Welcome to Librarium Online!
First off, I'm a newbie here, so I am looking forward to seeing what people have to say.
Right, the meat of the issue is thus:
I have a tournament at Warhammer World in April...defending the honour of my county and my local GW! LAst time around, my DE were taught abject lessons in pain by the denizens of Chaos and the Adeptus Sororitas...this CANNOT happen again. The Kabal of Exquisite Agony needs revenge...
I love Archons (no surprises there) and my standard is:
Archon w/shadowfield, ghostplate, blast pistol, combat drugs, soul trap, husk blade....
Now...I also like the idea of the Court..I have enough models I believe to make up a 6 member cohort plus Archon..the use of the Lhamaean seems pointless though with the above wargear. Am now proposing:
Archon w/venom blade, splinter pistol, shadow field, ghostplate, soul trap, combat drugs...
A second HQ would definitely be Haemonculi....if anything, multiple HQ choice is awesome, they are cheap and wracks become troops. At least one would have WWP..
The rest of the army would be vicious, fast moving combat units preferrably. Still toying with a 10 man Harlequin unit..Cronos Engines are definitely on the radar, as are ravagers...
This all needs to fit into one 1500pt parcel of disgusting...
That is a tricky request. Okay let's start with the the second archon build. The venom blade is probably not the best option for an archon. The lhamaean is kind of a pointless upgrade for an Archon. The only weapon it effects is the splinter pistol, but they are good as ablative wounds. I usually put an Archon (Similar to your original) in a unit of 9 bloodbrides with 3 shardnets and a Syren with agoniser. The shardnets help keep power weapons at bay.
I love Heamonculi, and two wwps is where its at. I usually run the homns with wwp liquifier and venom blade then toss em in a squad of wracks to get them up the field to deploy them. And a cronos is a great way to build up pain tokens. But to be competitive you need some blaster totting trueborn in venoms and probably some wyches to assault out of the wwp. And of course there are the night shield ravagers.
Those are the things I would say are the most effective. Hope that helps.
WWP- yes it is best to have 2, but I prefer to keep the model count high and use the points on other killy things.
The Archons huskblade/soul trap combo...you've got to get an IC or MC and what if the chaos guy brings Abaddon or demon prices that confer the eternal warrior rule(demonic gifts or something, I have an old ed codex)? No ID to be had there. I still like the agoniser best for taking out any tougness.
I dug out a 1500 point list from my man cave. I presume there are no restrictions on special charaters?
Haemonculus x 2 With liquifier guns, power weapons, 1 wwp
Incubi x 4
Wracks x 6 in raider
Warriors x 20 with 2 SC upgrades popping out of wwp with the duke toting special poison
2 x 9 haywire grenade equipped wyches with Hekatrix and ago upgrades in raiders. One squad will carry haemy.
2 x ravagers (you may want to mix your DL/dissie configuration)
6 x reavers with 2 Heat Lances
Idea being you rush your 2 of the 3 raiders up but one is a ghost. The fourth one that trails has the wracks and haemy dismount at 12" to throw down the wwp. Out of this comes a wych squad or incubi to hopefully jump in a waiting taxi while opponent is trying too contend with your transports. Ravagers are doing the dirty in support from afar, reavers are ripping out of the wwp and can swoop to contend hopefully any target on table. The Sliscus blob squad is purely anti infantry. A high amount of accurate splinter fire will hopefully decimate even 3+ saves.
two very different answers there and two very good ideas. The idea of Ravagers doing the dirty work from afar is great, two gunships of death that are positively hard as hell to kill.
Sliscus is one route, certainly had overlooked the poisoned aspect.
Having now read the rules for the Lhamaean, yeah she sucks...ablative wounds though...hmmm
Have definitely decided on 2 x Haemonculi with wwp, liquifier and flesh gauntlets, 2 x 5 man wrack squad with liquifier and a 5 man Incubi squad...so far...
I guess the question is, are you looking for a themed list or a beat stick list? If its the latter, then archons aren't the way to go, but if you still want to take one, shadow field and agonizer are what you need with Phantasm grenade launcher and combat drugs as a nice add on. WWPs are a definate nono in competitive lists (to bad too as I miss using them). Blasterborn, blaster warriors, haywire wyches, beastpacks, venoms, and ravagers are the best choices for the beat stick option.
ah lhameans, when will people see that you are the best costed unit in the court. Its a pity we can't have a full court of only you. then i might actually take a court thats not expensive and whimsical for what you do.
Gardeth to the rescue with venom spam, but yeah he does have a point on WWP's, not competitive, well not entirely correct, it takes a great bit of know how to get it to work, its the reserve nature of them that does this, however far too much to explain, if ya really want to go this route then research the threads a bit then ask questions it was covered back in jan so you don't have too far to look, Otherwise follow gardeths advice.
I would say follow his advice anyway, although venom spam is my pet hate its a great army and will give you a very good chance to win the tourney if thats what you are after. Its probably the easiest type of list to get to grips with too and there is very little to learn, its mainly shooting with a little CC element in it.
If you're always worried about crushing the ants beneath you...you won't be able to walk.
Hey I used to have a wonderfully non spammy (ok less spammy) list that was doing just fine until Grey Knights came around and blew up the metagame .
One halfway decent use of both the WWP and Harlies is to have a unit of 10 harlies with kisses and either a couple of beastpacks or a fat unit of Hellions to come out of it, but have that be all. If this is the case, you tend to need to go raider heavy vs Venoms as you need to keep your lance count high and makeup for the lost trueborn squads. After that getting 2 haemies with WWPs and drop them as close the enemy on turn one and then hope for some decent reserve rolls.
This use allows for both the Harlies and WWP to do their job without completely changing the way the army works and you can conceivably survive a turn or two of bad reserve rolls. And if it goes well your enemy will be up to their arms in Assaulty badness. (just make sure you've poped a few transports by then)