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  • 2 Post By nidsNguard

Thread: Genestealer Help!

  1. #1
    Member Ever-Chosen's Avatar
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    Genestealer Help!

    Im just wondering what load out would be best against a combat marine army

    Thanks in advance


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    I am a free man! number6's Avatar
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    Doesn't matter who you're facing. Keep your 'stealers cheap and cheerful. Don't bother upgrading them at all.

    Save that you MUST take a broodlord. That guy is non-optional.
    ninjabackhand: point and click, again, really? even after i give you an military term "shock tactic" you still call it point and click.
    RIP Warhammer 40,000: 21 Sep 1998 - 24 May 2014

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    why? whats so special about it

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    Quote Originally Posted by theunknown one View Post
    why? whats so special about it
    Broodlord is definitely a must. He has a better save so those random stormbolter hits and such don't auto kill a stealer. He has a higher strength/initiative/attack value which is always good. He also has two awesome psychic powers. First is Aura of Despair, which makes a bubble of -1 Ld. If you have multiple broods this ability stacks. GREAT for making people run after combat. I feel his better power though is Hypnotic Gaze. If it goes off it prevents one model in base contact from attacking at all during the assault phase. This is amazing when going after MCs, ICs, dreads, or the like especially if they have higher I value. This basically gives you a free round of assault with your brood.

    As far as upgrades go I either run mine plain if I need the points, or I run them with toxin sacs. TS increases their point quite a bit, but on anything T4 or less it gives a second chance to wound which gives you a second chance of rending. I don't know how many times I have scored multiple rends on that second roll. Hope this helps.

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    The best thing about the Broodlord is wound allocation, you can try to soak up some weak shots with his 4+ save, and when someone hits your squad with flamers/blasts/rapid fire or whatever and the entire squad would die, wound allocation usually allows the Broodlord to survive. This usually makes your opponent waste another unit shooting at the Broodlord, or it leaves you with a nice scoring model.

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    from my recent games i havent actually found him to be that useful though tbh. sure hes last to die but for the points im starting to see more stealers as being slightly better. then again my opponents have been catching on to the whole he can stop my powerclaw from swinging im not putting that beside him... ive also been wiffing my attacks with him as well so that prob dosent help. yet saying that from the games i have seen him do well, i think ill still be keeping the broodlords in(i run 2 large squads) and keep them plain, no upgrades make them resiliant to bolters so your better with more stealers tbh... (though poison is handy, ask the avatar...)

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    I am a free man! number6's Avatar
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    Quote Originally Posted by nat01 View Post
    then again my opponents have been catching on to the whole he can stop my powerclaw from swinging im not putting that beside him...
    That's your fault, not your opponents. YOU should be the one charging, and therefore YOU should be the one arranging your models such that you can get that Broodlord where you need him.
    ninjabackhand: point and click, again, really? even after i give you an military term "shock tactic" you still call it point and click.
    RIP Warhammer 40,000: 21 Sep 1998 - 24 May 2014

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    hows it my fault when the specialist cc weapon holder tm is not on the front row when i charge as they know they will likely be singled out by said broodlord? smart opponents aught to catch on eventually, no? though the extra strength is more useful against tanks for me but i think another 3 or so stealers rending could cover that...

  10. #9
    jboweruk
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    I still favour the upgrades, poison especially if he has bikes, and adrenal glands is just filthy on the charge, S5 stealers is plain nasty and 20 of em is all but guaranteed to off an entire marine squad. Just remember to use flanking, spores mean they sit there like dummies and get shot, and walking across is not an option, they would just get shot to hell before they reach your opponent. At least by flanking sure it can be countered to an extent, but that depends a lot on the mission and deployment, and how much room your opponent has. Even a 6' wide table, remember you can potentially come on 6 inches, run another six, then charge 6, that's 18" on the first turn potentially. I haven't used my Broodlord yet, but have seen them in action and frankly they are seriously nasty.

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