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I've been playing Tau since the day they came out, and I still cannot figure out a way to use Kroot effectivly. The fluff and the stat line make it look like they are close combat fanatics, but whenever I charge I get chewed up. Is there something I'm doing wrong? Are they not meant to be CC troops? Granted I am charging into Blood Angels most of the time, but even when my opp. fields Necrons, my Kroot die in droves. Any ideas or help would be appreciated.
If I can find a good way to get more out of my squad I would consider upping the squad size to max.
I don't play Tau, but when zerging with units that are marginally better in cc they have to be in large numbers to effect the fight. Your charging BA with 11 kroot? Not going to be fun. Try charging them with about 3x that number and you'll see something different happen. You will always have poor performance in CC if you don't outnumber 2/3/4:1. Its always nice to have those wounds automatically applied because of No retreat! too.
That seems to be the Tau's problem with kroot is you need to blow quite a few points on a BIG squad for them to kick ass like the fluff says.
I agree with Pyre that if you want to WIN most combats with Kroot (especially vs. marines) then you need to have a big numbers advantage. Which kind of defeats the point, becuase people play Tau for their guns, not their CC ability!
The way to get the most out of your Kroot is to consider the role they are supposed to play in your army. They are cheap troops, good in CC but not overpowering, very good in cover, and with the ability to infiltrate.
So, here is how you use a 12 strong unit of Kroot:
Infiltrate whenever possible, and insert them between your Tau firing line and the enemy assault elements. Put them in woods/cover if it is available, and in an advantageous postion. When the enemy launches an assault, do your best to intercept them and hold them off for a turn or two. They may die, but they buy you time to keep shooting and/or move your vulnerable units out of the way.
If for some reason you find your Kroot out of position to block an assault or without anything to assault, don't forget that your unit of Kroot has a bunch of S4 Rapid Fire weapons which can be a nasty surprise. They'll do about as good as a Tactical Squad of marines, most times. Then, whether or not they've inflicted massive casualties, the opponent will get distracted and direct some of his resources to take them out. This only helps the rest of your Tau army.
Don't expect your Kroot to win, don't even expect them to live. They're cheap allies that a good Tau Shas is going to use (or use up, as the case may be) to further his overall goal of keeping the opponent beyond arm's-reach while he blasts the living daylights out of them with his firepower.
Purge all the heretics,
Kill the alien scum,
Suffer not the unclean to live,
And have a beer when you're done.
Thanks Greybeard! I've played Marines for years, and the concept of 'expendable' troops never occured to me.
Well the bad news is that Kroot always dir in droves if you dont keep them in cover. They have the worst saving throw that I have ever seen. The best thing that I could tell you is make about attrition. Take out the Krootox, and max the squad out. If you have any point left over buy some hounds.
The next thing that you are going to want to do is to infiltrate them on the table so that you can hit the enemy lines asap. Dont allow your oppent to shoot at them because if they do you are going to loose them. Hope this helped.
Oh before I forget you might want to think about putting Anghkor Prok into the squad. I have used him in the past and he is a nasty charater when used properly.