Welcome to Librarium Online!
Tell me of your tomb world so I may steal all your good ideas. Bwahahahahaha!
But seriously, the new necron codex has had time to settle in and by now we've all adjusted to the new way of perceiving the necron fluff. So share a little about your personal dynasty. Special characters, original home world, unique units, major battles, times that your tomb world has turned impertinent interlopers to dust through justified gauss flaying, we're interested in hearing all those things.
Let us know a little bit about your army.
Although this is also to be found in other threads already, here we go:
The Revenant Moon
Imperial Classification: Death World
Celestial body type: Moon orbiting a Gas Giant
Planetary Day: 32 hours
Planetary Month: 128 hours (4 planetary days)
Day/Night Cycle: True Days (one full and two partial cycles of normal day/night for a total of 80 hours) and Long Night (one cycle of 48 hours of twilight and complete darkness)
Weather Patterns: The usual weather-pattern works in cycles of four days. There will usually be one dry day with lots of moisture on ground at the start of the True Days, followed by two days with increasing amounts of rain on the afternoons and evenings. The first part of the Long Night is usually stormy with gale winds, lightning and torrential rain followed by a clear skies and high atmosphere winds on the latter part.
Indigenous Life: The planet houses huge variety of plant, algae and insectoid life forms with extensive tropical rainforest type of ecosystem. One notable feature in the ecosystem is the complete absence of larger land animals and the extensive amount of meat-eating flora.
Introduced Life: Several species of small mammals, including mouses, rats and monkeys. Several species of birds. The native flora is rarely dangerous to anything larger than a rat but despite of this all attempts to introduce large mammals or saurians into the ecosystem have systemically failed leading to extinction of the introduced species within few dozen years. The reasons for mass extinctions of all introduced larger life forms is unknown but the planet was classified as Death World due to them.
Imperial Presence: A class III automatic terraforming-station on the surface with several hundred kilometers of bunkers and defensive access tunnels mined into the bedrock around the station. The station was abandoned at some point between 020.M37 and 956.M37. The station is currently unmanned and operating only in recording capacity logging weather, radiation and atmospheric biochemical data. No records on the original inhabitants or their whereabouts have survived due to having been destroyed or misplaced during the Crusades.
Xeno Presence: Several large sites of ancient pre-human xeno ruins have been observed on the surface. Data produced by orbital geomapping radars and thermal imaging suggests that a considerable part of the planets surface has been covered with artificial buildings at some point of planets history. There is evidence of large underground tunnel systems below the surface with access points hidden somewhere in the ruins. No active xenoforms have been sighted and it seems that the original builders of the ruins are long extinct.
”I will break in the doors of hell and smash the bolts; there will be confusion of people, those above with those from the lower depths. I shall bring up the dead to eat food like the living; and the hosts of the dead will outnumber the living."
Revenant Moon, situated in the Northern Rim of Halo Stars, is one of the ancient Necrontyr colonies and a Necron Tomb World. Necron buildings, tunnel systems and ruins can be found all over the planet, covered by the overgrown jungle. However, most of these structures are uninhabited, being nothing more than lifeless remains of bygone civilization. Deep within the Revent Moon's core there is one structure which is fundamentally different: The Revenant Moon Tomb.
The Revenant Moon Tomb woke from stasis somewhere during the M37 construction of the Imperial Base. It is unknown whether the construction crew met the necrons or simply pulled out because of some obscure imperial orders and large parts of the original base is now overgrown and inhabited by roving packs of Flayed Ones, making investigations there increasingly hazardous.
The Tomb itself, reciding several miles below the planet surface, is huge and its stasis-coffins house millions of necrons and necron constructs. The Revenant Moon necrons are the last survivors of three necrontyr tribes who inhabited Revenant Moon before the Necrontyr pact with the C'tan. The Tomb World vowed allegiance to Atun Dynasty during the Wars of Secession, but now it is ruled over by a triumvirate of Overlords who would rather not give up their largely autonomous status. In order to remain in good terms with larger and more expansive dynasties the Revenant Moon has turned mercenary and will gladly loan their troops to other, more powerful, dynasties. As one of the Tomb Worlds that woke up early they've also courted the Praetorians, assisting them in their tasks when ever they can.
