensive fire power from turn one through to the end of the game then that build should not be taken.
Last edited by Rikimaru; February 9th, 2012 at 15:31.