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Ok, i'm a lil clueless as far as grots go...
ppl are always saying that they're not so effective in 4th edition... why?
and what made them so good before 4th edition
good game <a href='http://kevan.org/brain.cgi?Potratz' target='_blank'>http://mistupid.com/stuff/whackbin.htm</a>
DE.. fear them, play them, BE them...
-*God of HALO2 .... question my skills? challenge me on xbox live and i'll show you who's boss*-
The reason people believe them to be bad is they can't be used as meat-shields any more, not that I thought that was a particularly great use of them anyway. I didn't play a 'sit-and-shoot' Dark Eldar army, I played a full throttle Raider assault army and Grotesques were decent assault troops if led by a Dracon.
People also think them bad because of their low Initiative making wipe-outs harder than with other DE units. However, if you combine a unit of Grotesques in an assault alongside a friendly DE unit then you can use the higher Initiative of the other unit to catch the fleeing enemies, who break automatically because of the Grotesques 'Terrifying' rule. It's the 'Terrifying' rule that makes Grotesques useful, the 'Feel No Pain' is decent for if you get stranded in the open after an assault or Raider crash.
<u>Know thy Enemy</u>
<a href='http://members.aol.com/intwg/trolls.htm' target='_blank'>-The Troll, Aggravor Pestis</a>
<a href='http://mu.ranter.net/starcraft/bnet.html' target='_blank'>-The l33t d00d, Optimus Simula</a>
<a href='http://40konline.com/community/index.php?topic=1993.msg496519#msg496519' target='_blank'>-The Spammer, Spammator Demens</a>
<a href='http://members.aol.com/intwg/flamewars.htm#IPYW' target='_blank'>-The Flamer, Inflammator</a>
I agree. Feel No Pain is useful, but if you're playing well with them than you won't use it much (i.e. they charge from a Raider). Terrifying on the other hand is briliant, and is great tactically. However, when using this rule in a battle plan, it's important that you do actually defeat the enemy, and so you may need to attack a squad with 2 sqauds, one of which is grotesques, in order to drive them back. This is also useful for running them down. In my 1500pts army my Wyches and Grotesques work in tandem in a raider each, and it always makes me giggle when the enemies Termies etc. flee like cowards.
However, under new rules, you can't hide vulnerable troops behind them if you're advancing on foot like you used to be able to. However, even then, if the enemy really wanted your grotesques dead, they would assault cannon/multi laser/shuriken canon/ gauss cannon them and everything would get messy. So you haven't lost much.