When the Tomb first woke up in M37 the only Overlord awake was the coldly logical protector of the Tomb referred to as Surgeon King. After he had methodically cleansed the planet from invading humans he woke up the wild, hatefull hunter Lord of Flies and the psychotic, scheming Lady Clawed Butterfly. Now acting together these three lords have started to expand the power of Revenant Moon Tomb by sending small raiding forces across the galaxy in search for information on the current state of the galaxy. Most recently Revenant Moons forces have managed to hack their way into several high-security imperial communication nodes and are tracking Imperial naval movements across the sector. The purpose of this is still unknown.
Lords and Ladies
”We own the galaxy. Everybody else is just visiting.”
Surgeon King is the most rarely seen Overlord of the Revenant Moon Tomb. His well-kept living metal body is adorned in brozen and gold paint and he carries a blood red cloak as a symbol of kingship. Like the lesser lords and nobles, he regularly paints his face with white paint, making it look like a skull. Surgeon King is heavily focused in research for apotheosis into flesh and many of his raids are conducted to capture living specimens for his research. Recently he has become convinced that of all species in the galaxy humans hold most potential to act as future 'hosts' for Necrontyr minds.
Lord of Flies is premier close-assault specialist and hunter of the Tomb. He often appears with the huge swarm of scarabs ('the Corpseflies') following him while he hunts the living. His destroyer body is green and deadly silent while moving, making it easier for him to stalk the living in the jungles of Revenant Moon. His weapon of choice is an unusually short warscythe with long scythe-blade in one end and a double-edged glaive-blade on other.
Clawed Butterfly is the leader of the Obsidian Butterflies, a host of heavy destroyers, and is usually referred to being a 'Lady' rather than a 'Lord'. Her destroyer body is striking red in color and she constantly emits strange static and whistling sounds. She usually carries a resurrection orb and a warscythe.
The Royal Court of Revenant Moon is the collection of lesser lords and crypteks who advice and guard the triumvirate of overlords and also act as sub-commanders of the Revenant Moon's military might. Many, if not most, of the lords are originally necrontyr tribal chiefs and the crypteks have once been the tek-shamans of the same tribes. The lords still retain an obscure custom of painting their faces white to resemble skulls. The crypteks hold a special status in the Revenant moon military as they take care of the heavier engines of war and all the canoptek constructs. The Revenant Moon crypteks are well-known for their ability to summon dozens of strange and terrible constructs and many of the Tomb Worlds allies see the crypteks and the firepower they bring as the premier asset of the Revenant Moon.
Parallel in hierarchy to the lords and the crypteks are the Lychguard of the Surgeon King. They are the premier guardians of the Surgeon King himself, but also the Royal Court and, ultimately, the Tomb World itself. Originally the Lychguard was tasked with safeguarding all royalty in Revenant Moon but recently the original guard has been replaced by elite hand-picked by the Praetorians. It is unknown if the guard are praetorians watching over Surgeon King or other way around, but the current guard has clearly indicated its distaste for the two destroyer cults on the planet. This act, and their perceived near relationship with praetorians, have resulted in situation where most of the Royal Court refuses to have anything to do with the guard. Thus, they have recently gained a nickname 'The Shunned' amongst the Revenant Moon necron elite.
”And out in the darkness whippoorwills cry”
The notorious Whippoorwill Society is the assassin clan of deathmarks answering currently to Surgeon King alone. Recently they have been deployed increasingly often to deal with the collateral problems stemming from Surgeon Kings research. They hunt down escaped test subject and assassinate imperial scouts and inquisitorial acolytes who have tried to investigate the sudden disappearance of people from isolated colonies. Still, work outside Revenant Moon is not the only thing they do. Many lords who have openly questioned Surgeon King have also met their end in the hands of the deathmarks.
”I serve none but the Death itself”
Technically the Destroyer Cults act as the bodyguards and courts of the Lord of Flies and the Lady Clawed Butterfly. Thus they often consider themselves equal to the Royal Court and the Lychguard but in reality their status is more based on their massive firepower and intimidation value. Especially the crypteks of the Royal Court think of the destroyer cults as 'broken people' and would like to see them banished to the jungles along with the flayed ones.
