Welcome to Librarium Online!
This may be a stupid question (probably is), but I hope you'll forgive me as I'm new to Necrons.
The scarabs seem a bit ... overpriced I quess, for what they do. I mean sure beast movement is nice but they can only hunt tanks. Infantry with average CC capabilities will smash them (though you can lock a unit in place).
All of that is nice, but 15 pts per base?!?!
Please correct me because I love the models (forgeworld though) and I love the idea...
PS. on the subject of tank hunting, what hapens if entropic strike brings the AV to 0? I assume the tank is wrecked?
I personally dont like to field the scarabs but they do have potential to be an awesome unit, for both tank hunting and ruining IC saves. If left unchecked Scarabs will consume everything in sight and at this point most of your opponents will know this and are willing to sacrifice some firepower on them. So at the very least they are a cheap bullet sponge. Being beasts and having to fleet is a bit unreliable but they do have the potential to move 24" in one turn! They do have low WS which can be a pain when trying to weaken an IC or things of the sort, but against vehicles WS does not matter. 5 Scarabs alone rushing a stationary AV 14 vehicle will most asureadly destroy it or at least weaken it to a state where a strong sneeze will cause it to crash and burn.
Dont even get me started on the Scarab farm...
3+ cover saves, 3 wounds, a minimum charge range of 23" while spawning, and the ability to wreck vehicles without effort for less than the cost of a tactical marine. They are bargain basement, especially when they are free.
Five scarab bases assaulting any vehicle that has not moved in the last turn will auto-wreck the vehicle. Assault attacks on a vehicle that has not moved auto-hit, and unlike attacks on units, ICs, etc, attacks on vehicles only require a HIT to reduce armor values. This is the true strength of the scarabs. Get three bases to that immobile land raider and it is toast. I have used a group of ten scarabs to wreck two predators in one turn due to a multi-assault.
Attacks on units require an unsaved wound for entropic to take effect.
But you are only strengthening my point.
Sure they are quite effective tank hunters but that's it. Against infantry they'll do nothing. Perhaps an IC, if you're lucky, will lose it's save.
I can imagine big nids hating them, for if you manage to lay an unsaved wound they lose their save.
But to pay 150 pts plus spiders for a unit which is ok against tanks, and s*cks against the rest is, imho, iffy at best...
Remember that after you hit you have to roll a 4+ to reduce the armor by 1 point. You may auto hit but you do not auto reduce the armor.
I have only used scarabs maybe twice, because i have no spyders. I will try them with spyders once we get the new models.
But even with the spyders, I still just think they are too easily killed. T3, 5+ save, and vulnerable to blasts. Anything S6 is insta killing, and insta kill two of them per wound if its a blast template (my tau friend's hammerhead large blast for example). Not to mentioned they are pretty useless against infantry. WS2, I2, and Fearless with a 5+ save means scarabs will be dropping fast, and with S3 they won't be getting a lot done.
A lot of people are saying they are a must have for our army. I know they can do their job well if they make it, but thats a big if, because people know what they can do and they are easily destroyed. I doubt mine will see much play even when I get some Spyders.
Last edited by Alaros; April 5th, 2012 at 15:20.
True, but that occurs prior to rolls for armor pen. So even with having to roll a 4+, with that many attacks you are still going to wreck the vehicle. Say you assault a LR with 3 bases. You roll 15 dice. Say 7 are 4+. This means you get 15 armor pen rolls at str3 against AV7. The VAST likelihood is that the LR is toast. Sure whatever is inside the LR will crush your scarabs, but who cares.
To Ren's point, you have to pick your fights. If you send them against a CC group, they will die. If you send them against a heavy weapons squad, you might not kill them (you will probably kill them) but you will tarpit them. So really it is all about how you use them.
What I will also say is, if they don't fit with your army don't use them. I have never had them fail me. Spread them out, use terrain as best as you can. Then use them to eat vehicles and tarpit.
I personally, as you may have guessed, am on the other end of the spectrum. I almost always use a group of scarabs and do have other high value targets in my list. I do not build my list around them, I use them as they are designed. If I have to wait on using the scarabs until turn 3, then that is what happens. I am not going to charge them into a field of fire to die. They are glass cannons and need to be treated as such. My suggestion is to try to use them in a game. I have never been let down by them yet. In the end it depends how you use them and the luck of the dice.