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Hey all, I have been struggling with the annoying wraiths with whipcoils. Specifically two squads of six, these guys don't seem like too big of a deal but they have been a consistent monkey wrench in my games against necrons. I have tried a lot and the only thing that seems to work well enough is blasting them with darklances but then they are not dealing with the necron vehicles.
If anyone has had success in any way with any other approaches please let us know. Initiative one wyches is a bad thing and I want to have some chance of stopping it. Any help is welcome, please and thank you.
Torrents of fire seem to work reasonably well. There are few things in the game that can honestly say that a dozen or two poisoned shots do not trouble them at all. It's not the most efficient but it is effective. Considering how much DE rely on having high initiative in a fight, I wouldn't take any CC unit anywhere near them without a huge number advantage.
If I'm not mistaken, these Wraiths only have Rending, so I don't see the problem with charging them with Wyches, after you have shot them a little.
I can remember my 8 Wyches holding them (about 4 left) down and coming out winning.
If your wyches have FnP, they typically won't take many wounds, together with the right drugs they will put enough hurt back. Add another Shardnet & Impaler to reduce the pain coming in even further.
I think the most annoying part of Wraith is that they are Etherreal and can hide very easily but aren't slowed by terrain. So I believe it is key to charge them at the right time and not have them charge you.
You charge them as to have control of getting the least amount of models in base to base contact and the most within 2".
Yeah I have charged them with wyches and I did okay but rules state you have to put as many models in b2b as possible so every Tim I charge only three wyches keep their speed. Also fnp does not work at all. Wraiths are str 6 which is double our toughness so we don't get fnp against Amy attack wraiths can throw at us. There in lies my problem. Also I have tried massed shooting and that 3++ save is killing me every time. I may try using 20 warriors with two SCs out of a wwp see if that works.
blasterborn and venoms have made short work of them every time i've faced them.
Venom spam will take them out. If i were you, I'd choose your tactics based on whether you deploy 1st or 2nd. If 1st, start in lance threat range and their turn 1 when they pop nightfighting at the beginning of your turn (ask if he wants to use his orb ) just turbo boost outside of their (largely) 36" vehicle threat zone. Boom. they just wasted a pulse.
Now, you're hopefully around 12" or so from his 36" threat bubble and he's going to have to risk using his 2nd in anticipating your moving 12" forward and firing, or simply making him waste it again. You have far greater mobility than him. This whole time you can be splinter cannoning the advancing units (wraiths) while keeping their anni barges and to some extent eldritch lances at bay. Just try to keep those lovely ravagers at max range. Night Shields go a long way against necrons (as with GK) who have many devistating things to our flimsy DE at 24" - 36" range.
I am planning on using one of my Prophets of Flesh lists when I get my next game in - Urien, Haemys and the Aberrations will be outfitted with flesh gauntlets and just pile on the insta-kill wounds knowing that a 1/3 of them will kill a wraith outright. I also need to do the charge as to get the Furious Charge initiative bonus as to strike simultaneous and or manage to not put one of them directly in contact with a whip (which I understand is hard to do). Grotesques will take a beating though if you do not do well on the charge as the furious charge will not be there to strike simul but at least the Grots are not being insta killed by the wraiths and still get a FnP other than the rending.
I know this isn't a fix for your situation but I really do not see any other alternative other than shooting them for as long as you can.
"On a hunch, I melted them down and inhaled the fumes and read the dark eldar codex again, AND FOUND A BUNCH OF NEW RULES HIDDEN BEHIND THE OTHER WORDS..." [Gardeth on modelling & interpreting the DE Codex]
Thanks guys these are all valid points. I usually do take nightshields so I already tend to stay just out of range. I have been toying with a bait unit with hit and run to lure the wraiths into combat with them then leave the combat so a 20 man warrior unit can come out of the wwp and rapid fire the unit (hopefully to, if not close to, death) then if the wraiths are still kicking charge back in with the hit and run unit. Will only work once, but by then I can have a better strategy, I hope. It might end up being the grots though. I will also throw my shattershard at em to see how well that works...
venom spam is probably the worst way to try and deal with 3++.
even wyches are not great as you have to rely on agoniser hits way too much, ok S&I will reduce attacks but its not something i would count on with large squads of wraiths.
Which basically leaves you two options.
incubi or a dissintegrator ravager, both will aniliate this squad, i'm always pro incubi anyway and would advocate having at least a 5 man squad on a venom in any game, remember to bring a bloodstone and heamy with a liquifier, your flamers can make short work of them before you charge, yes you lose fleet but def worth it in this instance.
If you go the ravager option then more anti-tank from elsewhere will do the trick, especially from fast attack,I tend to prefer scourges and reavers over basterborn, but thats my preferance, you can fill your anti-tank how you like.
Last edited by dizzie; March 19th, 2012 at 20:36.
If you're always worried about crushing the ants beneath you...you won't be able to walk.