Welcome to Librarium Online!
I just went over to Tau from Black Templar and I really need some help on what to buy for an upcoming Apoc game.
We are about 10 players in 2 teams (good vs. bad) and get 3000p each.
I bought the Battleforce with an additional Fire Warrior Sqaud and 2 extra Crisis Battlesuits.
This gives me:
3 Crisis Battlesuits (As Commander and Bodyguards)
2 Squads Fire Warriors (12 in each)
1 Squad Kroot (12)
Unsure amount of drones to be used for the squads.
This land me (hastily calculated) at about 1200p
My question is what else to get.
My opponents Chaos, Orks (2 players), Space Marine (I think Blood Angel Codex) and Tyranid. BUT One of the Ork players and the Tyranid player may (not sure) have changed to Necron and Eldar respectively.
My allies will use Space Marine (Space Wolves and Black Templar, but mostly Space Wolves) and Imperial Guard.
So any tips?
Note that I do not need to use all of my army I already got, but it would suit me best economically if as much of it was included.
Thanks in advance for help.
I haven't played Apoc in 3-4 years, but it would do you well to look through the Strategic Assets or whatever they're called. One in particular - Remote Drone Network IIRC - is a nice dirty one to take because it's all about placing markerlights without having to roll for them first. Another nasty trick is to use the asset which controls a 3-foot section of your own board edge and comes from the Piranha units. Basically it prevents folks Flank Marching you and allows you to reposition the enemy unit wherever you want on the board. That can be very effective! Also, since Piranhas are able to be fielded in units of one model, this model can be the squadron leader of the Piranha Apoc formation which gives you this anti-flank march asset, so you can easily control an 18-foot long side edge without gaps.
Load up all your vehicles with their payload of Seekers, because that Remote Drone Network will allow you to launch an alpha strike missile attack from one end of the table to the other. Sky Rays + RDNs work particularly nicely for this, with the Sky Rays then acting as Markerlight Support for the Hammerhead units/whatever is in the vicinity.
Check out the Codex entries to see what special rules each unit has, then make sure you're not doubling up the ability by wasting your time taking the same effect in an asset. Example: why take Flank March when Stealth teams and Kroot can already Outflank through "Infiltrate"?
I can't really be that much more help, although I'm flattered that Riki felt I would be the best person to ask! What my friend and I did for our 30k-a-side battle against the Imperial Forces was to check out every Apoc Formation and Asset, then see how we could use the different special abilities given by these to enhance the strengths of the Tau army. The RDN can never be switched off, so we didn't need to worry about taking too many Pathfinders, for example. You just have to pick a good centre spot for the first ML from the RDN.
*Remembers fondly the bunch of 18 armoured vehicles and a number of outlying troops units which were all within the radius of the RDN's first placement. The alpha seeker strike got about 30 missiles on the way.*
"Tau Commandment #226: Participants who use Velocity Trackers in the Tau Clay Pigeon Tournament will be disqualified"
Hammerheads (buy the skyray box), broadsides and Battlesuits.
Playing apoc with lots of other team mates means you can ignore the FOC and focus on what tau does best.
Lots of battlesuits
and lots of Hammerheads/ broadsides
oh and some markerlights to support them
Tau: 6K - W17-D3-L4, Orks: 4K - W9-D0-L2, SM: 7K - W7-D3-L4,CSM: 4K W5-D1-L1, Nids: 3.2K W3-D0-L2
Apoc games (mixture of armies used): W5-D0-L1