The Red Harvest is a Destroyer Cult led by the Lord of Flies. They are also the primary mobile guards of the Tomb and conduct other special tasks which require their specific combination of mobility and firepower. Their destroyer carapaces are adorned with ancient Necronyr runes and they regularly paint the targeters covering the right half of their faces with white facepaint. Obsidian Butterflies is another Destroyer Cult led by the Lady Clawed Butterfly. They are seen hunting men, beasts and machines with equal dedication, silently hovering about the jungle and sniping targets from far away with their heavy gauss cannons. Their destroyer carapaces are painted black and adorned with very distinctive, golden butterfly wings. Unlike many other Revenant Moon necrons they do not use facepaint, preferring to leave the smooth, black surfaces of their targeters unadorned.
The Palace of Bones
Ghost stories whispered in the Royal Court of Revenant Moon tell that originally there were four Overlords, two lords and two ladies. While one of the ladies and one of the lords became obsessed with death and started their own destroyer cults it is whispered that the second lady, a consort to Surgeon King, fell prey to even more horrible fate. She became infected with flayer virus and ran into the jungles, never to be seen again. The stories tell of a Palace of Bones hidden somewhere inside the jungle where the Flayer Queen holds a blood-drenched court of her own. Whatever the truth is the jungles of the Revenant Moon seem to be filled with flayed ones and many of them ramble the same legends while cutting their victims apart.
The Flayed Ones are the premier hunters of the Revenant Moon, stalking their prey in the jungle and dressing in the skins of their fallen enemies. They are more devious and independent than normal warriors, almost at the level of lords in their intelligence. However, their actions are ritualistic to the point of being insane. They target and kill their pray in ritualistic, almost monomaniacal manner resembling the actions of serial-killers. Often huge packs of Flayed Ones gather around crude metal altars and place offerings of flesh cut from their prey before their robotic altars. Most of these altars are forged out of severely damaged bodies of other necrons and are used to transmit messages from Overlords.
The Tribal Warriors
The necron warriors of the Revenant Moon Tomb seem to have far less personality than the lords but still most of them have been observed to take part in some kind of pre-battle rituals where they sit in circles of small groups of warriors and paint markings on their faces with golden paint. This ritualistic behavior dates back to ancient times but is now only a echo stuck in the programming of the warriors who are unable to remember their old lives.
The warriors often ride into battle in ghost arks. This is a grim reminder of the days of the biotransference when the whole population of the Revenant moon were rounded up into arks and transported into the forges. Recently Surgeon King has comissioned building new ghost arks so that he could transport more human test subjects back from his raids.
'Goldheads' are a special group warriors who cover the whole top of their heads with golden paint. This habit dates back to the days when Necrontyr warriors used to cover their heads with reflective colors to protect themselves from the harsh sun of their homeworld. They are the warriors most often seen escorting the Overlords to battle.
'Unmarked Ones' differ from other warriors because their living metal bodies are more corroded and damaged than other warriors. The damage they have sustained has also eaten away what little was left of their memories, leaving them totally 'pure' without any personality at all. Thus they are never seen to use facepaint or take part in any rituals. These warriors are often used as guards and sometimes stripped-down 'Unmarked Ones' missing legs, arms or other parts have been seen used as a sort of stationary, sniping perimater guards or traps near the Tombs entrances.
Last edited by Polaria; March 12th, 2012 at 09:16.
Revenant Moon Necrons: (W/L/D) 0/1/0 (6th edition: 13/2/2)(5th edition: 14/6/4)(3rd edition Codex: 16/4/7)
XIX Legion: (W/L/D) 0/0/0 (5th edition: 14/12/2)(5th edition Codex: 4/3/0)
Black Legion: (W/L/D) 1/0/0 (6th edition: 2/3/0)
Something Wicked... Reikwald Beastmen: (W/L/D) 10/4/1
Mine's not near as good, but here ya go. My army is a bluish metal in the theory that the aeons of being on such an artic temperature planet has kind of infused into the living metal giving it the blue ice like coloring:
From the dark reaches of the outer rim, a Necron tomb world has been disturbed. After many millions of years this force has awoken on one of many planets like it. The planet (designated UI-9361 by the local humans in the system) had been deemed uninhabitable. This barren world was said to have no valuable materials or support life. Scans indicated it was just rock, ice, sub-zero temperatures, and rumored to be haunted by something unnatural.
