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This weeks unit in ascendance is one of the new units that came out in the newest Codex... Triarch Stalker
The Triarch Stalker... What should I say? The model took its time in coming and the price tag of nearly two Annihilation Barges kept people a bit sceptic on what to think of it. And yes, lets be honest. When compared to a Dreadnought the Triarch Stalkers lack of DCCW and second weapon makes it come across as a bit of a lackluster walker. However, there is something Triarch Stalkers do that no-one else can: Gives easy twinlinked to each and every unit of your army that decides to concentrate its fire on the same target as the Stalker.
I've had a chance to test the Stalker only once, yesterday, against a 1500 points mechanized force of Grey Knights. My army was AV13 spam at its finest: 2 Ghost Arks, 2 Triarch Stalkers, 3 Annihilation Barges and Crypteks galore. You probably know the type. I used Heat Rays as my weapon and I think they did pretty well. What the actually did was saking a whole shitload of fire as enemy had decided that there is no way he is going to let my Triarch Stalkers live and give my Harbringers of Despair twin-linked AP1 flamers to put on his terminators. So the Stalkers died first. They did melta a Rhino and a single Termie before that. I think they did their stuff, because they had the same AV13 as other units in my army and came significantly cheaper than yet another Ghost Ark + 5 Warriors + Harbringer of Destruction. But whether they have a use in other than AV13 spammage list I really cannot say. But hey, I'm sure a few of you have used them so share your experiences:
What do you think about the Triarch Stalker?
Do you use them and how?
How many of them?
Heat Ray, Gauss or Particles?
If you are interested in the other Red Harvets Ascendant threads, they can be found here.
Revenant Moon Necrons: (W/L/D) 0/1/0 (6th edition: 13/2/2)(5th edition: 14/6/4)(3rd edition Codex: 16/4/7)
XIX Legion: (W/L/D) 0/0/0 (5th edition: 14/12/2)(5th edition Codex: 4/3/0)
Black Legion: (W/L/D) 1/0/0 (6th edition: 2/3/0)
Something Wicked... Reikwald Beastmen: (W/L/D) 10/4/1
I'm short on time, but I'll make it brief.
Heat ray always for me, because Melta is king in 5th edition. Also the best thing a stalker does is twin link all the destruction crypteks making them SOOO good! I've even considered 2 stalkers to prevent the twinlinking being removed from a lucky kill of one stalker.
"There is only do, or do not. There is no try." - Yoda
I field two Stalkers with devastating consequences. That gives the enemy an extra target to concentrate on, on top of some other units I throw in their face (Wraiths, Tomb Blades, etc.); this allows me the chance to get at least one of them up close and start taking out whatever my target is.
I always field them with the Heat Ray, as this makes the vehicle both anti-tank and anti-infantry. This gives you a Multi-Melta even better than the Marines one (seeing as you get two shots) or a Heavy Flamer to deal with troops. Even better yet, use the second option on heavy infantry (like Terminators), which now twin-links all further shots into that group. Who cares about ridiculous armor saves when you can pour tons of Rapid Fire and/or Tesla shots into them, making them take tons of saves.
Now, be warned that our Walkers are a lot more fragile and should be hidden in cover. Use the Move Through Cover special rule to position yourself where you need to be. Sure, AV-13 sounds nice until it's dropped at the first penetrating hit. Also, don't forget that even if you think you can take a shot, the Stalker is Open-Topped; even a glancing blow could result in a Wrecked and Railguns will destroy your only gun at the least. Stay in cover, try to get where you need to be fast, and pick targets that your others can hit.
Ah, the stalkers, even the name sounds fun. I proxied it a couple of times and found it useful in every battle. Twin-link detroteks for anit-tank fun, and 30 twin-linked guass shots into a unit is pretty much death. I used the guass once, but found that the heat ray is better. 12" more was nice for it to be hiding, but 2 melta or a heavy flamer then twin-linked is much better. I have only used one of them, and for a 2000 point army i want to try and fit in the second.
One question, in a doubles game, will it twin-link my allies weapons also because they are friendly, or is it more of a house rule debate?
I like the stalkers. They are really nice in cases where you need something to die without fail. I use them to target something that then gets focus fired by my immortals/warriors/ghost arks/barges. I run them with gauss because it lets them stay in the back outside of assualt range but also gives them a better chance to hit the target and mark it(as it only requires a hit to work). I've only used one in my lists so far but i plan on running two.
the text says freindly units so I dont see why it wouldnt work for an ally
The general 40k FAQ seems to indicate that "friendly" units mean your own units.
Q: Am I able to gain the benefits of any of my
opponent’s wargear or special rules, such as Teleport
Homers, Chaos Icons, Tyranid Synapse, Necron
Resurrection Orbs etc?
A: In most occasions this is clear, as the rules use the
words ‘friendly’ or ‘own’ to indicate your units, and
‘enemy’ for the opponent’s. On the other hand, some
rules clearly specify that they affect ‘friend and foe’. A
few rules are, however, slightly ambiguous as they
don’t clearly specify this distinction. As a general
principle, we recommend that you cannot use or gain
the benefits from any of the wargear or special rules of
your opponent’s army, unless specifically stated in the
rule itself (‘friend or foe’) or in an official FAQ.
"Peace, through superior firepower."