Welcome to Librarium Online!
Join our community of 80,000+ members and take part in the number one resource for Warhammer and Warhammer 40K discussion!
Registering gives you full access to take part in discussions, upload pictures, contact other members and search everything!
I played my tau for the first time in a while, and some units performed better than others. The game was against nids, an outflanking stealers list. Five units of 8-10 of the bastards. Plus three shooty warriors, the upgraded burrow-up heavy support monstrosity, three hive guard, a warrior/hg sized hq, raveners, a biovore, and a zoan.
Well, between my two railheads, I only got one submunition template off against the stealer hordes, which was disappointing. One tank got its gun blown off by the hive guard before the stealers arrived, and the other one got ripped from the sky by the upgraded trygon after a single shot (oh, but submunitions sodomize stealers! Ten in one shot!), so that was a bust.
My broadsides showed a remarkable ability to miss even with markerlight support. My fire warriors did their job (dying). My kroot ate the hive guard and were then themselves eaten by stealers.
My six (yeah, six, not nine, or fifteen, or whatever the 'minimum' is these days) did well, usually pumping out ten or so quality shots per turn. One squad did just get caught by some stealers, lose combat by one, fail, ans get run down on turn four. Well, stealers are super fast, it happens.
My warfish and my pirhana outperformed. The fish shrugged off tons of pain and mowed down a good dozen stealers. The pirhana, though... Killed the zoan, and had its drones tie up the biovore for a turn, then melta-ed that one too... And went on to survive and contest an OBJ.
One funny thing did happen. My kroot failed a charge though cover, rolling nothing higher than a 3. Then the raveners scattered within an inch of them and died. Oops! Best failed charge ever!
Sounds like it was fun Admittedly looking at the nid list you were facing I'm not surprised you lost... Tau are still a half-decent army in my opinion but when it comes to some of the newer, almost obligatory now, big shiny monster/tank/hero that GW is including with every new release, they will struggle to bring it down... Marine captains for e.g. we could probably manage, same probably goes for Grey Knight generic heroes... but huge mecha walker things? Burrowing worm things? These are the things we find it difficult to get rid of... hell even killing some normal/older enemy tanks/monsters is hard work.
Although then again...maybe when they're done up Tau will enjoy some massively powered "must have" option... Just because it's Tau, I imagine something along the lines of the Valk Vendetta's 3 lascannon type thing... not necessarily a flyer, although that would fit for Tau, but just something with an ungodly amount of railguns... - either that or some variation on the battlesuits i think....
Who said I lost? It was a draw, actually, on the scenario with two objectives. Actually, he barely managed to contest mine, while I had my pirhana and my loaded devilfish on his. One more turn, unlikely that he kicks me off of his objective with just his warriors and his HQ, while I'd have to kill nine stealers and a broodlord with two stealth suits, two broadsides, three BS4 crisis suits, and eight pulse carbines. Probably still a draw, but I think I'd be more likely to kill his stealer stuff than he would be to bring down both of my ships and kill the troops inside the one with just one unit and one IC to work with.
Last edited by Marnepup; May 28th, 2012 at 01:57.
I managed to tie against an IG LRBT heavy list. I had almost total control of the board and had most of my army intact until the last few rounds. I know how you feel about the broadsides. I kept rolling 1's to pen and managed to only damage 2 of 6 LRBT.
I feel somewhat obligated to keep playing lately. I'm the only Tau player at my FLGS except for one odd ball
Maybe the name is short for "can't hit the broad side of a barn with twinlinked BS5?"
Did I mention that my SMT did extremely well? Two drones and the leader came up with at least two hits a turn till the trygon showed up and shot them up. From 2" away, he wasn't going to fail to see them! After that, with the stealers on the board, the burst cannons (with an effective range to keep the suits from getting charged!) were...most welcome!
Last edited by Marnepup; May 29th, 2012 at 06:04.