One day a group of space pirates landed on the surface searching to establish a base of operations in the region. Only the pilot escaped alive (only to be incarcerated), blabbering something about ghosts and inhuman skeletal figures appearing right from the ground. A patrol was sent to investigate and never heard from again. The locals placed warning beacons around the planet to keep people away. Unfortunately for them, it was too late. The Necron stasis chambers were stirring, slowly awakening the Necron populace. By the time of the first assault the humans occupying the region were unprepared and utterly destroyed. The Imperium hadn’t had a chance to establish compliance in this region before its destruction. Reports back to the Imperium brought news of a new Xenos army, but very little in the way of military intelligence. One piece of intelligence regarded how this enemy’s dead seemed to disappear. They were reported to be robotic beings with a bluish hue and a disturbing red glow from their weaponry and power systems. Only time will tell what their next move is…
Here's another one too, stole the intro from another member here :
Darkness. The consciousness stirred. A memory, unbidden began to awake. Not a memory, less than that, a dream half remembered. A dream of a long dead world, of metal pallid creatures, of jealousy, of hatred and of war. And of the rise of immortality. The consciousness was aware now, as far as it could be. It was dark around it but it did not need sight its actions were mapped out for it, it had known its path eons ago. Its existence was pure purpose. Its purpose had awoken it. It must respond. Beside it fellow beings arose from their sleep, their actions coordinated, they acted as one.
Outside, the Necron Lord watched passively as the phalanx of Necrons marched tirelessly from the entrance of the Tomb across the icy wastes. The ancient being had precious few emotions left to it. Anger, loathing, envy. At the sight of his brethren marching in step to his command he felt yet another he had thought long since forgotten. Satisfaction.
Last edited by Dark Trainer; March 12th, 2012 at 16:54.
"There is only do, or do not. There is no try." - Yoda
Desert Reapers of Arthas Moloch
The Necrons of the Kar Chrok (Car, Trock) Dynasty are old, even by the standards of their own race. They have outlasted galaxies in their slumber. Even before the Silent King achieved his final victory against the C’tan, Seth’ ras, Phaeron of The Kar Chrok Dynasty, decreed that his people enter their stasis tombs. For he had seen what had become of his race-encased in metal, slaves to star killers, and the very thing they had hated beyond reason. They had become a plague upon themselves, one that should never have existed.
When the Old Ones had been overthrown and eradicated, Seth’ ras, and Seth’ ras alone, saw that like the rest of his race, he had become the very thing he had abhorred as a Necrontyr. Immortal. His resentment of his very existence drove him insane to the point where if you were to be alive, he would feel a contempt for you as fierce as the Necrontyr had for the Old Ones. This is where many believe that the first case of a Necron to suffer the “Destroyer Curse”, occured.
Worlds burned beneath the might of his legions, yet he would have brief moments of sanity. Brief for a necron at any rate. In which he could see that soon, there would be no life left for the C’tan to feed on and when the Silent King called on all of his race to rise up against their fickle gods, he ordered his legions to fight alongside the rest of the Dynasties.
However, a great battle came, upon the world of Arthas Moloch where a shard of The Deceiver had been trapped (The Deceiver knew for aeons already, that he could split himself into many, and used it to his advantage, although he was still far more powerful than the shards the Necrons have imprisoned in their tesseract labyrinths). Feeding off of the indecision of Seth’ ras’s mind, he tricked him into spreading the “Destroyer Curse” to the rest of his dynasty and to the other Necrons on the planet. Intending for them to wipe each other out, his plan backfired.
Although the Necrons that could, resented themselves, the shard of The Deceiver was even more deserving of their absolute hate. Only after it had been split again and sealed away in another dimension, did allies become enemies due to the sheer hatred caused by the curse. The terrible battles that ensued make exterminatus appear insignificant compared to the Necron's arcane weaponry, but in the end, the Kar Chrok dynasty won. The price of victory was high. It’s grand armies had been reduced to a mere fragment of it’s original power and now the C’tan and the Necrons, would both seek to destroy them once and for all.
