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First off, i'm not big on point sinkers. I play a 1500 point army with no monolith or C'Tan for two reasons. One, people bitch about them. Two, it's easier to get phased out because so many of your points are going to these huge non-necron, hell of a lot of point models.
With that being said, I want to get my army up to 2000 points without using the above stated models. Flayed ones are nice because they are good up close, can deep-strike, and don't cost many points. I am also looking into adding more warriors so I have a better chance of not getting phased out. I have two Lords, one regular with a VOD, and one with a destroyer body and Res Orb. The one with VOD I thought would be great to have Pariahs but now that I am learning that they are so many points, aren't Necrons, and don't have a high initiative, should I use them? What do you guy's think of Pariahs? And if not that, what could I instead put with that Necron Lord?
I want to start by saying that a Monolith is great. So what if people bitch about them? You need them for the movement purposes. I wouldn't worry so much about the Phaze Out. It's really not that bad.
Now, first of all, Pariahs can't use the VoD (see page 15 of the Codex). If you're going to use a VoD, team the Lord up with 10 Immortals. VoD + Immortals is the best combo I've ever run into.
If you're not going to use the VoD, then I'd team the Lord up with 4 Pariahs. The 4 Pariahs are great bodyguards, without being that big of a point sink.
For the extra points, I'd add Scarabs. They are great tank busters, and are fast as hell.
I would never use Pariahs, I don't think they are worth there points mainly because anything that they would have a chance of killing will most likely strike first and wipe out too many of them for them too be able to get their points back.
Also, since they don't get WBB and don't count towards phase out then that makes them IMO pretty useless. For 36 pts. your getting a model that is meant for CC but has a low initiative and only 1 attack!
I would say go with the Flayed Ones. I wouldn't know from experience that they are good, but what I have read and seen they look like a great unit for balancing out your army. They are pretty much the equivalent to a Necron Warrior except they are meant for CC. Also, I think they are a great looking model and one of my favorite looking models in all of 40k.
Summary: Pariahs IMO rarely make their points back and don't fit in well with the rest of your army because of being non-necron(no WBB, don't count towards phase-out). Flayed Ones IMO will help balance your army out and help with phase-out at the same time.
EDIT: After reading Windmill's post I agree with him about the scarabs. I assumed, since you didn't mention them, that you already had them, but if you don't I would definitely go with Scarabs over Pariahs and Flayed Ones. But if you do have enough already, I'd say go with the Flayed Ones!
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Are Pariahs meant for CC only? Really?
Sure, they have Scythes. But they have the almighty Blasters aswell. I say they are both CC and shooty; allround.
Now, in the case "Immortals vs. Pariahs", I'd have to go for Pariahs.
¬* ¬* ¬* Cons of the Pariahs:
¬* They have no WBB. A big factor.
But on the other hand, you aren't "losing" anything. Most of the other amries don't have the "Die and come back"-thingies, so what are you losing? This, however, takes me to my next point:
¬* They are only useful in big games; +1,750 pts. The points you spend on them could (and should) be used on other units in -1750 point games.
¬* The movability; they have no other means of transportation other than walking/running/whatever (due to the "no Necron"-fact, you can't use the VoD on them, nor can you utilize the 'liths' teleportation abilities).
¬* Low Initiative.
The points cost isn't a big deal for me, really.
Summary: They are not Necron units, and have low Initiative.
¬* ¬* ¬* Pros of the Pariahs:
¬* The weapons! First of all, you have the same weapons as Immortals. And you also have the best CC weapon in the game for only 8 more points per model! Shoot 20 S5/AP4 shots, then assault with 20 S5 attacks which allows no save at all. I'd actually call that overpowered.
¬* The stats: WS4/S5/T5. This makes them so hard to kill, and it makes them kill alot.
¬* The special abilities. They are fearless and soulless. Team them up with a Lord with a Nightmare shroud, and I'm sure almost half of enemy units will fall back. When they do, shoot the heretics down with the Blasters.
Summary: Great Weapons, Great Stats, Great special abilities = Great units.
You have to look beyond the fact that they do not have the Necron ability.
Sorry for the mumbling. <_<
Quote: Summary: Great Weapons, Great Stats, Great special abilities = Great units.
Not quite. You can get 2 flayed ones for the price of 1 pariah. Sure, pariahs are good at shooting, but if you want gauss blasters go with immortals. 4 immortals + 4 flayed ones = about 5 pariahs. :lol: I would go with the immortals and flayed ones, both units can wbb, which, if you think about it would give you more attacks.
Don't give stats on the site, it's against the rules.
You call those cheap implants boobs?
They aren't boobs, they're lies!
nothing against pariahs, but it is quite impressive when you vod a squad of immortals and lay waste to many units, then on return fire lose half. fast forward to your turn and they all get back up and vod out. Don't think you can have the same strategy with the pariahs.
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pariah and immortals have totally different purposes. It's like comparing a shotgun to a sniper rifle.
Pariah are support units, meant to interact with your lord and flayed ones to cause massive disruption in a localized area.
Immortals are used to provide heavy and mobile firepower over a much greater range.
Pariahs have 2 big pros (though one you probably won't use since you don't want to field a C'Tan)
Support for the Deceiver: With their ability to drop anyones Ld to 7, these guys are great for supporting the powers of the Big D.
Not Necrons: Too many people see this as a draw back. It is to a point, but it's also an advantage. Most players who fight Necrons go for the Phase Out. When they do this, the concentrate all firepower on Necrons and ignore non-Necron units.
Immortals take a lot of fire, but the Paraiahs (which at range are exactly the same as the Immortal) gets ignored. Every game I've used Paraiahs in, they have made it across the board. They have never been wiped out from shooting and have almost always made thier points back.
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Sorry 'bout the posting of stats. :blush:
And I know you can't use the same tactics with Pariahs. My tactic is to utilize their Special abilities together with the Lord's wargear as much as possible.
The Necrons are simple to use in some aspects. I mean, if you make a mistake it doesn't strike you as hard as if an IG or Eldar player makes one. But with Pariahs there, if you play them right, you'll wipe out anyone. This makes them difficult to use, but brings a hell of a lot of more Tactics to your Necrons.
But I still think they make up their points cost. Even though you can't WBB, and even though you can use two Flayed Ones for the price of one Pariah, the Stats and Weapons and Special abilities make up for it.
Sure, you will have bad movability, and if you're unlucky they die fast.
But if you use them right...
Oh, I forgot one thing: And it's a bad thing.
The outnumbering thing.
I mean, them being Fearless is great, but when it comes to outnumbering... I don't find it very amusing to lose two or three Pariahs just because they are so very few in a squad.
Alright, thanks guys for all the feedback I have gotten back about this subject. Everything has been very helpful to me.
With that said, since I do have two lords(One on foot and one with a destroyer body) would it be better to have a group of immortals with the lord on foot and use the VOD or to have a group of pariahs with the lord on foot and use the Nightmare Shroud since I can't use the VOD with the pariahs? The lord with the destroyer body I send with a group of wraiths to do damage and he does extremley well especially against orks. Thanks so much for the feedback.