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ok im planning to start crons roughly about cristmass ( thtas my time of plentyfull paper round tips ) so i was wondering would someone care to break down the necrons on how to use them (tacticly eg team unit X works well with unit Y) just so i can figure out what id like base my army around (minus lots of warriors)
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Necron warriors are the key to necrons (well dur! Make sure you take plenty as they phase out if you get to 25%. Scarab swarms are a personal fav of mine, nice for taking out tanks and deepstriking behind the enemy causing a stir for a turn or two.
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well warriors are a must, there are several different ideas on how many you need in an army though. I feel that in a 2000 pt game i do fine with 36 to 45 warriors since they are so hard to kill. (3 squads of 12 or 3 squads of 15
pariahs are useless in my mind. they arent any good at assaulting because they are so slow, and if you want to use them for shooting then just use immortals. (several people like to use pariahs in combination with flayed ones, but i dont think they are worth it)
Immortals are very very nice. they are tough and have excellent firepower. They also make a very nice retinue for a VoD lord because they can teleport and still fire their weapons since they are assault.
Flayed ones are also very very nice. they have good cc ability and they can infiltrate and deepstrike (even if deepstrike isnt normally allowed in the rules for the mission). plus they cost the same as a regular warrior
wraiths are good at cc also, though you dont want to send them into a mob of troops as they will get dragged down. i use them mostly to take out heavy weapons and other smaller more elite squads (its also great to use them against tau hehehe). they work very well with a destroyer lord who has a warscythe and a res.orb.
destroyers are teh c00le$t. they are tough, have awesome weapons, can move and shoot their weapons, and they are just plain cool looking
Scarabs are nice against cc oriented armies. use a cheap squad of 10 to tie up an assualt squad for several turns. or if you want to spend the points you can give them disruption fields to pop tanks (i wouldnt as almost everything in your army already has gauss weaponry. They can also do very well against certain troop types (tau, guardians, etc...)
Tomb spyders are pretty usefull for a couple of reasons. the first one is that they help with the wbb rolls. They also make good counter assault units since they are mostrous creatures.
Heavy destroyers are kind of iffy. They are the "anti tank" guns in an army where everything has the ability to pop a tank. Some people will tell you that you shuold just use destroyers and some will tell you that you should use 2 squads of 3. I like to have 1 or 2 in my list so that i dont have to rely on rolling for a gauss glance
Last but not least is the monolith. the monolith is awesome. It has a big space marine killing pieplate that can never be destroyed, it has good anti infantry guns, and when it teleports warriors and other necrons around they get a chance at a second wbb roll if they need it. Dont take it in small games though since you need large numbers of necrons for phase out
Hope this helps.
The Big Jake
"I am the architect of fate!"
Damn right it does!Originally posted by TheBigJake@Nov 25 2004, 22:54
Hope this helps.[snapback]257925[/snapback]
I'm new to Necrons (and 40K) too and this is the best "cut out and keep" summary of Necrons I've read.
ya i agree cause im buildin a small army and bought a C'tan with about36 warriors 5 immortals....u cant go wrong...lol
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thanks for the compliment AR, if you, or anyone else ever needs any advice on the crons then feel free to send me a PM as I like to think of myself as a cron veteran. lol
"I am the architect of fate!"