In a last sane act, Seth’ ras had the webway sealed off from the planet, meaning it would take any armies sent against him millions of years to reach the isolated world. He ordered the construction of a single tomb complex. Buried into massive furrows, scoured into the earth by unimaginable weaponry, to preserve what was left of his failing dynasty. The other option, face the wrath of the C'tan and The Silent King. Seth’ ras, now having fully succumbed to the Destroyer Curse, took his own life after having ensured that his dynasty would live on. Although the stasis crypts slow the curse, it can never truly be stopped and so, more and more of the remaining dynasty fall to it over the billions of years that pass.
And now, after aeons, they have woken. Disturbed by the constant war of the 41st millennium, in the aftermath of several brutal campaigns upon the surface, most notably, the Damocles Gulf Crusade. They have emerged into a universe rich with life and only a few have escaped the effects of the curse. The eastern fringe will once again become empty, and they shall have back what is rightfully theirs.
Their raids have increased with each passing year. From small settlements and facilities, to entire colonies and small worlds. Only one image has ever been recorded of the attackers and that was by a humble Shas’ la of the Sa’ cea sept, who died soon after from his grievous wounds.
The Kar Chrok have been traced back to the Artefact World of Arthas Moloch, but no sign of their existence has ever been found on the planet. They have become known as “The Desert Reapers of Arthas Moloch” to the Tau Empire and it’s associated races because they almost appear to be harvesting worlds. Wherever their name is spoken, fear fills the hearts of the people, because wherever they strike... None survive.
And here is a little bit on my commander...
Ark Su’ nan: Phaeron of The Kar Chrok Dynasty
Now that the remnants of the Kar Chrok Dynasty are stirring, few of the remaining Necrons have found themselves to be unaffected by the destroyer curse. Many of them have melded themselves to the machines they pilot while others have decayed in their madness. Their tomb complex was not built to the quality of the countless others across the galaxy. Simply because the battle with The Deceiver and the other dynasties on the planet, left very few raw materials to build a sanctuary for the Kar Chrok in their eternal slumber. Many of Seth’ ras’ legions did not rise, including the Triarch Praetorians and Lychguard, whose minds were eaten away over the countless aeons.
Those that weren’t immediately affected by the curse have brief moments of sanity, but they too, are slowly being corrupted as their minds are malevolently twisted, deep below the surface of Arthos Moloch. They exist in a state of constant distrust, believing only themselves to be sane while in reality, each and everyone of them is a prisoner of their infected minds.
Most notable of these is the self appointed Phaeron, Arch Su’ nan (Ark-Sue-Naan). He seems the least affected by the curse and appointed himself leader as no other candidate was, in his view, suitable for the position. However, he knows there are those that would see him deposed and while each and every one of his lords and over lords are quite mad, the only reason they let him stay in power is the simple fact that it would take several of them to unseat him, and none are willing to trust the other.
Arch Su’ nan was low in the heirachy Seth’ ras’s court, a mere lord of one valueless system. Seizing his opportunity for power, he declared himself Phaeron and ascended the ranks. Alas, he is not the best leader at any rate and without the guidance of the Triarchs, the remains of the Kar Chrok Dynasty have no hope. Few are left to care though, because soon, he will join them. He will become just another embittered machine, purging life simply because he can never truly be just that. Alive. While every passing moment, the curse gains a foothold in his mind, and ironically, makes him a better leader. For if one is to slaughter, then one must adapt to find new ways of killing and so his knowledge of war does also.
As Phaeron, he is expected to lead his people in battle. He would have once found such a task distasteful but the curse brings upon him a glee and an unstoppable blood lust. He leads pinpoint strikes atop his command barge, giving himself an unparalleled view of the carnage with which he can satisfy his thirst for blood. But it grows unquenchable, to the point where the annihilation of worlds is relished by the Phaeron and whole star systems are purged of inferior beings, who are nothing compared to his own magnificent existence. When he is not cleansing worlds of life, he is constantly augmenting himself so he may kill more efficiently. All the while his consciousness is slowly receding and soon there will be nothing left but raw hatred and contempt.
