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A necon lord/overlord comes equipped with a staff of light (S5, AP3, 12" range) but can switch it for a power weapon for free. I have a overlord and a lord in a squad of 15 warroirs. What do you think is the better combination for the squad, one of each, two staffs or two power weapons? I am thinking of having two power weapons just in case the squad gets charged by a unit that survives the shooting of the unit.
Indeed, Warscythes ARE king! But I often find myself in need of a 10 point diet for my list (and it is almost always exactly 10 points for some reason), especially in a list with an abundance of Lords. If you cannot spare points for the Warscythe, Hyperphase is definitely preferred over a Staff of Light. The casualties inflicted by either weapon are just "meh" but when it comes to close combat, "meh" can be enough to win a round (or worse case, enough to make that Ld mod for losing manageable enough that the unit shouldn't break anyways).
TLDR: The survival of a unit almost never boils down to an extra 1 or 2 shooting casualties, but can definitely be boiled down to an extra 1 or 2 close combat casualties. Warscythe all the way; failing that, Hyperphase!
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It's only a pity that Warscythes don't include a build in Gauss Blaster anymore, like the old Pariah ones did! I'd happily pay +15-20 points for a Warscythe like that!
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Powerfists ain't got nothin' on Warscythes. The scythe is better in almost every possible way, except for the fact that they can't Instant Death T4.
Revenant Moon Necrons: (W/L/D) 0/1/0 (6th edition: 13/2/2)(5th edition: 14/6/4)(3rd edition Codex: 16/4/7)
XIX Legion: (W/L/D) 0/0/0 (5th edition: 14/12/2)(5th edition Codex: 4/3/0)
Black Legion: (W/L/D) 1/0/0 (6th edition: 2/3/0)
Something Wicked... Reikwald Beastmen: (W/L/D) 10/4/1
Have to go with the crowd here and say "Stuff the AP3, give me something that will kill things in combat". I've been caught out in a couple of games with a Staff of Light, forgetting that its reincarnated format doesn't have the power weapon ability. A hyperphase sword at str5 isn't bad, especially since it's free, but if you have the points take the Warscythe for its added abilities.
To give a comparison: I always give my unit of Space Wolf Scouts a power weapon, even if they're accompanied by a Wolf Guard. It means that there is at least a back-up weapon if the WG gets killed, plus it gives my opponent something to think about when assaulting.
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