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I started collecting Eldar recently after getting bored with the quantity over quality play style of orks. The units I have collected first are those that I was drawn to based on flavor and look rather than table-top performance. While they may not be the most optimal choices, I still want to incorporate them into my army. Here is a list of what I have, what I am thinking about getting, and how I plan to use it:
10 Dire avengers
10 Howling Banshees
10 Dire Avengers
1 Wave Serpent
2 Fire Prisms
My strategy here would be to load Eldrad into the falcon and use that to help him be more mobile and lend support to any unit that needs it while avoiding anything that can actually hurt the falcon and hugging cover. I would equip the falcon with an EML and focus its fire more against infantry. The Avatar is going to be moving forward with the guardians who will have a warlock giving them a 5+ cover save. This makes them a really good buffer for the howling banshees, who will be using the guardians as a screen against shooting. The pathfinders will infiltrate into cover and just annoy my opponent, and depending on the situation the falcon could go pick them up to make it scoring. The dire avengers are going to be moving up on the flanks or grabing objectives, mounted in wave serpents to deliver them and help bring the pain. The fire prisms are the final peice, providing flexible fire support that should make the enemy either divert resources to dealing with them or keep their head down.
I am not putting a point limit on what I want to do yet, so I know that is going to limit how exact any response can be. I am hoping what I have planned will be a fun list that is at least viable, but I would be grateful for any advice on different tactics or different units. Thanks in advance for any comments, suggestions, and/or criticisms!
Not looking bad to start with, one thing I'd at least consider is getting some fire dragons to deal with the pesky AV14 that keeps creeping up and maybe some more wave serpents, you can never have enough.
I do like the look of fire dragons, and there is no doubt they are very effective, but I really don't care much for the way they work. I really dislike the short range melta weapon ploy just because it leaves them so vulnerable and I am looking forward to having units that I don't have to plan on sacrificing. I've considered arming the wave serpents with bright lances, but I really don't imagine I'm going to be seeing many vehicles with 14 armor, at least not on all sides. For the few that I do, I was thinking the fire prisms are a safer way to threaten av14. If there were a good way to keep the fire dragons alive after their initial shooting, I might be more interested. Any ideas on how to do that?
Yeah that's the issue they really are a suicide unit, my brother plays space wolves and has a termi land raider so I use them to crack open the hard shell so I can feast on the squishy innards with S6 spam, Fire prisms are okay but I find that mine just isn't reliable enough to pop even a rasorback sometimes due to low bs and also the propensity for the dice to scatter. I run TL BL on my wave serpents for some extra anti tank but I wouldn't call them reliable to hit with bs3 and even less so to pop a land raider.
BS 4 is low? Also, from my understanding, isn't the shot twin linked if I focus fire with both fire prisms? I figured this was an almost guaranteed hit...
If you're not going to take Fire Dragons then I suggest a couple of Bright Lances, they are expensive yes but are cheaper than an 80 point 5-man squad and a 100+ point transport for them. 2-3 Bright Lances will make any heavy armour nervous. Sure they are only BS3 but with 3 of them with twin-linked shots you're going to hit something.