There is a deeper threat though. At the back of his mind there are whispers, an echo. “The universe must be sterilised of all life. What happens when you are the last one left?” And The Deceiver talks to him through all the aeons, chides him, and makes fickle promises to him. For he will have his revenge against the only race in all of history that tricked him. If Arch Su’ nan were to help him though, he will be spared The Deceiver’s terrible wrath and he will rule at the right hand of his god for all eternity.
So, what do you think?
The new fluff gave us something better than Metal Tyranids, and helps make sense of mirror matches. As well, you still have those soulless guys wanting to eliminate life itself.
I'll get my overall story up when I'm at a computer.
Yeah, I'll never get used to texting. You can't just communicate via letters. There is so much depth that is conveyed in tone and diction that is lost in letters. At times, we work with what we got, but texting is rather "soulless" when compare to traditional discussions. Seriously, just dial a number. It's much more gratifying and healthy to hear a voice on the other side.
That's my contribution to this tangent on how "things were better in the good old days" and "what kids like these days is stupid and dumb".
This does remind me that I need to jot down my Necron background on paper. It's been brewing in the back of my mind, and I think it may have congealed into something tangible.
EDIT: Oh, if you want to have a moan about Necron fluff, go Necro THIS THREAD. I think that was our "best" discussion on it. Though I think there was a slap fight somewhere in there that I can't quite seem to find right now.
Last edited by Klajorne; May 23rd, 2014 at 06:07.
The World, and Reawakening
The Fuuk'Et Dynasty (I'm not mature when it comes to making up words) was only a recent reawakened on a Tomb World with almost no life asides from a few plants (strange species of cacti the size of buildings, to the point you could carve yourself a living space for a few Space Marines and yourself with some room to spare) and creepy crawlies (beetles living in said plants, bigger versions of Mongolian Death Worms almost extinct) that could withstand the hellfire temperatures reaching well over the boiling point of water, though strangely lakes still existed. Being closer to its star than normal, the temperatures were bound to be ridiculous. However, the world itself contained lots of precious metals, and so led to mining expeditions. Soon after the Imperium started mining though, they began to find strange ruins, and older spacecraft of Imperial Forces in general. Curiosity would set in, as the residents of these tombs had awoken.
The Imperial Guard never stood a chance. They weren't sent with many resources in the first place, and none could have predicted the ferocity that would be shown by the aliens that sought to defend their territory. Strange tactics and amazing combat prowess outmatched the poor Guard, and were more than quickly defeated within a few days of combat.
Of course they weren't the first to settle in and simply die soon. Records had shown sizable forces of the Imperium going near the planet's coordinates and never coming back. The world itself has strange magnetic properties, usually making spacecraft malfunction according to what scientists managed to find, but it was strange that it didn't happen to them. After that happening, of course, the world would take care of the crashed parties. Lost forces, outside of Guard falling there and dying over hundreds of years, found included:
. Crashed ships (23 aircraft to be exact) of Adeptus Soritas meant to counter Death Guard found within the same system. Most armor and bodies were gone, so we can suspect the the giant red worms to have eaten most of them.
. Parts of aforementioned Death Guard forces. Mostly the bodies were missing limbs, so apparently giant mongolian death worms have taste buds and do lots of damage biting into stuff.
. Two Thunderhawks belonging to Marines Malevolent. Forensics would show them all dying upon impact, which is odd for those as strong as Space Marines...
. Three Thunderhawks belonging to the Black Templars. Almost all the bodies were missing asides from a few Space Marines that were missing half their bodies.
. Three Mantas with all bodies gone. Holes found in the Mantas would lead to the conclusion that the giant red worms of death can digest anything and get nutrition from it, to an extent. As well, they have shown to be able to not take in nutrition for VERY long periods of time, though we don't know for how long until we get a sample of them.
. A strikeforce of Eldar, including a Revenant Titan. Everything was destroyed by the few wildlife that was there, except for the Titan, which had been torn apart by several "creatures".
Of course there were more found, some even more ancient than the Eldar remains, but these were the ones that stuck out.
