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I was wondering if people were abusing marker lights effectively. It looks really good on paper.
If you spam marker lights, is it also wise to take a second unit of fire warriors to cash in on those lights?
Do we hit the unit we are lighting with the skyray first and then boost bs skill on the pathfider team to get billions of hits?
First thing is you cannot boost a shot from a markerlight with a token from another markerlight, so your Skyray first idea is a non starter.
I use two units of 6 pathfinders and a Skyray. The Skyray is usually used to boost the BS of my two Hammerheads. Hammerheads hitting on BS5 are awesome and it also helps reducing scatter for the submunnition shot.
The Pathfinders are used to up BS where needed (usually upping the BS of my Torch units missile pods to BS4 or 5 dependent on number of ML tokens). The key to efficient ML utilisation is taking as many units as possible that do not need to use the ML tokens. I know that sounds counter intuitive but it actually isn't. The ideal way to play Tau is to have as many units as possible hitting with shooting at maximum efficiency. If you take as many units as possible that do not need ML's then you can use the ML's to boost those units that cannot have their BS boosted by such means as wargear (such as the Hammerhead which is BS4 and cannot be improved by taking a targeting array and Fire Warriors).
Taking as many non ML reliant units also means you can utilise the ML tokens to reduce cover saves or to negate night fight fr some units etc.
The other key to effective utilisation of ML's is taking multiple ML sources. if you take one ML unit you will quickly end up with no ML's. I take three units and it gives my opponents fits, if they go after the ML units it means they are not shooting at my XV8's and Hammerheads which is bad for them. if they go for the XV8;s etc then my units are working more efficiently because the ML units are not being taken down.
The final thing is knowing when and how to use the ML's and this only comes from experience. To many times I have seen Tau players firing all their marker lights before they shoot their other weapons. You don't have to shoot ML's before anything else and I very rarely shoot them first. As an example you can pop a transport and the passengers then get cover from the wreck, having accurate XV8's means you can shoot the transport without using ML's and then shoot the ML's to use the tokens to remove or reduce the cover saves of the passengers.If you had shot all the ML's first you would not have been able to reduce the passengers cover saves
Oh and the last thing you should be using ML tokens for is boosting Fire Warrior shooting. I take two units of six FW's and I seriously cannot remember the last time they shot anything, they stay in the Devilfish or hiding in reserve.
I love Markerlights and they really boost the effectiveness of my army but you have to know how to use them and the list has to be built to exploit them. For example it is no good taking a unit of Pathfinders and 3 units of elite bog standard Fireknives, to many FK's and not enough ML's mean the list will be inefficient. In my opinion markerlights are criminally ignored and underutilised by the Tau community, basically because they are take dedication, practice and skill to use and also because some called Tau experts say they are no good, they are wrong.
Last edited by Rikimaru; May 19th, 2012 at 20:55.
I have to say that is exciting. I have super bad ADD when i play miniatures games, and I have to say that armies needing a lot of little extra things to think about help me focus (I know, it sounds backwards) so tau sounds like it will be reallt fun for me.
The marker light really appeals to me for that reason.
It really saddens me that fire warriors are, for lack of a better word, terrible. They are the bulk of the army in the fluff, yet the average player's build is just 15 XV8s and 6 fire warriors. Word around town, though, is that this is the only build working competetively. Rumors of a new Tau book do sound promising though.
I like markerlights. Used to use them all the time. And I think they're still useful in the right list. But over the course of 5th edition I've evolved my lists to the point where I feel -- at least for me -- that the points are better spent just getting more guns onto the table in general. So I don't use them nearly as often as I used to. YMMV.
ninjabackhand: point and click, again, really? even after i give you an military term "shock tactic" you still call it point and click.
RIP Warhammer 40,000: 21 Sep 1998 - 24 May 2014
I have been using the tetras recently and found them to be very cost effective. Very cheap for a small unit that can cover a lot of ground. However they do taken down fairly easy if you aren't careful.
I love them, 1500pt list has two squads of 4 pathfinders, 2kpts has two squads of 6 with a skyray.
Deploy the pathfinders in cover where they can cover as much of the board as possible and use their obligatory DFs to hold some FWs
I agree with Riki, after boosting the BS on my two hammerheads to 5, I tend to only use the tokens for stripping cover and firing seekers from the skyray, TL BS4 deathrains don't need them, BS4/5 fireknives don't need them, my FWs are never on the table to shoot anyway, I wouldn't waste them on kroot...
However, dropping the cover save even by one from 4+ to 5+ is a massive boost, dropping it to 6++ is just crazy
Kroot can't benefit from marker lights. Just FYI.
Gareth is the person I try to impress when I convert and paint.
I have nothing more to add (why post then, fool?), but that was a very comprehensive first reply. Take units that do not need to really have their BS lifted...yes! I learned that by taking 3 pure fireknife squads at BS 3. I thought the markerlights could increase their efficiency and was promptly underwhelmed by my theory.
Markerlights are best used to strip away cover and launch seeker missiles. I really like saying to my opponents "see that ruin you're in..um, that's not gonna help you here. Like, not at all..."
I take 2 squads of 6 pathfinders and the skyray. Spread these teams over the board and line up my ducks. Sweet! The problem is that the ducks have got a tad turbo boosted supersonic faster so I have got to have a very efficient shooting phase.
With the Dark Eldar codex, as combat drugs were dumbed down and made army wide effects instead of seperate unit effects, I postulate that markerlights for Tau in the next dex may follow a similar pattern.
Something like 'units with marker lights reduce their targets cover save by one' or something like that?
Gareth is the person I try to impress when I convert and paint.
That's right. If they keep up "random effects" themes, which feature across the board in 40k- outflank moves, combat drug results, shok attack gun, GK grenades etc- they will probably replace player choice with fate.
In the case of combat drugs for DE there wasn't really a dud result, Phil Kelly is da man! So for Tau could it wind up like this?
All units with marker lights will on a roll of
1-increase the bs of another friendly unit by 1. ML hit results can be stacked.
2- reduce enemy cover save by one. This result may be stacked.
3- Reduce enemy leadership by one and hits will cause pinning tests. This overrides the fearless rule.
4- Allow wounding/damage re-rolls per friendly unit. So if there were 3 ml hits on an enemy for example, one crisis suit unit could re-roll, one FW unit could re-roll and a hammerhead could re-roll.
5- Dazzle opponent- markerlight beams scorch the orbital sockets or motion detection systems of target. Targets movement is reduced that turn by same number of inches as ml hits, can not assault. Shoots at BS1.
6- Satellite rail gun relay- all marker light hits bring down the rain, S10AP1.