The Necrons of this dynasty are mostly keeping of their intelligence. In fact, their Warriors could be considered as equals of Immortals of other Dynasties. They also will not help The Stormlord in his conquest (and are one of the few Dynasties actually able to fend off his forces, to an extent), as the two rulers have an old grudge towards him. Aside from that, they have mostly been friendly with other Overlords, including Anrakyr and Kutlakh (surprisingly), whom they regularly team up with to help keep their own world protected. The focus overall for this world is to build up defenses and never have to worry about war ever again, and help keep the wildlife flourishing for scientific research (and later maybe help with the conscious transferring). However, these goals simply cannot be met from the constant battles they must fight. Unique to this Dynasty is that the rulers are always married and share power. Obviously, since the War In Heaven, there hasn't been new rulers and nobody has tried to kill off the current ones. Another unique feature is that the more intelligent members are always augmenting their bodies to be more efficient on the battlefield, whether it be attaching their guns to their arms or enhancing their optics or enhance their legs for running, and so on. They figured they might as well take advantage of this while they're still immortal.
Though everyone has long forgotten their names, important members of the Dynasty have nicknames given to them via other Necron forces. These important members include:
1. The Colossus: The current King of this Dynasty, and considered one of the ultimate fighters in Necron history next to Kutlakh. He had modified himself after other Destroyer Lords for the practicality but without the craziness. He is also known as one of the few Destroyer Lords with an actual court, as he has commandeered the respect/fear of lesser Lords and Crypteks.
Asides from being an amazing warrior, he is a very competent general and has proven that time and time again since the reawakening. He isn't much of a planner like his wife, but his quick thinking on the battlefield can rival that of any leader of any Dynasty, all while being better than them at combat. It is for this reason he gets along very much with Kutlakh who, while insane, knows how to get results on and off the battlefield and generally hasn't tried to destroy his world. They share a mutual partnership and it simply works. On the field, The Colossus uses a Warscythe and typically joins an entourage of Wraiths that he helped program to fight more efficiently in his presence.
In game, he's just a Destroyer Lord with the Weave and Mind Scarabs. To represent the Court, I simply always have an Overlord join with him or there just isn't a Royal Court, as otherwise I'd be breaking rules. Until the next codex hits we'll see if he can take more wargear. I'd like to see how much more evil Destroyer Lords would be with the Shifter though.
2. The Minister is the current queen of the Dynasty. She hates fighting and generally hates joining the battlefield, but occasionally does so to hopefully negotiate peace (which doesn't actually happen often, surprisingly in the WH40k setting) and therefore help keep the interests of the Dynasty intact. Like her husband, she augmented her body to be more efficient. However, while The Colossus is more combat able, The Minister kept herself a simple customized Gauss Cannon, and super optics that spot details of anything in battle that might give an edge, especially for her retinue of Immortals.
This model is basically a Destroyer top half plopped on top of Immortal legs, so I figured to best represent her background by simply using Nemesor's rules and making the Gauss Cannon a Staff Of Light counts-as. Since The Nemesor goes well with a giant squad of Immortals, it works out to the background efficiently as well.
3. The Compass is currently the second highest ranked general in the Dynasty. Since the reawakening of their Tomb World, he and The Colossus have gone on conquests to other planets in their system for more legroom for the Dynasty. Not much is known about him, but there are strange stories of him allying with forces of Alpha Legion, Eldar, and strange aliens on his freetime to help their missions. For what purpose this isn't known...
In battle, he prefers to be hit hard and quick, so naturally a Command Barge was a natural choice.
In game he's a generic Overlord with a Warscythe and a Barge. Nothing really special about that.
4. The Immolation is the second highest ranking Cryptek and co-creator of the technologies that downed so many ships during the slumber, along with the current king and queen. Not much is known about her outside that. She frequently takes up battle with experimental technology like most Crypteks, and is disciplined in manipulating minds, and typically is part of a Deathmark retinue.
On the table, she's a Despairtek with Deathmarks.
5. The Vehemence is a famous Cryptek among other Dynasties for having ridiculous requests for his help. This is pretty typical for most Crypteks at first, but what makes him special is that his requests often make no sense on that sense of ridiculousness, sometimes ranging from a simple cache of Bolters to entire platoons of Imperial Guard. He is currently the highest ranked Cryptek, and does overall what he pleases. Often he accompanies The Compass in his journeys to help strange forces of aliens, but mostly out of boredom rather than The Compass' enthusiasm.
On the tabletop he's a Solartek.